Megavitamins: Difference between revisions

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[[File:SSB4-Megavitamin.jpg|thumb|Megavitamin in {{for3ds}}.]]
[[File:SSB4-Megavitamin.jpg|thumb|Megavitamin in {{for3ds}}.]]
Megavitamins return in ''Super Smash Bros. 4''. They have been given a major damage nerf, only dealing 4-6% damage, but otherwise, remain relatively unchanged. They also appear in Dr. Mario's [[side taunt]], which is his taunt from ''Melee'', in which Dr. Mario tosses a non-damaging Megavitamin up and catches it. They received a slight buff as well; the game also now recognizes Megavitamins as physical projectiles, so they cannot be absorbed.
Megavitamins return in ''Super Smash Bros. 4''. They have been given a major damage nerf, only dealing 4-6% damage, but otherwise, remain relatively unchanged. They also appear in Dr. Mario's [[side taunt]], which is his taunt from ''Melee'', in which Dr. Mario tosses a non-damaging Megavitamin up and catches it. They received a slight buff as well; the game also now recognizes Megavitamins as physical projectiles, so they cannot be absorbed.
===In ''Super Smash Bros. Ultimate''===
Megavitamins are relatively unchanged from their appearance in ''Smash 4'' with one exception. The major change the move had was the change of its angle from the sakurai angle to a more vertical angle. This prevents the move from locking but gives it potential follow ups.


==Customization==
==Customization==
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