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Lucina (SSB4)/Neutral attack/Hit 1

< Lucina (SSB4)‎ | Neutral attack
Revision as of 16:20, August 5, 2020 by PorpleBot (talk | contribs) (Text replacement - " collapsible collapsed" to "")
Hitbox visualization showing Lucina's first jab.
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Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 3.325% 0   55 30 0 3.5 1002 1.0 0.0 2.0 1.0x 0.7x 0%               Slash  
1 0 3.325% 0   55 30 0 3.0 22 0.0 1.0 0.0 1.0x 0.7x 0%               Slash  
2 0 3.325% 0   55 30 0 3.5 1002 1.0 0.0 7.0 1.0x 0.7x 0%               Slash  

Timing

Hitboxes 5-7
Earliest continuable frame 17
Interruptible 26
Animation length 35
                                                                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Earliest continuable point
 
Interruptible

Update history

1.0.4

  •   knockback decreased: 25 (base)/60 (scaling) → 20/50. This allows it to connect together better with the second hit.

1.0.6

1.0.8

  •   Neutral attack's first hit deals 1.425% less damage: 4.75% → 3.325%, launches opponents vertically, and transitions faster. Altogether, these changes improve its combo potential and make its hits connect together better, but remove its first hit's ability to jab lock.

Technical changelist 1.0.8

Change Old value New value
Damage 4.75% 3.325%
Angle Sakurai angle 78°/65°/90°
Knockback scaling 50/70 30
Base knockback 20/30 55
Hitlag 0.7×
Transition from Jab 1 to Jab 2 frame 21 frame 17
Ending frame frame 29 frame 26

1.1.4

  •   Ending lag decreased: 28 frames → 25.
  •   Hitbox sizes increased: 6.5u → 7u.