Luigi (SSBM)/Dash attack: Difference between revisions

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{{ArticleIcons|ssbm=y}}
{{ArticleIcons|ssbm=y}}
[[File:LuigiDashAttackSSBM.gif|thumb|400px|Hitbox visualization showing Luigi's dash attack.]]
[[File:LuigiDashAttackSSBM.gif|thumb|400px|Hitbox visualization showing Luigi's dash attack.]]
{{competitive expertise}}
==Overview==
==Overview==
Luigi dashes forward whilst throwing childish, pathetic punches. While the move is fast and is disjointed, the positives end there. The moves damage output is merely fine assuming all the hits connect, and the extremely high end lag and low hitstun makes the move extremely unsafe on hit, allowing Luigi to be easily punished or grabbed. This leaves the move with practically non-existent usage in serious settings.
Luigi dashes forward while throwing several weak punches. The move has very fast [[startup]] and has slightly disjointed [[hitbox]]es, but that is where its positive qualities end. In the very unlikely scenario that all of its hits connect, its [[damage]] output is only slightly above-average, dealing 11.1% fresh, but it's far more likely the opponent will be knocked out of reach for the successive hits even without [[SDI]]. Then the move's long duration and very low [[hitstun]] from its hitboxes makes it extremely unsafe on hit, allowing Luigi to be easily [[punish]]ed or [[grab]]bed when he hits someone with the move, while the move is also expectedly very unsafe on [[shield]]. The most crippling flaw is that the move's final hitbox is missing, giving it no proper [[launch]]ing hit, so the move has no [[KO]] power nor ability to put the opponent in any disadvantageous situation after hitting them with it, and farther contributes to the aforementioned issue of the move being so unsafe on hit. This all leaves the move with no practical use.


==Hitboxes==
==Hitboxes==