Master Hand (SSB): Difference between revisions

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{{cleanup|Needs a major rewrite to stand on its own two feet. Recommend expert assistance.}}
{{cleanup|Needs a major rewrite to stand on its own two feet. Recommend expert assistance.}}
:''This article is about Master Hand's appearance in ''[[Super Smash Bros.]]''. For general information, see [[Master Hand]].''
:''This article is about Master Hand's appearance in ''[[Super Smash Bros.]]''. For general information, see [[Master Hand]].''
[[File:MasterhandSSB64.jpg|thumb|left|150px|Official artwork for Master Hand in ''Super Smash Bros.'']]
{{Boss
[[File:Masterhandssb.jpg|thumb|150px|Master Hand's appearance in ''Super Smash Bros.'']]
|name          = Master Hand
|image        = [[File:MasterhandSSB64.jpg|150px]]
|caption      = [[File:SmashBrosSymbol.png|50px]]
|boss          = ''[[SSB]]''<br>''[[Master Hand (SSBM)|Melee]]''<br>''[[Master Hand (SSBB)|Brawl]]''<br>''[[Master Hand (SSB4)|Smash 4]]''
|universe      = ''{{uv|Mario}}''
|console      = [[Nintendo 64]]
|location      = [[Meta Crystal]], {{SSBM|Battlefield}}
|creator      =
|voiceactor    = [[Jeff Manning]]
|interwiki    =
|interwikiname =
|interwikipage =
}}
'''Master Hand''' ({{ja|マスターハンド}}, ''Masutā Hando'')  appears as the final [[boss]] of the [[1P Game]] in ''[[Super Smash Bros.]]''.
 
Master Hand is first seen in the [[opening movie]]. He places [[Trophy|plush doll]] versions of two random characters on a table, and after carefully positioning objects around them, he counts down from three on his fingers, snaps his fingers, and then changes the table into a stage resembling [[Peach's Castle]]. Soon after, both of the plush dolls come to life.
 
==As a boss==
[[File:Masterhandssb.jpg|thumb|left|150px|Master Hand's appearance in ''Super Smash Bros.'']]
{{Head|Master Hand|g=SSB|l=}}Master Hand is the final boss of the 1P Game. Master Hand uses his size and shape to his advantage; he slaps, punches, and flicks the player's character, and receives no knockback from the player's attacks. All of these elements are carried on into his incarnations in later games.
 
Master Hand cannot be defeated by being launched out of the [[blast zone]]s. Instead, he has 300 [[hit points]] that must be depleted. Once all of his hit points have been depleted, he explodes while floating away into the background, along with the screen fading to white.
 
After the final results screen, a cutscene plays, showing the player's character back into its plush doll form. The camera zooms out, the screen suddently transitions to black, and the sound of a closing door plays.
 
===Moveset===
[[File:Master Hand Hurtbox Smash 64.png|thumb|Master Hand's hurtbox in ''Smash 64''.]]
[[File:Master Hand Hurtbox Smash 64.png|thumb|Master Hand's hurtbox in ''Smash 64''.]]
{{Head|Master Hand|g=SSB|l=}}
In ''[[Super Smash Bros.]]'', Master Hand is the final opponent of the [[1P Game]], acting as a final boss. He resides in the [[Final Destination (SSB)|Final Destination]]. He uses his size and shape to his advantage - he slaps, punches and flicks the player around, but receives no knockback from the player's attacks; all of these trends would be carried over to later games in the series.
Master Hand can't be defeated by normal means; instead, he has 300 [[HP]] which must be depleted. Once 0 HP is reached, he explodes into the background while the screen fades to white; after the last results screen of the game, which has its own fanfare, a cutscene plays, showing the player's character turning back into their plush doll form, the camera zooming, then a sudden transition to black, punctuated with the sound of a door closing.
Master Hand first appears in the opening cinematic. He positions inanimate [[Trophy|plush doll]] versions of two random characters on a table, and after carefully positioning everything around them, he counts to three, snaps his fingers, and changes the table into a stage resembling [[Peach's Castle]]; additionally, both of the plush dolls spring to life.
{{clr}}
==Moveset==
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