Meta Knight (SSBU)/Forward tilt/Hit 1: Difference between revisions

m (→‎Timing: Unlike with jabs, Meta Knight's forward tilt actually transitions on the same frame the script calls for it (tested in game to confirm). Not the frame after. It has been like this since Brawl.)
 
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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
[[File:MetaKnightFTilt1SSBU.gif|thumb|380px|Hitbox visualization showing Meta Knight's forward tilt 1.]]
[[File:MetaKnightFTilt1SSBU.gif|thumb|350px|Hitbox visualization showing Meta Knight's forward tilt 1.]]


==Overview==
==Overview==
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|damage=2.0%
|damage=2.0%
|angle=68
|angle=68
|af=3
|bk=25
|bk=25
|ks=20
|ks=20
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|damage=2.0%
|damage=2.0%
|angle=88
|angle=88
|af=3
|bk=25
|bk=25
|ks=20
|ks=20
Line 48: Line 50:
|6
|6
|-
|-
!Earliest continuable
!Continuability window
|11
|11-25
|-
|-
!Interruptible
!Interruptible
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{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=4|e=LagContinuableS}}{{FrameStrip|t=Lag|c=15|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=9}}
{{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=4|e=LagContinuableS}}{{FrameStrip|t=Lag|c=15|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=9}}
|-
{{FrameStrip|t=Blank|c=10}}{{FrameStrip|t=Continuable|c=15}}{{FrameStrip|t=Blank|c=9}}
{{FrameStripEnd}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|continuable=y|earliestcontinuable=y|interruptible=y}}


{{MvSubNavMetaKnight|g=SSBU}}
{{MvSubNavMetaKnight|g=SSBU}}
[[Category:Meta Knight (SSBU)]]
[[Category:Meta Knight (SSBU)]]
[[Category:Forward tilts (SSBU)]]
[[Category:Forward tilts (SSBU)]]