Lucas (SSB4): Difference between revisions

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|availability = [[Downloadable content (SSB4)|Downloadable]]
|availability = [[Downloadable content (SSB4)|Downloadable]]
|tier = C
|tier = C
|ranking = 28
|ranking = 28-29
}}
}}
:{{cquote|Lucas Comes Out of Nowhere!|cite=Introduction Tagline}}
:{{cquote|''Lucas Comes Out of Nowhere!''|cite=Introduction Tagline}}
'''Lucas''' ({{ja|リュカ|Ryuka}}, ''Lucas'') is a playable character in ''[[Super Smash Bros. 4]]''. Initially absent as a playable character, Lucas's return to the series was announced during a [[Nintendo Direct]] on April 1st, 2015.<ref>[https://www.youtube.com/watch?v=IMedqo8mLaQ Nintendo Direct 4.1.2015]</ref> He was then made available as [[Downloadable content (SSB4)|downloadable content]] on June 14th, 2015, alongside {{SSB4|Roy}} and {{SSB4|Ryu}}.<ref>[https://www.youtube.com/watch?v=WWM-SCjIuNg Super Smash Bros. for Nintendo 3DS / Wii U - New Content Approaching 6.14.15]</ref> Lani Minella reprises her role as Lucas' voice actor; however, she does so via recycled voice clips from ''Brawl'', some of which have been slightly sped up.
'''Lucas''' ({{ja|リュカ|Ryuka}}, ''Lucas'') is a playable character in ''[[Super Smash Bros. 4]]''. Initially absent as a playable character, Lucas's return to the series was announced during a [[Nintendo Direct]] on April 1st, 2015.<ref>[https://www.youtube.com/watch?v=IMedqo8mLaQ Nintendo Direct 4.1.2015]</ref> He was then made available as [[Downloadable content (SSB4)|downloadable content]] on June 14th, 2015, alongside {{SSB4|Roy}} and {{SSB4|Ryu}}.<ref>[https://www.youtube.com/watch?v=WWM-SCjIuNg Super Smash Bros. for Nintendo 3DS / Wii U - New Content Approaching 6.14.15]</ref> Lani Minella reprises her role as Lucas' voice actor; however, she does so via recycled voice clips from ''Brawl'', some of which have been slightly sped up.


Lucas is ranked 28th out of 55 on the [[tier list]], placing him at the bottom of the C tier. In addition to tying him with his fellow ''{{b|EarthBound|universe}}'' fighter {{SSB4|Ness}}, this renders both of them as the lowest ranking high-tier characters. This is a significant improvement over Lucas' low tier placement in ''Brawl'', where he was ranked 30th out of 38. Like Ness, Lucas is no longer plagued by 10 extra [[grab release]] frames and early [[hitstun canceling]], which were major detriments to his endurance and combo game, respectively. Aside from those gameplay changes, Lucas retains his fast attack speed, disjointed [[hitbox]]es, useful [[projectile]]s, and impressive combo game.
Lucas is ranked 28th/29th out of 54 on the [[tier list]], tied with {{SSB4|Ness}} at the bottom of the C tier. This is a significant improvement over Lucas' low tier placement in ''Brawl'', where he was ranked 30th out of 38 and is his best placement in the series. Like Ness, Lucas is no longer plagued by 10 extra [[grab release]] frames and early [[hitstun canceling]], which were major detriments to his endurance and combo game, respectively. Aside from those gameplay changes, Lucas retains his fast attack speed, disjointed [[hitbox]]es, useful [[projectile]]s, and impressive combo game.


However, Lucas' overall damage output, knockback, and range were all reduced. When coupled with the loss of several of his more advanced techniques from ''Brawl'', it is questionable whether his buffs or nerfs are more prevalent. Lucas also retains his slow ground mobility and average frame data, giving him a lackluster [[neutral game]], poor approach options, and a [[recovery]] that is occasionally susceptible to [[gimp]]s and [[edgeguarding]]. While his throw game is powerful, his grab is one of the slowest in the game. Finally, Lucas' lack of landing options allows characters with disjointed ranges (such as {{SSB4|Marth}} and {{SSB4|Cloud}}) to give him a hard time landing.
However, Lucas' overall damage output, knockback, and range were all reduced. When coupled with the loss of several of his more advanced techniques from ''Brawl'', it is questionable whether his buffs or nerfs are more prevalent. Lucas also retains his slow ground mobility and average frame data, giving him a lackluster [[neutral game]], poor approach options, and a [[recovery]] that is occasionally susceptible to [[gimp]]s and [[edgeguarding]]. While his throw game is powerful, his grab is one of the slowest in the game. Finally, Lucas' lack of landing options allows characters with disjointed ranges (such as {{SSB4|Marth}} and {{SSB4|Cloud}}) to give him a hard time landing.
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|dairdmg=3.5% (hits 1-3), 5% (hit 4)
|dairdmg=3.5% (hits 1-3), 5% (hit 4)
|dairdesc=An alternating series of [[Stomp (archetype)|stomps]], with each stomp emitting a small blast of PSI energy from his feet. Like his back aerial, it is disjointed and has a meteor smash hitbox below himself on the fourth and last hit. The move itself is also difficult to fully land on smaller grounded opponents, such as {{SSB4|Pikachu}} and {{SSB4|Kirby}}. The last hitbox of this move can [[lock]] opponents at low percents.
|dairdesc=An alternating series of [[Stomp (archetype)|stomps]], with each stomp emitting a small blast of PSI energy from his feet. Like his back aerial, it is disjointed and has a meteor smash hitbox below himself on the fourth and last hit. The move itself is also difficult to fully land on smaller grounded opponents, such as {{SSB4|Pikachu}} and {{SSB4|Kirby}}. The last hitbox of this move can [[lock]] opponents at low percents.
|zairname=[[Rope Snake]]
|zairname=[[Rope Snake]] ({{ja|ヒモヘビ|Himohebi}})
|zairdmg=4% (clean), 2.8% (late)
|zairdmg=4% (clean), 2.8% (late)
|zairdesc=Unfurls {{s|wikibound|Duster}}'s {{s|wikibound|Rope Snake}} in front of himself. It can damage opponents and act as a [[tether recovery]].
|zairdesc=Unfurls {{s|wikibound|Duster}}'s {{s|wikibound|Rope Snake}} in front of himself. It can damage opponents and act as a [[tether recovery]].
|grabname=Rope Snake
|grabname=Rope Snake ({{ja|ヒモヘビ|Himohebi}})
|grabdesc=Unfurls Duster's Rope Snake in front of himself. His standing grab is deceptively fast, although his pivot grab is very slow.
|grabdesc=Unfurls Duster's Rope Snake in front of himself. His standing grab is deceptively fast, although his pivot grab is very slow.
|pummelname=&nbsp;
|pummelname=&nbsp;
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|fsdmg=8% (per hit)
|fsdmg=8% (per hit)
|fsdesc=Summons [[wikibound:PK Starstorm|a shower of falling stars]] to repeatedly hit the opponent. The stars that descend in a column from the top-center of the stage and can be angled in a fanning motion throughout its duration.}}
|fsdesc=Summons [[wikibound:PK Starstorm|a shower of falling stars]] to repeatedly hit the opponent. The stars that descend in a column from the top-center of the stage and can be angled in a fanning motion throughout its duration.}}
===Stats===
{{Attributes
|cast = 58
|weight = 94
|rweight = 33-36
|dash = 1.3
|rdash = 49-55
|run = 1.5
|rrun = 39-41
|walk = 0.82
|rwalk = 55
|trac = 0.045
|rtrac = 44-52
|airfric = 0.014
|rairfric = 20
|air = 1.1
|rair = 14-19
|baseaccel = 0.01
|rbaseaccel = 10-54
|addaccel = 0.085
|raddaccel = 8-10
|gravity = 0.09
|rgravity = 26-29
|fall = 1.37
|rfall = 43
|ff = 2.192
|rff = 43
|jumpsquat = 5
|rjumpsquat = 14-41
|jumpheight = 29.41
|rjumpheight = 49
|shorthop = 16.652296
|rshorthop = 52-53
|djump = 34.48
|rdjump = 24
}}


===[[Announcer]] call===
===[[Announcer]] call===
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==In [[competitive play]]==
==In [[competitive play]]==
===Tier placement and history===
===Tier placement and history===
During his release, Lucas was considered to have improved from Brawl due to the changes to the game physics benefiting him. However, it would very soon become clear Lucas had lost most of his benefits from ''Brawl'', and would go on to be considered among his previous game's placement. Following the buffs to his attacks, as well as decent tournament representation and results (the latter point being largely due to {{Sm|Taiheita}}), he would be ranked 36th in the first ''4BR''' [[tier list]], as a low-tier character. However, players would prove that Lucas' buffs had indeed benefited him a lot and that he was now a capable character with reliable combo potential and KO power. Due to receiving notable results from Taiheita in 17th place at [[Super Smash Con 2016]], Lucas rose up in the second tier list to 33rd, officially putting him in the mid-tier.
During his release, Lucas was considered to have improved from ''Brawl'' due to the changes to the game physics benefiting him. However, it would very soon become clear Lucas had lost most of his benefits from ''Brawl'', and would go on to be considered among his previous game's placement. Following the buffs to his attacks, as well as decent tournament representation and results (the latter point being largely due to {{Sm|Taiheita}}), he would be ranked 36th in the first ''4BR''' [[tier list]], as a low-tier character. However, players would prove that Lucas' buffs had indeed benefited him a lot and that he was now a capable character with reliable combo potential and KO power. Due to receiving notable results from Taiheita in 17th place at [[Super Smash Con 2016]], Lucas rose up in the second tier list to 33rd, officially putting him in the mid-tier.
 
His positive perspective from Taiheita and his potential would led Lucas to a very slight rise to 32nd on the third, and then to 28th/29th on the fourth tier list and final tier list, now tied with Ness for the bottom of high-tier. While not having as much tournament representation as other mid-tiered characters, his results have been good enough to secure his current placement. Despite this, Lucas' current placement is still debatable, Lucas's results and representation began to show a series of decline in Japan ever since Taiheita's retirement. Since Taiheita's last tournament, many other players were unable to match Taiheita's success. Towards the end of the metagame, while the Lucas meta in Japan began to decline, his EarthBound counterpart, on the other hand, rose in Japan. {{Sm|Gackt}} and {{Sm|taranito}}, two of the top {{SSB4|Ness}} players, have started to place better and achieved milestones. Such achievements include Gackt's 17th placing at [[The Big House 7]] and taranito's 17th placing at [[EVO Japan 2018]] with both of them defeating multiple top players such as {{Sm|Abadango}}, {{Sm|komorikiri}}, and {{Sm|ANTi}}. Due to these factors, players believe that Lucas should be ranked noticeably lower, citing his waning meta combined with Ness' more energetic developments. Other smashers advocate that Lucas's strengths remain potent in spite of these points, and that his placement is accurate.


His positive perspective from Taiheita and his potential would led Lucas to a very slight rise to 32nd on the third, and then to 28th on the fourth tier list and current tier list, now tied with Ness for the bottom of high tier. While not having as much tournament representation as other mid-tiered characters, his results have been good enough to secure his current placement. Despite this, Lucas' current placement is still debatable, Lucas's results and representation began to show a series of decline in Japan ever since Taiheita's retirement. Since Taiheita's last tournament, many other players were unable to match Taiheita's success. Towards the end of the metagame, while the Lucas meta in Japan began to decline, his EarthBound counterpart, on the other hand, rose in Japan. {{Sm|Gackt}} and {{Sm|taranito}}, two of the top {{SSB4|Ness}} players, have started to place better and achieved milestones. Such achievements include Gackt's 17th placing at [[The Big House 7]] and taranito's 17th placing at [[EVO Japan 2018]] with both of them defeating multiple top players such as {{Sm|Abadango}}, {{Sm|komorikiri}}, and {{Sm|ANTi}}. Due to these factors, players believe that Lucas should be ranked noticeably lower, citing his waning meta combined with Ness's more energetic developments. Other smashers advocate that Lucas's strengths remain potent in spite of these points, and that his placement is accurate.
===Most historically significant players===
===Most historically significant players===
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<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->
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''Any number following the Smasher name indicates placement on the [[PGR 100]], which recognizes the official top 100 players in [[Super Smash Bros. 4]] of all time.''
''Any number following the Smasher name indicates placement on the [[PGR 100]], which recognizes the official top 100 players in [[Super Smash Bros. 4]] of all time.''


''See also: [[:Category:Lucas professionals (SSB4)]]''
''See also: [[:Category:Lucas players (SSB4)]]''


*{{Sm|Agehasama|Japan}} - One of the best Lucas players in Japan. Placed 13th at {{Trn|Sumabato 19}}, 17th at {{Trn|Sumabato 20}}, and 25th at {{Trn|Umebura 32}} with wins over players such as {{Sm|Sigma}}, {{Sm|Oisiitofu}}, and {{Sm|Gomamugitya}}. Ranked 110th on the [[JAPAN Power Rankings]].
*{{Sm|Agehasama|Japan}} - One of the best Lucas players in Japan. Placed 13th at {{Trn|Sumabato 19}}, 17th at {{Trn|Sumabato 20}}, and 25th at {{Trn|Umebura 32}} with wins over players such as {{Sm|Sigma}}, {{Sm|Oisiitofu}}, and {{Sm|Gomamugitya}}. Ranked 110th on the [[JAPAN Power Rankings]].
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SSB4 Lucas SplashArt.jpg|Lucas' splash art.
SSB4 Lucas SplashArt.jpg|Lucas' splash art.
Lucas amiibo.png|Lucas' [[amiibo]].
Lucas amiibo.png|Lucas' [[amiibo]].
Lucas unlock notice SSB4-Wii U.png|Lucas' unlock notice in {{forwiiu}} after downloading him from the [[Nintendo eShop]].
Lucas SSB4 Screen-1.jpg|Using his forward aerial.
Lucas SSB4 Screen-1.jpg|Using his forward aerial.
Lucas SSB4 Screen-2.jpg|Using [[PK Thunder]] against {{SSB4|Falco}}.
Lucas SSB4 Screen-2.jpg|Using [[PK Thunder]] against {{SSB4|Falco}}.