Mario (universe): Difference between revisions

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|title = Mario (universe)
|title = Mario (universe)
|image = [[File:MarioTitle.svg|300px]]
|image = [[File:MarioTitle.svg|300px]]
|caption = [[File:MarioSymbol.svg|50px|class=invert]]
|caption     = [[File:MarioSymbol.svg|50px|class=invert]]<br>The current logo of the ''Super Mario'' series.
|developer = [[Nintendo]]<br>Various
|developer = [[Nintendo]]<br>Various
|publisher = Nintendo<br>Various
|publisher = Nintendo<br>Various
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|originconsole = Arcade
|originconsole = Arcade
|firstinstallment = ''{{iw|mariowiki|Donkey Kong|game}}'' (1981)
|firstinstallment = ''{{iw|mariowiki|Donkey Kong|game}}'' (1981)
|latestinstallment = ''{{iw|mariowiki|Mario + Rabbids Sparks of Hope}}'' (2022)
|latestinstallment = ''{{iw|mariowiki|Princess Peach: Showtime!}}'' (2024)
|interwiki = mariowiki
|interwiki = mariowiki
|interwikiname = Super Mario Wiki
|interwikiname = Super Mario Wiki
|interwikipage = Mario (franchise)
|interwikipage = Mario (franchise)
}}
}}
The '''''Mario'' universe''' ({{ja|マリオ|Mario}}, ''Mario'') refers to the ''{{b|Super Smash Bros.|series}}'' series' collection of characters, stages, and properties that hail from Nintendo's expansive and highly successful ''Mario'' video game franchise. The ''Mario'' universe is Nintendo's flagship franchise, and it is flat-out the most successful game franchise in global sales and in history (although the {{uv|Pokémon}} franchise has found even greater success when counting non-game media). The ''Mario'' universe is a franchise of fantasy video games, and the most popular games are the fantasy adventure platform games called the ''Super Mario'' games. [[Mario]] himself is Nintendo's mascot and is considered the most famous video game character in the world. Mario and his brother [[Luigi]], along with their many friends and nemeses, have appeared in dozens upon dozens of Nintendo's video games, many of them being best-sellers and several of which are considered some of the greatest games ever released.
The '''''Super Mario'' universe''' ({{ja|マリオ|Mario}}, ''Mario'') (referred to as the '''''Super Mario Bros.''''' series prior to ''Super Mario Land'') refers to the ''{{b|Super Smash Bros.|series}}'' series' collection of characters, stages, and properties that hail from Nintendo's expansive and highly successful ''Mario'' video game franchise. The ''Mario'' universe is Nintendo's flagship franchise, and it is flat-out the most successful game franchise in global sales and in history (although the {{uv|Pokémon}} franchise has found even greater success when counting non-game media). The ''Mario'' universe is a franchise of fantasy video games, and the most popular games are the fantasy adventure platform games called the ''Super Mario'' games. [[Mario]] himself is Nintendo's mascot and is considered the most famous video game character in the world. Mario and his brother [[Luigi]], along with their many friends and nemeses, have appeared in dozens upon dozens of Nintendo's video games, many of them being best-sellers and several of which are considered some of the greatest games ever released.


As a direct result, there are more ''Mario''-themed characters, items, and properties to be found in the ''Smash Bros.'' series than any other Nintendo franchise, not the least of which are fourteen distinctive playable characters who originated from the series between the original ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Ultimate]]'': [[Mario]], his alter-ego [[Dr. Mario]], [[Luigi]], [[Bowser]], [[Princess Peach]] (who has [[Toad]] as an attack), [[Rosalina]] (who uses [[Luma]]s to attack), [[Bowser Jr.]] (who has the [[Koopalings]] as alternate costumes), [[Daisy]] (who functions as a clone of Peach), and even the [[Piranha Plant]]. The ''Mario'' universe is so expansive, in fact, that [[Donkey Kong]], [[Yoshi]] and [[Wario]] are considered stars of their own sub-universes: Donkey Kong, [[Diddy Kong]] and [[King K. Rool]] from the {{uv|Donkey Kong}} universe, Yoshi from the {{uv|Yoshi}} universe, and Wario from the {{uv|Wario}} universe. The {{uv|Wrecking Crew}} universe is also a sub-universe of the ''Mario'' universe, although no playable characters hail from it. It is the most heavily represented universe in the ''Super Smash Bros.'' series, by far, with the highest [[trophy]], [[sticker]], and [[item]] count in the series, with the total amount of playable characters falling second to the {{uv|Pokémon}} universe (nine to ten if [[Pokémon Trainer]] is counted as three separate characters).
As a direct result, there are more ''Mario''-themed characters, items, and properties to be found in the ''Smash Bros.'' series than any other Nintendo franchise, not the least of which are fourteen distinctive playable characters who originated from the series between the original ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Ultimate]]'': [[Mario]], his alter-ego [[Dr. Mario]], [[Luigi]], [[Bowser]], [[Princess Peach]] (who has [[Toad]] as an attack), [[Rosalina]] (who uses [[Luma]]s to attack), [[Bowser Jr.]] (who has the [[Koopalings]] as alternate costumes), [[Daisy]] (who functions as a clone of Peach), and even the [[Piranha Plant]]. The ''Mario'' universe is so expansive, in fact, that [[Donkey Kong]], [[Yoshi]] and [[Wario]] are considered stars of their own sub-universes: Donkey Kong, [[Diddy Kong]] and [[King K. Rool]] from the {{uv|Donkey Kong}} universe, Yoshi from the {{uv|Yoshi}} universe, and Wario from the {{uv|Wario}} universe. The {{uv|Wrecking Crew}} universe is also a sub-universe of the ''Mario'' universe, although no playable characters hail from it. It is the most heavily represented universe in the ''Super Smash Bros.'' series, by far, with the highest [[trophy]], [[sticker]], and [[item]] count in the series, with the total amount of playable characters falling second to the {{uv|Pokémon}} universe (nine to ten if [[Pokémon Trainer]] is counted as three separate characters).
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[[File:Mushroomy.jpg|thumb|Mario on the [[Mushroomy Kingdom]] stage in ''Brawl'', a recreation of the famous World 1-1 from ''Super Mario Bros.'']]
[[File:Mushroomy.jpg|thumb|Mario on the [[Mushroomy Kingdom]] stage in ''Brawl'', a recreation of the famous World 1-1 from ''Super Mario Bros.'']]
A sequel to ''Mario Bros.'' was put into development, this time as an exclusive to the then two year old Famicom home console. Miyamoto realized that quick bursts of content would not be enough for at-home play, and attempted to make a more substantial experience, which included long, intricate levels with branching paths and secrets. Partially inspired by {{uv|Ice Climber}} with its vertical scrolling gameplay, this game would have smooth horizontal scrolling gameplay. This game would release in 1985 release of ''{{iw|mariowiki|Super Mario Bros.}}'', and quickly became a top seller for the system. When the Famicom was released outside of Japan as the Nintendo Entertainment System, ''Super Mario Bros.'' was bundled with the first circulation of consoles. The game is often labeled  as the single most influential video game involved in not just the popularization of the side-scrolling game genre, but the direction the video game industry itself would take following the 1983 crash, and is often described as the game that began the modern era of video games. Almost all of the game's aspects have been praised on separate occasions; the precise controls, creative power-up system, and well-tuned speed and momentum mechanics came into play against a varied set of level-design obstacles and distinctive enemies, and Mario's whimsical quest through his newly established setting, the [[Mushroom Kingdom]], to rescue his love interest [[Princess Peach|Princess Toadstool]] from the dragon turtle-like [[Bowser]] was timeless. The game became the best-selling video game in history a record it held for over twenty years before being surpassed by {{uv|Wii Sports}} in 2008.
A sequel to ''Mario Bros.'' was put into development, this time as an exclusive to the then two year old Famicom home console. Miyamoto realized that quick bursts of content would not be enough for at-home play, and attempted to make a more substantial experience, which included long, intricate levels with branching paths and secrets. Partially inspired by {{uv|Ice Climber}} with its vertical scrolling gameplay, this game would have smooth horizontal scrolling gameplay. This game would release in 1985 as ''{{iw|mariowiki|Super Mario Bros.}}'', and quickly became a top seller for the system. When the Famicom was released outside of Japan as the Nintendo Entertainment System, ''Super Mario Bros.'' was bundled with the first circulation of consoles. The game is often labeled  as the single most influential video game involved in not just the popularization of the side-scrolling game genre, but the direction the video game industry itself would take following the 1983 crash, and is often described as the game that began the modern era of video games. Almost all of the game's aspects have been praised on separate occasions; the precise controls, creative power-up system, and well-tuned speed and momentum mechanics came into play against a varied set of level-design obstacles and distinctive enemies, and Mario's whimsical quest through his newly established setting, the [[Mushroom Kingdom]], to rescue his love interest [[Princess Peach|Princess Toadstool]] from the dragon turtle-like [[Bowser]] was timeless. The game became the best-selling video game in history a record it held for over twenty years before being surpassed by {{uv|Wii Sports}} in 2008.


The ''Super Mario'' franchise indisputably became Nintendo's foremost property immediately, and Mario himself earned a permanent position as the company's mascot. It became a custom to release a steady stream of ''Mario''-related titles for each and every Nintendo console and handheld launched in the company's history, and even some non-nintendo developed systems. To date, nearly 300 games feature ''Mario'' characters in some way. Many entries into the series enjoyed a high level of success and are often among the top selling titles on any given system, mostly due to brand recognition, but also for the most part by being genuinely polished and innovative experiences that stand the test of time. The early NES and SNES Mario 2D platformers would codify what would make up games of that style, which was further innovated by ''{{iw|mariowiki|Super Mario Maker}}'' bring the concept of a level editor to the mainstream. The game  ''{{iw|mariowiki|Super Mario 64}}'' would define how to move in 3D space with a free roaming camera and large levels to explore and find secrets, which were followed up by games like ''{{iw|mariowiki|Super Mario Sunshine}}'', ''{{iw|mariowiki|Super Mario Galaxy}}'', and ''{{iw|mariowiki|Super Mario Odyssey}}''. the ''{{iw|mariowiki|Mario Kart|series}}'' franchise would lay the foundation for cart racing games, and the ''{{iw|mariowiki|Mario Party|series}}'' series would lay the foundation for party games. Other notable entries include the game ''{{iw|mariowiki|Super Mario RPG: Legend of the Seven Stars}}'', which itself inspired other Mario-centric role playing games such as the ''{{iw|mariowiki|Paper Mario|series}}'' and ''{{iw|mariowiki|Mario & Luigi|series}}'' series, [[Dr. Mario]] as its own series of puzzle games, and a host of sports games like ''{{iw|mariowiki|Mario Golf|series}}'', ''{{iw|mariowiki|Mario Tennis|series}}'' ''{{iw|mariowiki|Mario & Sonic at the Olympic Games}}'' series.
The ''Super Mario'' franchise indisputably became Nintendo's foremost property immediately, and Mario himself earned a permanent position as the company's mascot. It became a custom to release a steady stream of ''Mario''-related titles for each and every Nintendo console and handheld launched in the company's history, and even some non-Nintendo developed systems. To date, nearly 300 games feature ''Mario'' characters in some way. Many entries into the series enjoyed a high level of success and are often among the top selling titles on any given system, mostly due to brand recognition, but also for the most part by being genuinely polished and innovative experiences that stand the test of time. The early NES and SNES Mario 2D platformers would codify what would make up games of that style, which was further innovated by ''{{iw|mariowiki|Super Mario Maker}}'' bring the concept of a level editor to the mainstream. The game  ''{{iw|mariowiki|Super Mario 64}}'' would define how to move in 3D space with a free roaming camera and large levels to explore and find secrets, which were followed up by games like ''{{iw|mariowiki|Super Mario Sunshine}}'', ''{{iw|mariowiki|Super Mario Galaxy}}'', and ''{{iw|mariowiki|Super Mario Odyssey}}''. the ''{{iw|mariowiki|Mario Kart|series}}'' franchise would lay the foundation for cart racing games, and the ''{{iw|mariowiki|Mario Party|series}}'' series would lay the foundation for party games. Other notable entries include the game ''{{iw|mariowiki|Super Mario RPG: Legend of the Seven Stars}}'', which itself inspired other Mario-centric role playing games such as the ''{{iw|mariowiki|Paper Mario|series}}'' and ''{{iw|mariowiki|Mario & Luigi|series}}'' series, [[Dr. Mario]] as its own series of puzzle games, and a host of sports games like ''{{iw|mariowiki|Mario Golf|series}}'', ''{{iw|mariowiki|Mario Tennis|series}}'', and the ''{{iw|mariowiki|Mario & Sonic at the Olympic Games}}'' series.


Outside of videogames, Mario continues to be a juggernaut in merchandising. Mario's face and name have been featured on countless products including toys, table top games, household items and stationery, apparel, collectible items, feature films, animated series, print media like books and manga, and theme parks. Mario was even used to promote the Olympic games in 2016 and 2020. The mario brand is estimated to be worth over 36 billion dollars in net revenue.
Outside of videogames, Mario continues to be a juggernaut in merchandising. Mario's face and name have been featured on countless products including toys, table top games, household items and stationery, apparel, collectible items, feature films, animated series, print media like books and manga, and theme parks. Mario was even used to promote the Olympic games in 2016 and 2020. The Mario brand is estimated to be worth over 36 billion dollars in net revenue.


The ''Mario'' setting itself most often stars [[Mario]], a free-spirited and heroic man with strong jumping abilities who is, by this point at least, a celebrity in the colorful and cartoon-like {{iw|mariowiki|Mushroom Kingdom}}. Mario is often accompanied by his taller and more cowardly brother [[Luigi]], who is occasionally mocked in-universe for being less famous than his sibling, but also goes on a few adventures of his own. His love interest and the ruler of the kingdom, [[Princess Peach|Princess "Peach" Toadstool]], regularly gets taken away by Mario's trouble-making arch-nemesis, [[Bowser]], who is depicted as a menacing figure and/or a comedic one depending on the game. The most common setup for a ''Mario'' game is that Mario goes on an obstacle-laden quest to defeat Bowser and save Peach. ''Mario'' games rarely devote focus to lore or characterization; Mario, his world, and the established personalities that are his numerous allies and enemies represent Nintendo's primary "tileset" for creating colorful games of various genres that prioritize the quality of the gameplay itself, and ''Mario'' games sometimes satirize some conventions in video games like being self-aware of their own game logic and intentionally breaking them to subvert expectations.  
The ''Mario'' setting itself most often stars [[Mario]], a free-spirited and heroic man with strong jumping abilities who is, by this point at least, a celebrity in the colorful and cartoon-like {{iw|mariowiki|Mushroom Kingdom}}. Mario is often accompanied by his taller and more cowardly brother [[Luigi]], who is occasionally mocked in-universe for being less famous than his sibling, but also goes on a few adventures of his own. His love interest and the ruler of the kingdom, [[Princess Peach|Princess "Peach" Toadstool]], regularly gets taken away by Mario's trouble-making arch-nemesis, [[Bowser]], who is depicted as a menacing figure and/or a comedic one depending on the game. The most common setup for a ''Mario'' game is that Mario goes on an obstacle-laden quest to defeat Bowser and save Peach. ''Mario'' games rarely devote focus to lore or characterization; Mario, his world, and the established personalities that are his numerous allies and enemies represent Nintendo's primary "tileset" for creating colorful games of various genres that prioritize the quality of the gameplay itself, and ''Mario'' games sometimes satirize some conventions in video games like being self-aware of their own game logic and intentionally breaking them to subvert expectations.  


The ''Mario'' franchise is so big, and its side characters so thoroughly established, that several of these characters are the stars of their own semi-regular releases. [[Donkey Kong]], of which the Mario franchise is technically a spin-off, ironically was demoted to a spin-off and has starred alongside a simian supporting cast of his own in the ''{{iw|mariowiki|Donkey Kong Country|series}}'' series that, for a time, were primarily handled by British company Rareware. A pet-like dinosaur companion for Mario named [[Yoshi]] was introduced in the SNES launch title ''Super Mario World'', and has been the focus of the self-titled ''{{iw|mariowiki|Yoshi|series}}'' series. Mario's timid and cowardly brother Luigi would occasionally receive a starring role of his own, primarly with the acclaimed ''{{iw|mariowiki|Luigi's Mansion|series}}'' series. A mischievous anti-hero equivalent to Mario who debuted in ''{{iw|mariowiki|Super Mario Land 2: 6 Golden Coins}}'' for the Game Boy, [[Wario]], took over the ''Mario Land'' series with the renamed ''{{iw|mariowiki|Wario Land|series}}'' series and ''{{iw|mariowiki|Warioware|series}}'' series that deliver a more outward parody of video game trends. [[Princess Peach]] has also occasionally taken the spotlight with the [[Nintendo DS]] game ''{{iw|mariowiki|Super Princess Peach}}'' and an upcoming game to release in 2024.
The ''Mario'' franchise is so big, and its side characters so thoroughly established, that several of these characters are the stars of their own semi-regular releases. [[Donkey Kong]], of which the Mario franchise is technically a spin-off, ironically was demoted to a spin-off and has starred alongside a simian supporting cast of his own in the ''{{iw|mariowiki|Donkey Kong Country|series}}'' series that, for a time, were primarily handled by British company Rareware. A pet-like dinosaur companion for Mario named [[Yoshi]] was introduced in the SNES launch title ''Super Mario World'', and has been the focus of the self-titled ''{{iw|mariowiki|Yoshi|series}}'' series. Mario's timid and cowardly brother Luigi would occasionally receive a starring role of his own, primarily with the acclaimed ''{{iw|mariowiki|Luigi's Mansion|series}}'' series. A mischievous anti-hero equivalent to Mario who debuted in ''{{iw|mariowiki|Super Mario Land 2: 6 Golden Coins}}'' for the Game Boy, [[Wario]], took over the ''Mario Land'' series with the renamed ''{{iw|mariowiki|Wario Land|series}}'' series and ''{{iw|mariowiki|WarioWare|series}}'' series that deliver a more outward parody of video game trends. [[Princess Peach]] has also occasionally taken the spotlight with the [[Nintendo DS]] game ''{{iw|mariowiki|Super Princess Peach}}'' and an upcoming game to release in 2024.


==In ''[[Super Smash Bros.]]''==
==In ''[[Super Smash Bros.]]''==
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===Fighters===
===Fighters===
*[[File:MarioIcon(SSB).png|50px|right|link=Mario (SSB)]]'''{{SSB|Mario}}''' ([[Starter character|Starter]]): Mario is the mascot of Nintendo, and the most well-known video game character in the world. He first appeared in the arcade game ''Donkey Kong'' as the main protagonist, and since then, has appeared as the main hero in the ''Mario'' franchise. He has appeared in many Nintendo games spanning a large variety of genres. In almost every game that he is playable in, he is the most balanced character. This is also true in ''Smash 64'', as he acts as a balanced starting character. Mario's appearance and moves are based of his appearance in ''Super Mario 64''. An exception is his [[neutral special]], which is his iconic [[Fireball]] attack from his sidescroller games. His [[up special]] is [[Super Jump Punch]], a rising, multi-hitting punch based on Mario jumping and hitting a [[mariowiki:Coin Block|coin block]]. His [[down special]] is [[Mario Tornado]], a spinning attack loosely on the {{iw|mariowiki|Spin Jump}} from ''Super Mario World''.{{clr}}
*[[File:MarioIcon(SSB).png|50px|right|link=Mario (SSB)]]'''{{SSB|Mario}}''' ([[Starter character|Starter]]): Mario is the mascot of Nintendo, and probably the most well-known video game character in the world. He first appeared in the arcade game ''Donkey Kong'' as the main protagonist, and since then, has appeared as the main hero in the ''Mario'' franchise. He has appeared in many Nintendo games spanning a large variety of genres. In almost every game that he is playable in, he is the most balanced character. This is also true in ''Smash 64'', as he acts as a balanced starting character. Mario's appearance and moves are based of his appearance in ''Super Mario 64''. An exception is his [[neutral special]], which is his iconic [[Fireball]] attack from his sidescroller games. His [[up special]] is [[Super Jump Punch]], a rising, multi-hitting punch based on Mario jumping and hitting a [[mariowiki:Coin Block|coin block]]. His [[down special]] is [[Mario Tornado]], a spinning attack loosely on the {{iw|mariowiki|Spin Jump}} from ''Super Mario World''.{{clr}}
*[[File:LuigiIcon(SSB).png|50px|right|link=Luigi (SSB)]]'''{{SSB|Luigi}}''' ([[Unlockable character|Unlockable]]): Luigi is Mario's younger, lankier twin brother who acts as the co-star and deuteragonist of the ''Mario'' franchise. He first appeared in the arcade game ''Mario Bros.'' as a green palette swap of Mario. Since then, he has started to gain his own personality and abilities. In ''Smash 64'', he appears as an unlockable character. His appearance is based off of ''Mario Kart 64'', which was his last major appearance. Luigi is a [[clone]] character of Mario, fittingly enough. However, some of his moves have unique attributes. While his neutral special is also a [[Fireball]] attack, Luigi's are green, and they travel in a straight line, unaffected by gravity. His up special is also [[Super Jump Punch]], but instead of being multi-hit, it is a single hit that can cause high damage and knockback if timed correctly. His down special is [[Luigi Cyclone]], a variation of Mario Tornado with only two hits and different knockback.{{clr}}
*[[File:LuigiIcon(SSB).png|50px|right|link=Luigi (SSB)]]'''{{SSB|Luigi}}''' ([[Unlockable character|Unlockable]]): Luigi is Mario's younger, lankier twin brother who acts as the co-star and deuteragonist of the ''Mario'' franchise. He first appeared in the arcade game ''Mario Bros.'' as a green palette swap of Mario. Since then, he has started to gain his own personality and abilities. In ''Smash 64'', he appears as an unlockable character. His appearance is based off of ''Mario Kart 64'', which was his last major appearance. Luigi is a [[clone]] character of Mario, fittingly enough. However, he possesses his trademark superior jump height and inferior traction, and some of his moves have unique attributes. While his neutral special is also a [[Fireball]] attack, Luigi's are green, and they travel in a straight line, unaffected by gravity. His up special is also [[Super Jump Punch]], but instead of being multi-hit, it is a single hit that can cause high damage and knockback if timed correctly. His down special is [[Luigi Cyclone]], a variation of Mario Tornado with only two hits and different knockback.{{clr}}


===Boss===
===Boss===
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===Music===
===Music===
*'''{{SSBMusicLink|5: Peach's Castle Sky Stage|5: Peach's Castle Sky Stage}}''': A remix of the original stages music from the original ''Super Mario Bros.''. It is in fact, a mixture of the world ground and underground themes. It is heard on the stage Peach's Castle.
*'''{{SSBMusicLink|5: Peach's Castle Sky Stage|5: Peach's Castle Sky Stage}}''': A remix of the original stages music from the original ''Super Mario Bros.'' It is in fact, a mixture of the world ground and underground themes. It is heard on the stage Peach's Castle.
*'''{{SSBMusicLink|13: Ancient Kingdom Stage|13: Ancient Kingdom Stage}}''': The original chiptune theme from the first stage of the original ''Super Mario Bros.''. It is heard on the stage Mushroom Kingdom under normal circumstances.
*'''{{SSBMusicLink|13: Ancient Kingdom Stage|13: Ancient Kingdom Stage}}''': The original chiptune theme from the first stage of the original ''Super Mario Bros.'' It is heard on the stage Mushroom Kingdom under normal circumstances.
*'''{{SSBMusicLink|14: Ancient Kingdom Stage (Finale)|14: Ancient Kingdom Stage (Finale)}}''': The original chiptune "Hurry Up" version of the normal stage music heard in the original ''Super Mario Bros.''. It is heard on the stage Mushroom Kingdom when there are 30 seconds left and during Sudden Death.
*'''{{SSBMusicLink|14: Ancient Kingdom Stage (Finale)|14: Ancient Kingdom Stage (Finale)}}''': The original chiptune "Hurry Up" version of the normal stage music heard in the original ''Super Mario Bros.'' It is heard on the stage Mushroom Kingdom when there are 30 seconds left and during Sudden Death.
*'''[[Victory theme#Mario Victory Theme|15: Mario Wins]]''': The victory theme of both [[Mario]] and [[Luigi]] is an orchestration of the standard "Stage Complete" theme heard on the original ''Super Mario Bros.''.
*'''[[Victory theme#Mario Victory Theme|15: Mario Wins]]''': The victory theme of both [[Mario]] and [[Luigi]] is an orchestration of the standard "Stage Complete" theme heard on the original ''Super Mario Bros.''
*'''{{SSBMusicLink|27: Starman|27: Starman}}''': A remix of the "invincible" music that would occur when Mario picks up a Starman in ''Super Mario Bros.'', and it occurs when the player picks up the Starman item during a match.
*'''{{SSBMusicLink|27: Starman|27: Starman}}''': A remix of the "invincible" music that would occur when Mario picks up a Starman in ''Super Mario Bros.'', and it occurs when the player picks up the Starman item during a match.


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*[[File:PrincessPeachsCastleIconSSBM.png|right|link=Princess Peach's Castle]] '''Mushroom Kingdom: [[Princess Peach's Castle]]''' ([[Starter stage|Starter]]): Taking place on the rooftops of Peach's castle, this stage is far more representative of the castle in its ''Super Mario 64''-onward incarnation. Occasionally, one of three colored buttons spawn on the stage, and when pressed on, some "!" blocks and two semi-solid platforms of the same color will spawn. Sometimes, a Banzai Bill will appear from a random side of the screen (including the top) and move in a slow straight path until it crashes into the castle, creating an explosion.{{clr}}
*[[File:PrincessPeachsCastleIconSSBM.png|right|link=Princess Peach's Castle]] '''Mushroom Kingdom: [[Princess Peach's Castle]]''' ([[Starter stage|Starter]]): Taking place on the rooftops of Peach's castle, this stage is far more representative of the castle in its ''Super Mario 64''-onward incarnation. Occasionally, one of three colored buttons spawn on the stage, and when pressed on, some "!" blocks and two semi-solid platforms of the same color will spawn. Sometimes, a Banzai Bill will appear from a random side of the screen (including the top) and move in a slow straight path until it crashes into the castle, creating an explosion.{{clr}}
*[[File:RainbowCruiseIconSSBM.png|right|link=Rainbow Cruise]] '''Mushroom Kingdom: [[Rainbow Cruise]]''' ([[Starter stage|Starter]]): In homage to the final stage of ''Super Mario 64'', this stage is an aerial obstacle course that has a scrolling camera. It starts off on a flying ship (with two semi-solid platforms) that is facing left. After some time, the ship sinks, and players must travel through many moving and collapsing platforms. This is when the players must keep up with the scrolling camera. The stage moves in a clockwise order and at the end, it returns to where it started, getting ready for another cycle to start.{{clr}}
*[[File:RainbowCruiseIconSSBM.png|right|link=Rainbow Cruise]] '''Mushroom Kingdom: [[Rainbow Cruise]]''' ([[Starter stage|Starter]]): In homage to the final stage of ''Super Mario 64'', this stage is an aerial obstacle course that has a scrolling camera. It starts off on a flying ship (with two semi-solid platforms) that is facing left. After some time, the ship sinks, and players must travel through many moving and collapsing platforms. This is when the players must keep up with the scrolling camera. The stage moves in a clockwise order and at the end, it returns to where it started, getting ready for another cycle to start.{{clr}}
*[[File:MushroomKingdomIconSSBM.png|right|link=Mushroom Kingdom (SSBM)]] '''{{SSBM|Mushroom Kingdom}}''' ([[Starter stage|Starter]]): The spiritual successor to the Mushroom Kingdom stage of the original ''Smash Bros.'', this Mushroom Kingdom stage is once again a homage to the original ''Super Mario Bros.''. The stage is split up into three sections: two walk-off small sections on the left and right, and one main section in the middle. Between the outer ones are two pits. Above the ground, the are rows of [[Brick Block]]s than can be broken. Sometimes, [[? Block|"?" blocks]] may appear instead. Hitting one of these blocks will make an item spawn.{{clr}}
*[[File:MushroomKingdomIconSSBM.png|right|link=Mushroom Kingdom (SSBM)]] '''{{SSBM|Mushroom Kingdom}}''' ([[Starter stage|Starter]]): The spiritual successor to the Mushroom Kingdom stage of the original ''Smash Bros.'', this Mushroom Kingdom stage is once again a homage to the original ''Super Mario Bros.'' The stage is split up into three sections: two walk-off small sections on the left and right, and one main section in the middle. Between the outer ones are two pits. Above the ground, the are rows of [[Brick Block]]s than can be broken. Sometimes, [[? Block|"?" blocks]] may appear instead. Hitting one of these blocks will make an item spawn.{{clr}}
*[[File:MushroomKingdomIIIconSSBM.png|right|link=Mushroom Kingdom II]] '''[[Mushroom Kingdom II]]''' ([[Unlockable stage|Unlockable]]): This stage functions as a throwback to ''Super Mario Bros. 2''. Like Mushroom Kingdom, this stage consists of three sections, the left and right which are walk-offs. The middle section is a little lowered, and between the sections are pits. The waterfall in the background can produce small logs which players can stand on until they fall into the pits. Randomly, [[Birdo]] appears as a stage obstacle shooting out eggs from her mouth. [[Pidget]]s can also appear riding on carpets that players can stand on.{{clr}}
*[[File:MushroomKingdomIIIconSSBM.png|right|link=Mushroom Kingdom II]] '''[[Mushroom Kingdom II]]''' ([[Unlockable stage|Unlockable]]): This stage functions as a throwback to ''Super Mario Bros. 2''. Like Mushroom Kingdom, this stage consists of three sections, the left and right which are walk-offs. The middle section is a little lowered, and between the sections are pits. The waterfall in the background can produce small logs which players can stand on until they fall into the pits. Randomly, [[Birdo]] appears as a stage obstacle shooting out eggs from her mouth. [[Pidget]]s can also appear riding on carpets that players can stand on.{{clr}}


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*'''{{SSBMMusicLink|Super Mario Bros. 3}}''': A synthesized rock-based medley of the first stage music and the first overworld music in ''{{iw|mariowiki|Super Mario Bros. 3}}''. It is heard as a secondary track on Yoshi's Island and the single-player Mushroom Kingdom Adventure. It is also used as Mario's credits theme. It is Song 30 in the Sound Test.
*'''{{SSBMMusicLink|Super Mario Bros. 3}}''': A synthesized rock-based medley of the first stage music and the first overworld music in ''{{iw|mariowiki|Super Mario Bros. 3}}''. It is heard as a secondary track on Yoshi's Island and the single-player Mushroom Kingdom Adventure. It is also used as Mario's credits theme. It is Song 30 in the Sound Test.
*'''{{SSBMMusicLink|Dr. Mario}}''': A synthesized remix of the ''Fever'' music track first heard in the original ''{{iw|mariowiki|Dr. Mario|game}}'' and all of its sequels. This is heard as a secondary track on both Mushroom Kingdom and Mushroom Kingdom II. It is also used as Dr. Mario's credits theme. It is Song 36 in the Sound Test.
*'''{{SSBMMusicLink|Dr. Mario}}''': A synthesized remix of the ''Fever'' music track first heard in the original ''{{iw|mariowiki|Dr. Mario|game}}'' and all of its sequels. This is heard as a secondary track on both Mushroom Kingdom and Mushroom Kingdom II. It is also used as Dr. Mario's credits theme. It is Song 36 in the Sound Test.
*'''[[Victory theme#Mario Victory Theme|Mario's Victory]]''': The victory theme of [[Mario]], [[Luigi]], [[Peach]], [[Bowser]], and [[Dr. Mario]] is an orchestration of the standard "Stage Complete" theme heard in ''Super Mario Bros.''. It is Song 38 in the Sound Test.
*'''[[Victory theme#Mario Victory Theme|Mario's Victory]]''': The victory theme of [[Mario]], [[Luigi]], [[Peach]], [[Bowser]], and [[Dr. Mario]] is an orchestration of the standard "Stage Complete" theme heard in ''Super Mario Bros.'' It is Song 38 in the Sound Test.
*'''{{SSBMMusicLink|Starman}}''': A remix of the "invincible" music that would occur when Mario picks up a Starman in ''Super Mario Bros''., and it occurs when the player picks up the Starman item in a match. It is Song 77 in the Sound Test.
*'''{{SSBMMusicLink|Starman}}''': A remix of the "invincible" music that would occur when Mario picks up a Starman in ''Super Mario Bros''., and it occurs when the player picks up the Starman item in a match. It is Song 77 in the Sound Test.


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===Stages===
===Stages===
In total, when sub-franchises are accounted for, 12 of the 41 playable non-custom stages are based off the various ''Mario''-related games. Only the six stages with the Super Mushroom icon are listed below. For the ''Yoshi'' stages, see [[Yoshi's Island (SSBB)]] and [[Yoshi's Island (SSBM)]] (for info on the ''Melee'' stage). For the ''Donkey Kong'' stages, see [[75m]], [[Rumble Falls]], and the ''Melee'' stage [[Jungle Japes]]. For the ''Wario'' stage, see [[WarioWare, Inc.]] (the only Wario stage in the whole game).
In total, when sub-franchises are accounted for, 12 of the 41 playable non-custom stages are based off the various ''Mario''-related games. Only the six stages with the Super Mushroom icon are listed below. For the ''Yoshi'' stages, see [[Yoshi's Island (SSBB)]] and [[Yoshi's Island (SSBM)]] (for info on the ''Melee'' stage). For the ''Donkey Kong'' stages, see [[75m]], [[Rumble Falls]], and the ''Melee'' stage [[Jungle Japes]]. For the ''Wario'' stage, see [[WarioWare, Inc.]] (the only Wario stage in the whole game).
*[[File:Icon-rainbowcruisemelee.gif|right|link=Rainbow Cruise]]'''[[Melee Stages]]: [[Rainbow Cruise]]''' ([[Starter stage|Starter]]): A returning stage from ''Melee''. It is basically unaltered.{{clr}}
*[[File:Icon-delfinoplaza.gif|right|link=Delfino Plaza]]'''[[Delfino Plaza]]''' ([[Starter stage|Starter]]): Based on the main hub area from ''{{iw|mariowiki|Super Mario Sunshine}}''. Taking place at first on a platform, the stage flies around and through the plaza area and touches down at certain parts, where the current area in the plaza itself then becomes the ground for the stage for a period of time, and then the platform swoops in and carries the player to another area. The stage's movement mechanics are similar to ''Melee''’s {{SSBM|Mute City}}.{{clr}}
*[[File:Icon-delfinoplaza.gif|right|link=Delfino Plaza]]'''[[Delfino Plaza]]''' ([[Starter stage|Starter]]): Based on the main hub area from ''{{iw|mariowiki|Super Mario Sunshine}}''. Taking place at first on a platform, the stage flies around and through the plaza area and touches down at certain parts, where the current area in the plaza itself then becomes the ground for the stage for a period of time, and then the platform swoops in and carries the player to another area. The stage's movement mechanics are similar to ''Melee''’s {{SSBM|Mute City}}.{{clr}}
*[[File:Icon-luigismansion.gif|right|Luigi's Mansion]]'''[[Luigi's Mansion]]''' ([[Unlockable stage|Unlockable]]): Luigi's Mansion is based on [[mariowiki: Luigi's Mansion|the game of the same name]]. There are pillars in the mansion that can be destroyed to make the whole mansion fall apart. The Mansion eventually comes back together again.{{clr}}
*[[File:Icon-mushroomykingdom.gif|right|link=Mushroomy Kingdom]]'''[[Mushroomy Kingdom]]''' ([[Starter stage|Starter]]): While the two previous ''Smash Bros.'' games have featured Mushroom Kingdom stages based on the original ''Super Mario Bros.'', Mushroomy Kingdom is a full recreation of {{iw|mariowiki|World 1-1|Super Mario Bros.}} from ''[[Super Mario Bros.]]'', apparently aged since the original ''Super Mario Bros.'' from a vibrant green land into a barren desert. However, while the previous Mushroom Kingdom stages were in a pixel-art style, the Mushroomy Kingdom stage is a completely enhanced version of the stage, even featuring a fitting mix of the original Overworld theme. From time to time, {{iw|mariowiki|World 1-2|Super Mario Bros.}}, an underground level, will load, instead of World 1-1.{{clr}}
*[[File:Icon-mushroomykingdom.gif|right|link=Mushroomy Kingdom]]'''[[Mushroomy Kingdom]]''' ([[Starter stage|Starter]]): While the two previous ''Smash Bros.'' games have featured Mushroom Kingdom stages based on the original ''Super Mario Bros.'', Mushroomy Kingdom is a full recreation of {{iw|mariowiki|World 1-1|Super Mario Bros.}} from ''[[Super Mario Bros.]]'', apparently aged since the original ''Super Mario Bros.'' from a vibrant green land into a barren desert. However, while the previous Mushroom Kingdom stages were in a pixel-art style, the Mushroomy Kingdom stage is a completely enhanced version of the stage, even featuring a fitting mix of the original Overworld theme. From time to time, {{iw|mariowiki|World 1-2|Super Mario Bros.}}, an underground level, will load, instead of World 1-1.{{clr}}
*[[File:Icon-mariocircuit.gif|right|link=Mario Circuit (SSBB)]]'''{{SSBB|Mario Circuit}}''' ([[Starter stage|Starter]]): This stage is taken from the ''{{iw|mariowiki|Mario Kart|series}}'' series, and takes place at an intersection of a figure-8 track that's a bit like {{iw|mariowiki|Figure-8 Circuit}} from ''{{iw|mariowiki|Mario Kart DS}}'', with [[Shy Guy]]s racing through it on karts. Players can be damaged if they make contact with any passing Shy Guys.{{clr}}
*[[File:Icon-mariocircuit.gif|right|link=Mario Circuit (SSBB)]]'''{{SSBB|Mario Circuit}}''' ([[Starter stage|Starter]]): This stage is taken from the ''{{iw|mariowiki|Mario Kart|series}}'' series, and takes place at an intersection of a figure-8 track that's a bit like {{iw|mariowiki|Figure-8 Circuit}} from ''{{iw|mariowiki|Mario Kart DS}}'', with [[Shy Guy]]s racing through it on karts. Players can be damaged if they make contact with any passing Shy Guys.{{clr}}
*[[File:Icon-luigismansion.gif|right|Luigi's Mansion]]'''[[Luigi's Mansion]]''' ([[Unlockable stage|Unlockable]]): Luigi's Mansion is based on [[mariowiki: Luigi's Mansion|the game of the same name]]. There are pillars in the mansion that can be destroyed to make the whole mansion fall apart. The Mansion eventually comes back together again.{{clr}}
*[[File:Icon-mariobros.gif|right|link=Mario Bros.]]'''[[Mario Bros.]]''' ([[Unlockable stage|Unlockable]]): A recreation of the classic ''{{iw|mariowiki|Mario Bros.}}'' game, complete with enemies. A stage that almost completely throws the rules of ''Smash Bros.'' out the window, KOing opponents normally here is notoriously difficult due to the way the stage is arranged. Instead, the enemies are a player's main means of scoring KOs by using them as projectile weapons.{{clr}}
*[[File:Icon-mariobros.gif|right|link=Mario Bros.]]'''[[Mario Bros.]]''' ([[Unlockable stage|Unlockable]]): A recreation of the classic ''{{iw|mariowiki|Mario Bros.}}'' game, complete with enemies. A stage that almost completely throws the rules of ''Smash Bros.'' out the window, KOing opponents normally here is notoriously difficult due to the way the stage is arranged. Instead, the enemies are a player's main means of scoring KOs by using them as projectile weapons.{{clr}}
*[[File:Icon-rainbowcruisemelee.gif|right|link=Rainbow Cruise]]'''[[Melee Stages]]: [[Rainbow Cruise]]''' ([[Starter stage|Starter]]): A returning stage from ''Melee''. It is basically unaltered.{{clr}}


===Items===
===Items===
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====''for Nintendo 3DS''====
====''for Nintendo 3DS''====
Stages exclusive to the 3DS version. According to game director [[Masahiro Sakurai]], the unlockable ''{{uv|Kirby}}'' stage {{SSB4|Dream Land}} was originally going to be based on ''{{iw|mariowiki|Super Mario Land}}''.<ref name="Sakurai505">{{cite web |url=https://www.sourcegaming.info/2016/05/11/sakuraifanmisconception505/
Stages exclusive to the 3DS version. According to game director [[Masahiro Sakurai]], the unlockable {{uv|Kirby}} stage {{SSB4|Dream Land}} was originally going to be based on ''{{iw|mariowiki|Super Mario Land}}''.<ref name="Sakurai505">{{cite web |url=https://www.sourcegaming.info/2016/05/11/sakuraifanmisconception505/
|title=The Truth Isn’t That Simple — Sakurai Discusses Fan Misconceptions Vol. 505 |accessdate=2018-11-11 |author=[[Masahiro Sakurai]] (translated by Soma; edited by Marie) |date=2016-05-11 |publisher=SourceGaming.info (original Japanese publication in ''Famitsu'') }}</ref>
|title=The Truth Isn’t That Simple — Sakurai Discusses Fan Misconceptions Vol. 505 |accessdate=2018-11-11 |author=[[Masahiro Sakurai]] (translated by Soma; edited by Marie) |date=2016-05-11 |publisher=SourceGaming.info (original Japanese publication in ''Famitsu'') }}</ref>
*[[File:MushroomyKingdomIconSSB4-3.png|75px|right|link=Mushroomy Kingdom]]{{GameIcon|SSBB}}'''[[Mushroomy Kingdom]]''' ([[Starter Stage|Starter]]): a now abandoned wasteland from ''{{iw|mariowiki|Super Mario Bros.}}'' It is a scrolling stage faithfully based on {{iw|mariowiki|World 1-1|Super Mario Bros.}}. Consequently, Mushroomy Kingdom's main platforms are {{iw|mariowiki|Pipe}}s and breakable {{iw|mariowiki|Brick Block}}s. As in ''Super Mario Bros.'', {{iw|mariowiki|? Block}}s are found on the stage and will release an item if struck. Unlike in ''Brawl'', there is no underground level. This is one of the possible stages to appear in Level 2 of [[All-Star Mode]] as a [[home stage]] for Peach and Bowser. Dr. Mario is [[unlock]]ed on this stage. Its [[Ω form]] is columnar.{{clr}}
*[[File:3DLandIconSSB4-3.png|75px|right|link=3D Land]]'''[[3D Land]]''' ([[Starter Stage|Starter]]): a scrolling stage based on various locations from ''{{iw|mariowiki|Super Mario 3D Land}}'', beginning in an area similar to {{iw|mariowiki|World 1-1|Super Mario 3D Land}} at the base of Peach's Castle. Unlike other scrolling stages, it shifts to other stage types. The stage leads to a seaside valley of shifting platforms, similar to isolated stages like [[Battlefield]] or traveling stages like Isle Delfino. {{iw|mariowiki|Skewer}}s rise from the sea below and destroy the platforms as it pushes through the valley, before arriving at a giant {{iw|mariowiki|Warp Pipe}} that transitions back to the beginning of the stage. This is one of the possible stages to appear in Level 6 of [[All-Star Mode]] as a [[home stage]] for Bowser Jr., who is also [[unlock]]ed on this stage. Its [[Ω form]] is a floating platform like [[Final Destination]].{{clr}}
*[[File:3DLandIconSSB4-3.png|75px|right|link=3D Land]]'''[[3D Land]]''' ([[Starter Stage|Starter]]): a scrolling stage based on various locations from ''{{iw|mariowiki|Super Mario 3D Land}}'', beginning in an area similar to {{iw|mariowiki|World 1-1|Super Mario 3D Land}} at the base of Peach's Castle. Unlike other scrolling stages, it shifts to other stage types. The stage leads to a seaside valley of shifting platforms, similar to isolated stages like [[Battlefield]] or traveling stages like Isle Delfino. {{iw|mariowiki|Skewer}}s rise from the sea below and destroy the platforms as it pushes through the valley, before arriving at a giant {{iw|mariowiki|Warp Pipe}} that transitions back to the beginning of the stage. This is one of the possible stages to appear in Level 6 of [[All-Star Mode]] as a [[home stage]] for Bowser Jr., who is also [[unlock]]ed on this stage. Its [[Ω form]] is a floating platform like [[Final Destination]].{{clr}}
*[[File:GoldenPlainsIconSSB4-3.png|75px|right|link=Golden Plains]]'''[[Golden Plains]]''' ([[Starter Stage|Starter]]): a spacious field based on motifs from ''{{iw|mariowiki|New Super Mario Bros. 2}}'' covered with {{iw|mariowiki|Gold Coin}}s that are collected on contact. Accumulating 100 Coins turns the character [[gold]] and increases their attack power. Though not based on one specific location, it is largely derivative of levels from {{iw|mariowiki|World 1|New Super Mario Bros. 2}}. It is one of the possible stages to appear in Level 2 of [[All-Star Mode]] as a [[home stage]] for Peach and Bowser. Its [[Ω form]] is columnar.{{clr}}
*[[File:GoldenPlainsIconSSB4-3.png|75px|right|link=Golden Plains]]'''[[Golden Plains]]''' ([[Starter Stage|Starter]]): a spacious field based on motifs from ''{{iw|mariowiki|New Super Mario Bros. 2}}'' covered with {{iw|mariowiki|Gold Coin}}s that are collected on contact. Accumulating 100 Coins turns the character [[gold]] and increases their attack power. Though not based on one specific location, it is largely derivative of levels from {{iw|mariowiki|World 1|New Super Mario Bros. 2}}. It is one of the possible stages to appear in Level 2 of [[All-Star Mode]] as a [[home stage]] for Peach and Bowser. Its [[Ω form]] is columnar.{{clr}}
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::#'''S.S. ''Flavion''''': a seafaring vessel from ''{{iw|mariowiki|Paper Mario: The Thousand-Year Door}}''. Due to the limitations of the 3DS system, the paper-made sea is not swimmable. The ship is occasionally approached by the giant {{iw|mariowiki|Blooper}} from ''The Thousand-Year Door'' or is blasted into the sky by the {{iw|mariowiki|Whale|character}} from the original ''{{iw|mariowiki|Paper Mario}}''.
::#'''S.S. ''Flavion''''': a seafaring vessel from ''{{iw|mariowiki|Paper Mario: The Thousand-Year Door}}''. Due to the limitations of the 3DS system, the paper-made sea is not swimmable. The ship is occasionally approached by the giant {{iw|mariowiki|Blooper}} from ''The Thousand-Year Door'' or is blasted into the sky by the {{iw|mariowiki|Whale|character}} from the original ''{{iw|mariowiki|Paper Mario}}''.
::#'''Bowser's Sky Castle''': Bowser's flying fortress from ''Sticker Star''. The main platform is a precarious, tilting bust of Bowser with two small rising platforms to its left and right.{{clr}}
::#'''Bowser's Sky Castle''': Bowser's flying fortress from ''Sticker Star''. The main platform is a precarious, tilting bust of Bowser with two small rising platforms to its left and right.{{clr}}
*[[File:MushroomyKingdomIconSSB4-3.png|75px|right|link=Mushroomy Kingdom]]{{GameIcon|SSBB}}'''[[Mushroomy Kingdom]]''' ([[Starter Stage|Starter]]): a now abandoned wasteland from ''{{iw|mariowiki|Super Mario Bros.}}'' It is a scrolling stage faithfully based on {{iw|mariowiki|World 1-1|Super Mario Bros.}}. Consequently, Mushroomy Kingdom's main platforms are {{iw|mariowiki|Pipe}}s and breakable {{iw|mariowiki|Brick Block}}s. As in ''Super Mario Bros.'', {{iw|mariowiki|? Block}}s are found on the stage and will release an item if struck. Unlike in ''Brawl'', there is no underground level. This is one of the possible stages to appear in Level 2 of [[All-Star Mode]] as a [[home stage]] for Peach and Bowser. Dr. Mario is [[unlock]]ed on this stage. Its [[Ω form]] is columnar.{{clr}}


====''for Wii U''====
====''for Wii U''====
Stages exclusive to the Wii U version. Unused data left in the game's files suggests that a stage based on ''{{iw|mariowiki|Dr. Mario}}'' was planned but ultimately scrapped. Like [[Wily Castle]] and [[Gaur Plain]], it would have included the {{iw|mariowiki|Virus}}es as [[boss]]es.
Stages exclusive to the Wii U version. Unused data left in the game's files suggests that a stage based on ''{{iw|mariowiki|Dr. Mario}}'' was planned but ultimately scrapped. Like [[Wily Castle]] and [[Gaur Plain]], it would have included the {{iw|mariowiki|Virus}}es as [[boss]]es.
*[[File:DelfinoPlazaIconSSB4-U.png|75px|right|link=Delfino Plaza]]{{GameIcon|SSBB}}'''[[Delfino Plaza]]''' ([[Starter Stage|Starter]]): staged on floating platforms that travels to various locations on the [[mariowiki:Delfino Plaza|titular island plaza]] from ''{{iw|mariowiki|Super Mario Sunshine}}''. Like [[Skyloft]], the primary platform brings the fight to various areas around town, such as the {{iw|mariowiki|Shine Gate}}. While all visited locales have widely varied platform arrangements, the main floating platform cycles through basic [[Battlefield]]-like layouts. It is one of the possible stages to appear in Level 7 of [[All-Star Mode]] as a [[home stage]] for Mario and Luigi. Only its [[Ω form]] can accommodate [[8-Player Smash]], which  is a floating platform like [[Final Destination]].{{clr}}
*[[File:MarioCircuitBrawlIconSSB4-U.png|75px|right|link=Mario Circuit (SSBB)]]{{GameIcon|SSBB}}'''[[Mario Circuit (SSBB)|Mario Circuit (Brawl)]]''' ([[Starter Stage|Starter]]): an arena staged on the [[mariowiki:Mario Circuit|titular race course]] from the ''Mario Kart'' series. It is not based on any specific incarnation of Mario Circuit, but it most closely resembles the {{iw|mariowiki|Figure-8 Circuit}} from ''{{iw|mariowiki|Mario Kart DS}}''. Its assets derive from ''Mario Kart DS'' and its predecessor ''{{iw|mariowiki|Mario Kart: Double Dash!!}}'' Like the other ''Mario Kart'' stages, the course is littered with hazardous, kart-driving Shy Guys that will rundown opponents. Shy Guys can be knocked off the road if attacked at the right time. The stage is large enough to accommodate [[8-Player Smash]]. It is one of the possible stages to appear in Level 6 of [[All-Star Mode]] as a [[home stage]] for Peach and Bowser. Its [[Ω form]] is an unused section of track risen high above the raceway.{{clr}}
*[[File:LuigisMansionIconSSB4-U.png|75px|right|link=Luigi's Mansion]]{{GameIcon|SSBB}}'''[[Luigi's Mansion]]''' ([[Starter Stage|Starter]]): staged in the titular haunted estate from ''{{iw|mariowiki|Luigi's Mansion}}''. The arena consists of the mansions interior and exterior. The floors of the mansion serve as platforms. While there are no hazards on this stage, the columns that support the mansion can be destroyed, partially dismantling the mansion, releasing [[Boo]]s, and removing platforms. The mansion eventually reforms. The stage is large enough to accommodate [[8-Player Smash]]. It is one of the possible stages to appear in Level 7 of [[All-Star Mode]] as a [[home stage]] for Luigi. Its [[Ω form]] is columnar and is staged on the mansion's roof.{{clr}}
*[[File:MushroomKingdomUIconSSB4-U.png|75px|right|link=Mushroom Kingdom U]]'''[[Mushroom Kingdom U]]''' ([[Starter Stage|Starter]]): staged in [[mariowiki:File:NSMBUMushroomKingdom.png|western regions]] of the Mushroom Kingdom from ''{{iw|mariowiki|New Super Mario Bros. U}}''. It is a transitional stage like Castle Siege and Paper Mario. Kamek uses his magic to make phases transition. There are four phases: {{iw|mariowiki|Acorn Plains}}, {{iw|mariowiki|Rock-Candy Mines}}, {{iw|mariowiki|Meringue Clouds}}, and {{iw|mariowiki|Slide Lift Tower}}. Each phase has unique layouts and hazards. However, the order that the phases occur is random. Some hazards intentionally overlap, such as the sprouting of a giant beanstalk or the falling of giant icicles. Nabbit occasionally appears and will kidnap nearby opponents that are vulnerable, although he can be stunned and KOed by anyone's attacks, even while kidnapping someone. It is one of the possible stages to appear in Level 6 of [[All-Star Mode]] as a [[home stage]] for Peach  and Bowser. Only its [[Ω form]] can accommodate [[8-Player Smash]], which  is columnar and staged in Acorn Plains.{{clr}}
*[[File:MushroomKingdomUIconSSB4-U.png|75px|right|link=Mushroom Kingdom U]]'''[[Mushroom Kingdom U]]''' ([[Starter Stage|Starter]]): staged in [[mariowiki:File:NSMBUMushroomKingdom.png|western regions]] of the Mushroom Kingdom from ''{{iw|mariowiki|New Super Mario Bros. U}}''. It is a transitional stage like Castle Siege and Paper Mario. Kamek uses his magic to make phases transition. There are four phases: {{iw|mariowiki|Acorn Plains}}, {{iw|mariowiki|Rock-Candy Mines}}, {{iw|mariowiki|Meringue Clouds}}, and {{iw|mariowiki|Slide Lift Tower}}. Each phase has unique layouts and hazards. However, the order that the phases occur is random. Some hazards intentionally overlap, such as the sprouting of a giant beanstalk or the falling of giant icicles. Nabbit occasionally appears and will kidnap nearby opponents that are vulnerable, although he can be stunned and KOed by anyone's attacks, even while kidnapping someone. It is one of the possible stages to appear in Level 6 of [[All-Star Mode]] as a [[home stage]] for Peach  and Bowser. Only its [[Ω form]] can accommodate [[8-Player Smash]], which  is columnar and staged in Acorn Plains.{{clr}}
*[[File:MarioGalaxyIconSSB4-U.png|75px|right|link=Mario Galaxy]]'''[[Mario Galaxy]]''' ([[Starter Stage|Starter]]): a spacious arena staged on a [[mariowiki:Gateway Galaxy|grassy planetoid]] from ''{{iw|mariowiki|Super Mario Galaxy}}''. [[mariowiki:Airship|Bowser's Airships]], {{iw|mariowiki|Starshroom}}s, and the {{iw|mariowiki|Starship Mario}} from ''{{iw|mariowiki|Super Mario Galaxy 2}}'' fly in the background among neighboring {{iw|wikipedia|celestial bodies}}. {{iw|mariowiki|Star Bit}}s rain onto the stage like {{iw|wikipedia|falling star}}s and burst on impact. There are no hazards on this stage, but due to the planetoid’s unique shape, [[gravity]] is distortedly curved. It is large enough to accommodate [[8-Player Smash]]. This is one of the possible stages to appear in Level 1 of [[All-Star Mode]] as a [[home stage]] for Rosalina & Luma. Its [[Ω form]] is a floating hemisphere with normal gravity.{{clr}}
*[[File:MarioGalaxyIconSSB4-U.png|75px|right|link=Mario Galaxy]]'''[[Mario Galaxy]]''' ([[Starter Stage|Starter]]): a spacious arena staged on a [[mariowiki:Gateway Galaxy|grassy planetoid]] from ''{{iw|mariowiki|Super Mario Galaxy}}''. [[mariowiki:Airship|Bowser's Airships]], {{iw|mariowiki|Starshroom}}s, and the {{iw|mariowiki|Starship Mario}} from ''{{iw|mariowiki|Super Mario Galaxy 2}}'' fly in the background among neighboring {{iw|wikipedia|celestial bodies}}. {{iw|mariowiki|Star Bit}}s rain onto the stage like {{iw|wikipedia|falling star}}s and burst on impact. There are no hazards on this stage, but due to the planetoid’s unique shape, [[gravity]] is distortedly curved. It is large enough to accommodate [[8-Player Smash]]. This is one of the possible stages to appear in Level 1 of [[All-Star Mode]] as a [[home stage]] for Rosalina & Luma. Its [[Ω form]] is a floating hemisphere with normal gravity.{{clr}}
*[[File:DelfinoPlazaIconSSB4-U.png|75px|right|link=Delfino Plaza]]{{GameIcon|SSBB}}'''[[Delfino Plaza]]''' ([[Starter Stage|Starter]]): staged on floating platforms that travels to various locations on the [[mariowiki:Delfino Plaza|titular island plaza]] from ''{{iw|mariowiki|Super Mario Sunshine}}''. Like [[Skyloft]], the primary platform brings the fight to various areas around town, such as the {{iw|mariowiki|Shine Gate}}. While all visited locales have widely varied platform arrangements, the main floating platform cycles through basic [[Battlefield]]-like layouts. It is one of the possible stages to appear in Level 7 of [[All-Star Mode]] as a [[home stage]] for Mario and Luigi. Only its [[Ω form]] can accommodate [[8-Player Smash]], which  is a floating platform like [[Final Destination]].{{clr}}
*[[File:MarioCircuitIconSSB4-U.png|75px|right|link=Mario Circuit (SSB4)]]'''{{SSB4|Mario Circuit}}''' ([[Starter Stage|Starter]]): an arena staged on the [[mariowiki:Mario Circuit (MK8)|titular race course]] from ''{{iw|mariowiki|Mario Kart 8}}''. Like Rainbow Road, it is a traveling stage littered with hazardous, kart-driving Shy Guys. The Möbius strip-shaped racecourse does not curve like a normal raceway because it has {{iw|mariowiki|anti gravity}} segments, resulting in occasional unorthodox platform placements where the road is above the stage. In some places, Shy Guys drive on walls or ceilings. The course weaves around Peach's Castle and {{iw|mariowiki|Mario Motors}} garages. It is large enough to accommodate [[8-Player Smash]]. This is one of the possible stages to appear in Level 2 of [[All-Star Mode]] as a [[home stage]] for Bowser Jr. Its [[Ω form]] is a spacious floating platform like [[Final Destination]]. It was one of the few stages based on a Wii U-exclusive title.{{clr}}
*[[File:MarioCircuitIconSSB4-U.png|75px|right|link=Mario Circuit (SSB4)]]'''{{SSB4|Mario Circuit}}''' ([[Starter Stage|Starter]]): an arena staged on the [[mariowiki:Mario Circuit (MK8)|titular race course]] from ''{{iw|mariowiki|Mario Kart 8}}''. Like Rainbow Road, it is a traveling stage littered with hazardous, kart-driving Shy Guys. The Möbius strip-shaped racecourse does not curve like a normal raceway because it has {{iw|mariowiki|anti gravity}} segments, resulting in occasional unorthodox platform placements where the road is above the stage. In some places, Shy Guys drive on walls or ceilings. The course weaves around Peach's Castle and {{iw|mariowiki|Mario Motors}} garages. It is large enough to accommodate [[8-Player Smash]]. This is one of the possible stages to appear in Level 2 of [[All-Star Mode]] as a [[home stage]] for Bowser Jr. Its [[Ω form]] is a spacious floating platform like [[Final Destination]]. It was one of the few stages based on a Wii U-exclusive title.{{clr}}
*[[File:MarioCircuitBrawlIconSSB4-U.png|75px|right|link=Mario Circuit (SSBB)]]{{GameIcon|SSBB}}'''[[Mario Circuit (SSBB)|Mario Circuit (Brawl)]]''' ([[Starter Stage|Starter]]): an arena staged on the [[mariowiki:Mario Circuit|titular race course]] from the ''Mario Kart'' series. It is not based on any specific incarnation of Mario Circuit, but it most closely resembles the {{iw|mariowiki|Figure-8 Circuit}} from ''{{iw|mariowiki|Mario Kart DS}}''. Its assets derive from ''Mario Kart DS'' and its predecessor ''{{iw|mariowiki|Mario Kart: Double Dash!!}}'' Like the other ''Mario Kart'' stages, the course is littered with hazardous, kart-driving Shy Guys that will rundown opponents. Shy Guys can be knocked off the road if attacked at the right time. The stage is large enough to accommodate [[8-Player Smash]]. It is one of the possible stages to appear in Level 6 of [[All-Star Mode]] as a [[home stage]] for Peach and Bowser. Its [[Ω form]] is an unused section of track risen high above the raceway.{{clr}}
*[[File:LuigisMansionIconSSB4-U.png|75px|right|link=Luigi's Mansion]]{{GameIcon|SSBB}}'''[[Luigi's Mansion]]''' ([[Starter Stage|Starter]]): staged in the titular haunted estate from ''{{iw|mariowiki|Luigi's Mansion}}''. The arena consists of the mansions interior and exterior. The floors of the mansion serve as platforms. While there are no hazards on this stage, the columns that support the mansion can be destroyed, partially dismantling the mansion, releasing [[Boo]]s, and removing platforms. The mansion eventually reforms. The stage is large enough to accommodate [[8-Player Smash]]. It is one of the possible stages to appear in Level 7 of [[All-Star Mode]] as a [[home stage]] for Luigi. Its [[Ω form]] is columnar and is staged on the mansion's roof.{{clr}}


===Items===
===Items===
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*'''[[Poison Mushroom]]''' (status): a traveling red mushroom from ''{{iw|mariowiki|Super Mario Bros.: The Lost Levels}}'' that causes the users to ''shrink'' on contact. Unlike the other returning items in the game, the Poison Mushroom's design has not changed to reflect its recent pink-spotted purple appearance in ''{{iw|mariowiki|Super Mario 3D Land}}''.
*'''[[Poison Mushroom]]''' (status): a traveling red mushroom from ''{{iw|mariowiki|Super Mario Bros.: The Lost Levels}}'' that causes the users to ''shrink'' on contact. Unlike the other returning items in the game, the Poison Mushroom's design has not changed to reflect its recent pink-spotted purple appearance in ''{{iw|mariowiki|Super Mario 3D Land}}''.
*'''[[Metal Box]]''' (status): a special type of block from ''{{iw|mariowiki|Super Mario 64}}'' that turns the user into their [[metal]] form. In this state the user does not flinch very easily and is very strong, at the cost of being incredibly heavy.
*'''[[Metal Box]]''' (status): a special type of block from ''{{iw|mariowiki|Super Mario 64}}'' that turns the user into their [[metal]] form. In this state the user does not flinch very easily and is very strong, at the cost of being incredibly heavy.
*'''[[Golden Hammer]]'''<ref name=universe group=note>This character or item debuted in a game from a different universe.</ref> (battering): a rare hammer from ''{{uv|Wrecking Crew}}''. Like the regular [[Hammer]], the Golden Hammer sets the user in a locked state of constantly whacking the hammer. The duration of the attack is much shorter than it was in ''Brawl''. While normally very powerful, there is chance of the hammer being a harmless, squeezable toy that leaves the fighter wielding it vulnerable. Despite formal acknowledgement of a ''Wrecking Crew'' series, the Golden Hammer is still classified as a ''Mario'' item.
*'''[[Golden Hammer]]'''<ref name=universe group=note>This character or item debuted in a game from a different universe.</ref> (battering): a rare hammer from {{uv|Wrecking Crew}}. Like the regular [[Hammer]], the Golden Hammer sets the user in a locked state of constantly whacking the hammer. The duration of the attack is much shorter than it was in ''Brawl''. While normally very powerful, there is chance of the hammer being a harmless, squeezable toy that leaves the fighter wielding it vulnerable. Despite formal acknowledgement of a ''Wrecking Crew'' series, the Golden Hammer is still classified as a ''Mario'' item.
*'''[[Hothead]]''' (throwing): a sentient ball of flames from ''{{iw|mariowiki|Super Mario World}}'' that travels along the platform it was thrown to. It does not damage the user and grows bigger and faster if it makes contact with [[fire]] or [[electric]] attacks.
*'''[[Hothead]]''' (throwing): a sentient ball of flames from ''{{iw|mariowiki|Super Mario World}}'' that travels along the platform it was thrown to. It does not damage the user and grows bigger and faster if it makes contact with [[fire]] or [[electric]] attacks.
*'''[[Banana Peel]]''' (throwing): discarded fruit skin from ''Super Mario Kart''. Tossing it at an opponent causes them to [[trip]]. With the removal of random tripping, it is one of the few instances in the game where fighters can legitimately slip. It alternatively could be tossed on the ground as a potential trip-causing trap. It is also part of {{SSB4|Diddy Kong}}'s moveset.
*'''[[Banana Peel]]''' (throwing): discarded fruit skin from ''Super Mario Kart''. Tossing it at an opponent causes them to [[trip]]. With the removal of random tripping, it is one of the few instances in the game where fighters can legitimately slip. It alternatively could be tossed on the ground as a potential trip-causing trap. It is also part of {{SSB4|Diddy Kong}}'s moveset.
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*'''[[Hammer Bro.]]''': an armored turtle from ''Super Mario Bros.'' that hops around and tosses hammers at opponents. It does not harm the summoner. Its design has been simplified to reflect its appearance in recent ''Mario'' titles. It also appears as an enemy in Smash Run.{{clr}}
*'''[[Hammer Bro.]]''': an armored turtle from ''Super Mario Bros.'' that hops around and tosses hammers at opponents. It does not harm the summoner. Its design has been simplified to reflect its appearance in recent ''Mario'' titles. It also appears as an enemy in Smash Run.{{clr}}
*'''[[Lakitu & Spinies]]''': Lakitu is a cloud-riding turtle from ''Super Mario Bros.'' that flies to the top of the stage and drops Spinies onto opponents. It does not harm the summoner. Lakitu travels faster than it did in ''Brawl'', making it more useful. They also appear as enemies in Smash Run.{{clr}}
*'''[[Lakitu & Spinies]]''': Lakitu is a cloud-riding turtle from ''Super Mario Bros.'' that flies to the top of the stage and drops Spinies onto opponents. It does not harm the summoner. Lakitu travels faster than it did in ''Brawl'', making it more useful. They also appear as enemies in Smash Run.{{clr}}
*'''[[Waluigi]]''': [[Wario]]'s mischievous partner from the ''Mario'' series. He dashes at a random opponent on stage and stomps them into the ground. After accumulating enough damage, he launches the opponent away with his tennis racket. He does not harm the summoner. He is the only Assist Trophy that does not also appear as an enemy in Smash Run. When Waluigi was unveiled during the "Smash Direct" of April 2014, he was presented as a ''{{uv|Wario}}'' Assist Trophy. This is notable because Waluigi had never appeared in a ''Wario'' title and Wario himself was not yet confirmed for ''SSB4''.{{clr}}
*'''[[Waluigi]]''': [[Wario]]'s mischievous partner from the ''Mario'' series. He dashes at a random opponent on stage and stomps them into the ground. After accumulating enough damage, he launches the opponent away with his tennis racket. He does not harm the summoner. He is the only Assist Trophy that does not also appear as an enemy in Smash Run. When Waluigi was unveiled during the "Smash Direct" of April 2014, he was presented as a {{uv|Wario}} Assist Trophy. This is notable because Waluigi had never appeared in a ''Wario'' title and Wario himself was not yet confirmed for ''SSB4''.{{clr}}
*'''''[[Chain Chomp]]''''': a monster from ''{{iw|mariowiki|Super Mario Bros. 3}}'' that resembles a toothy ball-and-chain. It lunges and chews on opponents within range of its chain, which is tied down by a post. Its post can be damaged by opponents and broken, releasing the Chomp onto the stage briefly before disappearing. It also appears as an enemy in Smash Run.{{clr}}
*'''''[[Chain Chomp]]''''': a monster from ''{{iw|mariowiki|Super Mario Bros. 3}}'' that resembles a toothy ball-and-chain. It lunges and chews on opponents within range of its chain, which is tied down by a post. Its post can be damaged by opponents and broken, releasing the Chomp onto the stage briefly before disappearing. It also appears as an enemy in Smash Run.{{clr}}


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{{main|Enemies}}
{{main|Enemies}}
Enemies that appear in both Smash Run in the 3DS version and Smash Tour in the Wii U version.
Enemies that appear in both Smash Run in the 3DS version and Smash Tour in the Wii U version.
*'''[[Kamek]]'''<ref name=universe group=note/>: Bowser's elderly attaché in the ''Mario'' and ''{{uv|Yoshi}}'' series. In Smash Run, Kamek behaves like the [[Magikoopa]] enemies from ''{{iw|mariowiki|Super Mario World}}''; he teleports from various spots across the stage and casts multi-shaped projectiles at opponents with his wand. Contact with these projectiles causes stats to drop. He also appears as a stage element on Mushroom Kingdom U.
*'''[[Kamek]]'''<ref name=universe group=note/>: Bowser's elderly attaché in the ''Mario'' and {{uv|Yoshi}} series. In Smash Run, Kamek behaves like the [[Magikoopa]] enemies from ''{{iw|mariowiki|Super Mario World}}''; he teleports from various spots across the stage and casts multi-shaped projectiles at opponents with his wand. Contact with these projectiles causes stats to drop. He also appears as a stage element on Mushroom Kingdom U.
*'''[[Banzai Bill]]''': a large, [[wikipedia:Nose art|shark-mouthed]] bullet from ''Super Mario World'' that slowly homes-in on opponents in Smash Run. If obstructed, it detonates. In Smash Tour, it appears at the start of a turn and strikes the board at the end of it and explodes. It is based on its appearance in ''{{iw|mariowiki|New Super Mario Bros. 2}}'' in the 3DS version and ''{{iw|mariowiki|New Super Mario Bros. U}}'' in the Wii U version. It previously appeared as a [[stage hazard]] on ''[[Melee]]''{{'}}s [[Princess Peach's Castle]] stage.
*'''[[Banzai Bill]]''': a large, [[wikipedia:Nose art|shark-mouthed]] bullet from ''Super Mario World'' that slowly homes-in on opponents in Smash Run. If obstructed, it detonates. In Smash Tour, it appears at the start of a turn and strikes the board at the end of it and explodes. It is based on its appearance in ''{{iw|mariowiki|New Super Mario Bros. 2}}'' in the 3DS version and ''{{iw|mariowiki|New Super Mario Bros. U}}'' in the Wii U version. It previously appeared as a [[stage hazard]] on ''[[Melee]]''{{'}}s [[Princess Peach's Castle]] stage.


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*09. [[File:LuigiIcon(SSBU).png|50px|right|link=Luigi (SSBU)]]'''{{SSBU|Luigi}}''' ([[Unlockable character|Unlockable]]): Mario's lankier twin brother: "the eternal understudy". He was the second-to-last veteran announced to return during [[E3 2018]]. Luigi returns once again as an [[Unlockable character#Super Smash Bros. Ultimate|unlockable fighter]] after being a starter in ''Smash 4''. While Luigi retains many of his moves, he is much less slippery than in previous ''Smash Bros.'' entries and now has a new running animation derived from ''{{iw|mariowiki|Luigi's Mansion}}''. As alluded to during {{SSBU|Simon}}'s reveal trailer "Vampire Killer", Luigi now uses the [[Poltergust G-00]] from ''{{iw|mariowiki|Luigi's Mansion 3}}'' for all of his [[grab]]s and [[throw]]s. To unlock him, he must be defeated on the [[Luigi's Mansion]] stage.{{clr}}
*09. [[File:LuigiIcon(SSBU).png|50px|right|link=Luigi (SSBU)]]'''{{SSBU|Luigi}}''' ([[Unlockable character|Unlockable]]): Mario's lankier twin brother: "the eternal understudy". He was the second-to-last veteran announced to return during [[E3 2018]]. Luigi returns once again as an [[Unlockable character#Super Smash Bros. Ultimate|unlockable fighter]] after being a starter in ''Smash 4''. While Luigi retains many of his moves, he is much less slippery than in previous ''Smash Bros.'' entries and now has a new running animation derived from ''{{iw|mariowiki|Luigi's Mansion}}''. As alluded to during {{SSBU|Simon}}'s reveal trailer "Vampire Killer", Luigi now uses the [[Poltergust G-00]] from ''{{iw|mariowiki|Luigi's Mansion 3}}'' for all of his [[grab]]s and [[throw]]s. To unlock him, he must be defeated on the [[Luigi's Mansion]] stage.{{clr}}
*13. [[File:PeachIcon(SSBU).png|50px|right|link=Peach (SSBU)]]'''{{SSBU|Peach}}''' ([[Unlockable character|Unlockable]]): The Princess of the Mushroom Kingdom also returns, this time as an unlockable fighter after being a starter in ''Melee'', ''Brawl'', and ''Smash 4''. Her design has been slightly modified, her dress physics return from ''Melee'', and her particle effects have been greatly enhanced. Toad is more present in Peach's moveset now, participating in more attacks. With an increase in mobility and a better combo game thanks to improved moves, Peach is considered to be one of the  best characters in the game.{{clr}}
*13. [[File:PeachIcon(SSBU).png|50px|right|link=Peach (SSBU)]]'''{{SSBU|Peach}}''' ([[Unlockable character|Unlockable]]): The Princess of the Mushroom Kingdom also returns, this time as an unlockable fighter after being a starter in ''Melee'', ''Brawl'', and ''Smash 4''. Her design has been slightly modified, her dress physics return from ''Melee'', and her particle effects have been greatly enhanced. Toad is more present in Peach's moveset now, participating in more attacks. With an increase in mobility and a better combo game thanks to improved moves, Peach is considered to be one of the  best characters in the game.{{clr}}
*14. [[File:BowserIcon(SSBU).png|50px|right|link=Bowser (SSBU)]]'''{{SSBU|Bowser}}''' ([[Unlockable character|Unlockable]]): The King of the Koopas returns as an unlockable fighter for the first time after being a starter in ''Melee'', ''Brawl'', and ''Smash 4''. His design is more monotone and dark, and his hair now has some physics-based movement. Bowser has received changes to mobility and power, although his infamous kill confirm from ''Smash 4'' was removed. Bowser also received an updated Final Smash called [[Giga Bowser Punch]], which has him teleports to the background of the stage, aim a reticle, and punch opponents in his Giga Bowser form. Giga Bowser is no longer a full moveset transformation Final Smash, but does one move (as [[Final Smash]]es for Ultimate were standardized and straight to the point).{{clr}}
*14. [[File:BowserIcon(SSBU).png|50px|right|link=Bowser (SSBU)]]'''{{SSBU|Bowser}}''' ([[Unlockable character|Unlockable]]): The King of the Koopas returns as an unlockable fighter for the first time after being a starter in ''Melee'', ''Brawl'', and ''Smash 4''. His design is more monotone and dark, and his hair now has some physics-based movement. Bowser has received changes to mobility and power, although his infamous kill confirm from ''Smash 4'' was removed. Bowser also received an updated Final Smash called [[Giga Bowser Punch]], which has him teleport to the background of the stage, aim a reticle, and punch opponents in his Giga Bowser form. Giga Bowser is no longer a full moveset transformation Final Smash, but does one move (as [[Final Smash]]es for Ultimate were standardized and straight to the point).{{clr}}
*18. [[File:DrMarioIcon(SSBU).png|50px|right|link=Dr. Mario (SSBU)]]'''{{SSBU|Dr. Mario}}''' ([[Unlockable character|Unlockable]]): Dr. Mario returns as an unlockable fighter, and while he is still a clone of Mario, he is not labeled as an Echo Fighter. His design has received some minor changes regarding coloration, and his damage output and mobility has received some buffs. Dr. Mario also received a new down air that meteor smashes, akin to [[Captain Falcon]] and [[Ganondorf]]'s equivalent move.  
*18. [[File:DrMarioIcon(SSBU).png|50px|right|link=Dr. Mario (SSBU)]]'''{{SSBU|Dr. Mario}}''' ([[Unlockable character|Unlockable]]): Dr. Mario returns as an unlockable fighter, and while he is still a clone of Mario, he is not labeled as an Echo Fighter. His design has received some minor changes regarding coloration, and his damage output and mobility has received some buffs. Dr. Mario also received a new down air that meteor smashes, akin to [[Captain Falcon]] and [[Ganondorf]]'s equivalent move.  
{{clr}}
{{clr}}
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====Returning Tracks====
====Returning Tracks====
Arrangements and remixes from previous ''Smash Bros.'' titles.
Arrangements and remixes from previous ''Smash Bros.'' titles.
*{{gameIcon|SSB}}'''{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros. (64)}}''': An arrangement of "Ground Theme" from ''{{iw|mariowiki|Super Mario Bros.}}'' Returns from ''Smash 64''.
*{{gameIcon|SSB}}'''{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros. (64)}}''': An arrangement of "Ground Theme" from ''{{iw|mariowiki|Super Mario Bros.}}'' Returns from ''Smash 64'', renamed from '''Peach's Castle Stage'''.
*{{gameIcon|SSBM}}'''{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros. (Melee)}}''': An arrangement of "Ground Theme" interlaced with "Underground Theme" from ''Super Mario Bros.'' Returns from ''Melee''.
*{{gameIcon|SSBM}}'''{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros. (Melee)}}''': An arrangement of "Ground Theme" interlaced with "Underground Theme" from ''Super Mario Bros.'' Returns from ''Melee'', renamed from '''Princess Peach's Castle'''.
*{{gameIcon|SSBM}}'''{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros. 3 (Melee)}}''': A {{iw|wikipedia|rock}}-influenced arrangement of "Ground Theme" from ''Super Mario Bros. 3''. Returns from ''Melee''.
*{{gameIcon|SSBM}}'''{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros. 3 (Melee)}}''': A {{iw|wikipedia|rock}}-influenced arrangement of "Ground Theme" from ''Super Mario Bros. 3''. Returns from ''Melee''.
*{{gameIcon|SSBM}}'''{{SSBUMusicLink|Super Mario Bros.|Slide (Remix)|Slide}}''': An arrangement of "Slider" from ''Super Mario 64'' and "Underwater Theme" from ''Super Mario Bros''. Returns from ''Melee''.
*{{gameIcon|SSBM}}'''{{SSBUMusicLink|Super Mario Bros.|Slide (Remix)|Slide}}''': An arrangement of "Slider" from ''Super Mario 64'' and "Underwater Theme" from ''Super Mario Bros''. Returns from ''Melee'', renamed from '''Rainbow Cruise'''
*{{gameIcon|SSBM}}'''{{SSBUMusicLink|Super Mario Bros.|Fever}}''': An arrangement of "Fever" from ''{{iw|mariowiki|Dr. Mario|game}}''. Returns from ''Melee''.
*{{gameIcon|SSBM}}'''{{SSBUMusicLink|Super Mario Bros.|Fever}}''': An arrangement of "Fever" from ''{{iw|mariowiki|Dr. Mario|game}}''. Returns from ''Melee'', renamed from '''Dr Mario'''
*{{gameIcon|SSBB}}'''{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros. (Brawl)}}''': an arrangement of "Ground Theme" from ''Super Mario Bros.'' Returns from ''Brawl''.
*{{gameIcon|SSBB}}'''{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros. (Brawl)}}''': an arrangement of "Ground Theme" from ''Super Mario Bros.'' Returns from ''Brawl''.
*{{gameIcon|SSBB}}'''{{SSBUMusicLink|Super Mario Bros.|Underground Theme - Super Mario Bros.}}''': An arrangement of "Underground Theme" from ''Super Mario Bros.'' Returns from ''Brawl''.
*{{gameIcon|SSBB}}'''{{SSBUMusicLink|Super Mario Bros.|Underground Theme - Super Mario Bros.}}''': An arrangement of "Underground Theme" from ''Super Mario Bros.'' Returns from ''Brawl''.
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==Media with elements appearing in the ''Super Smash Bros.'' series==
==Media with elements appearing in the ''Super Smash Bros.'' series==
{{main|Mario (universe)/Elements appearing in the Super Smash Bros. series}}
{{main|Mario (universe)/Elements appearing in the Super Smash Bros. series}}
The ''Mario'' universe has the most amount of media represented throughout the ''Super Smash Bros.'' series, with a grand total of 139 games and media from it. The latest game represented in this universe is ''{{iw|mariowiki|Mario Golf: Super Rush}}'', released on June 25, 2021.
The ''Mario'' universe has the most amount of media represented throughout the ''Super Smash Bros.'' series, with a grand total of 119 games and media from it. The latest game represented in this universe is ''{{iw|mariowiki|Princess Peach: Showtime!}}'', released on March 22, 2024.


==Trivia==
==Trivia==
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**Despite the distinction, both use the same [[series symbol]].
**Despite the distinction, both use the same [[series symbol]].
*''Mario'', ''Fire Emblem'', and ''The Legend of Zelda'' are tied for having most [[clone]] characters of any type, with three each.
*''Mario'', ''Fire Emblem'', and ''The Legend of Zelda'' are tied for having most [[clone]] characters of any type, with three each.
*''Princess Peach: Showtime!'' is currently the newest piece of media represented in the entire ''Smash'' series, releasing on March 22, 2024.


==External links==
==External links==