Luigi (SSBB): Difference between revisions

134 bytes removed ,  6 years ago
That trivia was already on another, better page: The main Luigi page.
(That trivia was already on another, better page: The main Luigi page.)
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*{{buff|[[Super Jump Punch]] allows for much more horizontal movement after the move, giving Luigi significantly more breathing room when recovering. Sweetspotted Super Jump Punch is much more powerful and can KO reliably around 50%.}}
*{{buff|[[Super Jump Punch]] allows for much more horizontal movement after the move, giving Luigi significantly more breathing room when recovering. Sweetspotted Super Jump Punch is much more powerful and can KO reliably around 50%.}}
*{{nerf|Super Jump Punch has greater landing lag, making Luigi easier to punish when he whiffs the move; this is made even worse with it having an even smaller sweet spot hitbox.}}
*{{nerf|Super Jump Punch has greater landing lag, making Luigi easier to punish when he whiffs the move; this is made even worse with it having an even smaller sweet spot hitbox.}}
*{{buff|[[Luigi Cyclone]] now hits multiple times and can move faster on the ground. Additionally, it's much easier to rise with the move due to less required button mashing.Vertical distance has been slightly buffed when the move is used at the apex of a jump,and horizontal distance has been extended as well.}}
*{{buff|[[Luigi Cyclone]] now hits multiple times and can move faster on the ground. Additionally, it's much easier to rise with the move due to less required button mashing. Vertical distance has been slightly buffed when the move is used at the apex of a jump,and horizontal distance has been extended as well.}}
*{{nerf|Luigi Cyclone deals 8% less damage overall.}}
*{{nerf|Luigi Cyclone deals 8% less damage overall.}}
*{{change|Luigi no longer says "Yahoo!" when using Luigi Cyclone.}}
*{{change|Luigi no longer says "Yahoo!" when using Luigi Cyclone.}}
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|dairname= 
|dairname= 
|dairdmg=11%
|dairdmg=11%
|dairdesc=Luigi does a quick downwards corkscrew dropkick. It usually has average horizontal knockback, but one of the hitboxes is a [[meteor smash]] - it's rather difficult to hit with this part of the attack. The hitbox's largest portion is just off of Luigi's right hip/below his right elbow. If hit with the wrong hitbox, this attack cannot KO until opponent is at around 150%, unless [[edgeguarding]].
|dairdesc=Luigi does a quick downwards corkscrew dropkick. It usually has average horizontal knockback, but one of the hitboxes is a [[meteor smash]] - it's rather difficult to hit with this part of the attack. The hitbox's largest portion is just off of Luigi's right hip/below his right elbow. If hit with the wrong hitbox, this attack cannot KO until opponent is at around 150%, unless [[edgeguarding]].
|grabname= 
|grabname= 
|grabdesc=Luigi's grab range is short.
|grabdesc=Luigi's grab range is short.
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*This is the first time Luigi is given his own voice in a ''Super Smash Bros.'' game. In the past two games, his voice was simply a higher-pitched variation of Mario's voice, and in ''Melee'', his Green Missile sound effects were taken from Pikachu's [[Skull Bash]].
*This is the first time Luigi is given his own voice in a ''Super Smash Bros.'' game. In the past two games, his voice was simply a higher-pitched variation of Mario's voice, and in ''Melee'', his Green Missile sound effects were taken from Pikachu's [[Skull Bash]].
*Whenever Luigi throws an item downwards while in midair, his model [[:File:Disfigured Luigi.png|becomes disfigured until the animation is finished]]. This is due to copying Mario's animation to Luigi; however, unlike the other copied moves (such as his up smash and neutral aerial), Luigi's bones weren't adjusted properly, therefore leading to a disfigured state.
*Whenever Luigi throws an item downwards while in midair, his model [[:File:Disfigured Luigi.png|becomes disfigured until the animation is finished]]. This is due to copying Mario's animation to Luigi; however, unlike the other copied moves (such as his up smash and neutral aerial), Luigi's bones weren't adjusted properly, therefore leading to a disfigured state.
*Despite Luigi being able to [[wall jump]] in all but one game in his home series,he is unable to wall jump in Smash,while Mario can.


==External links==
==External links==