Mario (SSB4): Difference between revisions

57 bytes removed ,  1 month ago
m
Undid edit by 93.67.212.119: Reverting permabanned user's edit
m (Undid edit by Bakawaka: Reverting permabanned sock abuser's edit)
Tag: Undo
m (Undid edit by 93.67.212.119: Reverting permabanned user's edit)
Tag: Undo
Line 43: Line 43:


==Changes from ''[[Super Smash Bros. Brawl]]''==
==Changes from ''[[Super Smash Bros. Brawl]]''==
In ''Super Smash Bros Brawl'', Mario was regarded as an unviable low tier, as while he had very solid frame data, decent edgeguarding, an effective projectile and a powerful and versatile tool in the form of his [[Cape]], he also suffered from having poor range, a severe lack of KO power due to having few KO moves that were hard to land and a poor recovery, which was very linear, did not cover much distance, and could be easily [[edge hog]]ged. As a result, Mario struggled against a majority of the cast and despite the developer's intention to design him as a beginner friendly all arounder, he still ended being an unpopular choice due to his poor relative strength to the cast.
In ''Super Smash Bros Brawl'', Mario was regarded as an unviable low tier, as while he had very solid frame data, decent edgeguarding, an effective projectile and a powerful and versatile tool in the form of his [[Cape]], he also suffered from having poor range, limited/difficult to land KO moves and a poor recovery, which was very linear, did not cover much distance, and could be easily [[edge hog]]ged. As a result, Mario struggled against a majority of the cast and despite the developer's intention to design him as a beginner friendly all arounder, he still ended being an unpopular choice due to his poor relative strength to the cast.


As a result of this, Mario has received a fair share of buffs and nerfs in ''Super Smash Bros. 4'', but has been significantly [[buff]]ed overall. Mario's mobility is overall better, especially in the air; with his jumps and up special being higher and his air speed being much higher which along with his faster [[air dodge]] and the removal of [[edge hogging]], significantly improves his recovery.
As a result of this, Mario has received a fair share of buffs and nerfs in ''Super Smash Bros. 4'', but has been significantly [[buff]]ed overall. Mario's mobility is overall better especially in the air; with his jumps and up special being higher and his air speed being much higher which along with his faster [[air dodge]] and the removal of [[edge hogging]], significantly improves his recovery.


Mario is overall more capable of comboing and KOing both due to universal changes and changes to some of his moves. Mario's forward and up smashes, which were already his main KO moves, have been made stronger. The changes to [[hitstun canceling]] and [[directional influence]] have significantly improved Mario's combo potential and two of his moves have been altered to further enforce this. Mario's down throw has significantly reduced base knockback which has made it a much better combo tool at low percents while still being a much more reliable combo tool at higher percents due to the changes to hitstun canceling/DI. Mario's grabs are also faster and have more range; making it easier for him to start his powerful grab game.
Mario is overall more capable of comboing and KOing both due to universal changes and changes to some of his moves. Mario's forward and up smash which were already his main KO moves have been made stronger. The changes to [[hitstun canceling]] and [[directional influence]] have significantly improved Mario's combo potential and two of his moves have been altered to further enforce this. Mario's down throw has significantly reduced base knockback which has made it a much better combo tool at low percents while still being a much more reliable combo tool at higher percents due to the changes to hitstun canceling/DI. Mario's grabs are also faster and have more range; making it easier for him to start his powerful grab game.


Mario's up aerial now launches opponents vertically like its ''Smash 64'' counterpart which has made Mario's already decent juggling potential much more potent especially with the afforementioned changes to hitstun canceling/DI. The move can very easily chain into itself and lead into a [[Super Jump Punch]] making it a very powerful juggling tool. Mario's forward aerial is also noticeably more effective. The move is not only stronger and naturally benefits from the removal of [[meteor canceling]], but it can also be comboed into due to the afforementioned changes to hitstun canceling/DI as well as his altered down throw/up aerial.
Mario's up aerial now launches opponents vertically like its ''Smash 64'' counterpart which has made Mario's already decent juggling potential much more potent especially with the afforementioned changes to hitstun canceling/DI. The move can very easily chain into itself and lead into a [[Super Jump Punch]] making it a very powerful juggling tool. Mario's forward aerial is also noticeably more effective. The move is not only stronger and naturally benefits from the removal of [[meteor canceling]], but it can also be comboed into due to the afforementioned changes to hitstun canceling/DI as well as his altered down throw/up aerial.
Line 59: Line 59:
Mario's traction is also lower which hinders his ability to punish out of shield despite still possessing excellent out of shield options. Mario can also no longer use a pivoted forward smash to make it cover a lot more distance which considerably hinders Mario's ability to whiff punish moves while being on the ground.
Mario's traction is also lower which hinders his ability to punish out of shield despite still possessing excellent out of shield options. Mario can also no longer use a pivoted forward smash to make it cover a lot more distance which considerably hinders Mario's ability to whiff punish moves while being on the ground.


Overall Mario's strengths are much more pronounced and effective and while he still has poor range and inconsistent KO potential outside of his smash attacks, his recovery is significantly better, and like [[Luigi (SSB4)|his younger brother]], he significantly benefitted from the changes from ''Brawl'' to ''Smash 4'', which gave him very consistent and powerful combo game while also greatly aiding his recovery and his KO potential to the point where he can occasionally score extremely early KOs. Mario also benefits from the fact that a majority of characters who gave him a hard time in ''Brawl'' have been nerfed which along with numerous characters having reduced range, weaker projectile games and the removal of [[chain grab]]bing, has allowed Mario's improved combo game to shine even further relative to the cast, while his poor range has become less of an issue. Mario overall did not change much throughout ''Smash 4''{{'}}s wave of updates, always being a highly solid character throughout the game's lifespan.
Overall Mario's strengths are much more pronounced and effective and while he still has poor range and inconsistent KO potential outside of his smash attacks, his recovery is significantly better and the universal changes to ''Smash 4'' have greatly benefitted him overall. The universal changes have allowed Mario to have a very consistent and powerful combo game while also greatly aiding his recovery and his KO potential to the point where he can occasionally score extremely early KOs. Mario also benefits from the fact that a majority of characters who gave him a hard time in ''Brawl'' have been nerfed which along with numerous characters having reduced range, weaker projectile games and the removal of [[chain grab]]bing, has allowed Mario's improved combo game to shine even further relative to the cast while his poor range has become less of an issue. Mario overall did not change much throughout ''Smash 4''{{'}}s wave of updates, always being a highly solid character throughout the game's lifespan.


As a result of these changes combined with Mario being a rather simple and effective character to use for beginners and high level players alike, Mario has become a much more viable character than he was in ''Brawl''.
As a result of these changes combined with Mario being a rather simple and effective character to use for beginners and high level players alike, Mario has become a much more viable character than he was in ''Brawl''.