Metagame: Difference between revisions

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(→‎Super Smash Bros. 4: Going from top tier to top-high tier is generally not notable. And those last two examples shouldn't even count. Pruning.)
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Being the first game in the series to be split between two consoles, routinely introduce balance patches, and add new characters via [[DLC]], the metagame of ''Super Smash Bros. 4'' has shifted greatly by external influence. Examples include general perceptions of characters' strengths and weaknesses after updates.
Being the first game in the series to be split between two consoles, routinely introduce balance patches, and add new characters via [[DLC]], the metagame of ''Super Smash Bros. 4'' has shifted greatly by external influence. Examples include general perceptions of characters' strengths and weaknesses after updates.
*{{SSB4|Diddy Kong}} was once widely considered to be the best character in the game mainly due to his [[Banana Peel]], which granted him stage-control and set-ups, and his infamous "hoo-hah" combo, with his down throw linking into his fast and powerful up aerial for easy KOs. The [[List of updates (SSB4)/1.0.6 changelog|1.0.6]] patch brought several severe downgrades to Diddy's ability to perform this combo and decreased his general damage output, thus effectively dethroning him from this position. He is still, however, considered a high tier character thanks to his amazing neutral game, placing at 9th on the tier list, being among the most dominant characters in play in spite of his nerfs, and as of update 1.1.5, Diddy Kong has regained his spot as one of the best characters in the game among some players with the significant nerfs to those believed to be better than him.  
*{{SSB4|Diddy Kong}} was once widely considered to be the best character in the game mainly due to his [[Banana Peel]], which granted him stage-control and set-ups, and his infamous "hoo-hah" combo, with his down throw linking into his fast and powerful up aerial for easy KOs. The [[List of updates (SSB4)/1.0.6 changelog|1.0.6]] patch brought several severe downgrades to Diddy's ability to perform this combo and decreased his general damage output, thus effectively dethroning him from this position. He is still, however, considered a high tier character thanks to his amazing neutral game, placing at 9th on the tier list, being among the most dominant characters in play in spite of his nerfs, and as of update 1.1.5, Diddy Kong has regained his spot as one of the best characters in the game among some players with the significant nerfs to those believed to be better than him.  
*{{SSB4|Bowser}} was considered by some to be one of the best characters in the game prior to the Wii U version, due to his superior strength, weight, and surprisingly quick attacks. This was due to players' inexperience as well as the 3DS controls being less apt in general for high-level play, thus favoring characters with better raw stats. It was not long after the Wii U release that Bowser's weaknesses really began to show through, notably his abysmal landing options and inconsistent KOing ability. His perception thus declined sharply, now placing roughly in the middle tier, which is likely because of version [[List of updates (SSB4)/1.1.3 changelog|1.1.3]], where Bowser received a powerful combo tool by greatly reducing knockback dealt by his up-thow, allowing him to rack up damage and KO opponents with greater safety and consistency, which made his play style overall more rewarding.
*{{SSB4|Bowser}} was considered by some to be one of the best characters in the game prior to the Wii U version, due to his superior strength, weight, and surprisingly quick attacks. This was due to players' inexperience as well as the 3DS controls being less apt in general for high-level play, thus favoring characters with better raw stats. It was not long after the Wii U release that Bowser's weaknesses really began to show through, notably his abysmal landing options and inconsistent KOing ability. His perception thus declined sharply, now placing roughly in the middle tier, which is likely because of version [[1.1.3]], where Bowser received a powerful combo tool by greatly reducing knockback dealt by his up throw, allowing him to rack up damage and KO opponents with greater safety and consistency, which made his play style overall more rewarding.
*{{SSB4|Meta Knight}}, obviously heavily nerfed from his dominance in ''Brawl'', was initially considered to be a shadow of his former self, and was generally considered unviable, with commonly given reasons being his short range and weak KOing ability (the latter of which is considered moot now). However, due largely to new strategies developed with him, most famously the optimization of his devastating up aerial combos, and along with significant patch buffs, he rose back up to prominence, currently placing high in the tier list, and while not nearly as dominant as in ''Brawl,'' he eventually earned his status as one of the best characters in the game. After receiving nerfs to his infamous up aerial in update [[1.1.5]], opinions on Meta Knight have begun to fall again, with him no longer being among the best characters in the community's view, though he is still regarded more highly than he was in the early metagame.  
*{{SSB4|Meta Knight}}, obviously heavily nerfed from his dominance in ''Brawl'', was initially considered to be a shadow of his former self, and was generally considered unviable, with commonly given reasons being his short range and weak KOing ability (the latter of which is considered moot now). However, due largely to new strategies developed with him, most famously the optimization of his devastating up aerial combos, and along with significant patch buffs, he rose back up to prominence, currently placing high in the tier list, and while not nearly as dominant as in ''Brawl,'' he eventually earned his status as one of the best characters in the game. After receiving nerfs to his infamous up aerial in update [[1.1.5]], opinions on Meta Knight have begun to fall again, with him no longer being among the best characters in the community's view, though he is still regarded more highly than he was in the early metagame.  
*{{SSB4|Luigi}} was a very prominent character in low- and mid-level play, largely thanks to his effective projectile and his down throw, the latter of which led into highly damaging combos and guaranteed KO set-ups, and he was further aided by balance patches for a while. However, updates [[1.1.0]] and [[1.1.1]] nerfed him; the former patch increased the lag on his [[Fireballs]], while the latter patch more importantly increased the knockback on his down throw, removing his KO set-ups, and the [[shield stun]] changes brought about by the same update hindered him due to his very poor [[traction]]. He went on to be ranked at 16th on the official tier list, in upper-mid tier, whereas he was considered a contender for top 10 prior to his nerfs.  
*{{SSB4|Luigi}} was a very prominent character in low- and mid-level play, largely thanks to his effective projectile and his down throw, the latter of which led into highly damaging combos and guaranteed KO set-ups, and he was further aided by balance patches for a while. However, updates [[1.1.0]] and [[1.1.1]] nerfed him; the former patch increased the lag on his [[Fireballs]], while the latter patch more importantly increased the knockback on his down throw, removing his KO set-ups, and the [[shield stun]] changes brought about by the same update hindered him due to his very poor [[traction]]. He went on to be ranked at 16th on the official tier list, in upper-mid tier, whereas he was considered a contender for top 10 prior to his nerfs.