Little Mac (SSBU)/Neutral attack/Hit 3: Difference between revisions

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(New Page: {{ArticleIcons|ssbu=y}} thumb|450px|Hitbox visualization showing Little Mac's third jab. {{competitive expertise}} ==Overview== ==Hitboxes== {{UltimateHit...)
 
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{{competitive expertise}}
{{competitive expertise}}
==Overview==
==Overview==
==Update History==
'''{{GameIcon|ssbu}} {{SSBU|3.1.0}}'''
*{{buff|Neutral attack 3 has more range.}}
*{{buff|Neutral attack 3 has less ending lag and a slightly different animation if inputted manually, allowing Mac to act 10 frames earlier.}}
'''{{GameIcon|ssbu}} {{SSBU|4.0.0}}'''
*{{nerf|Neutral Attack manual inputed hits can no longer reduce its ending lag, significantly reducing its combo potential.}}
==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
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|damage=5.0%
|damage=5.0%
|angle=60
|angle=60
|af=3
|bk=50
|bk=50
|ks=100
|ks=100
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|damage=5.0%
|damage=5.0%
|angle=60
|angle=60
|af=3
|bk=50
|bk=50
|ks=100
|ks=100
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{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}}
==Trivia==
*In version 3.1.0 of the game only, inputting Little Mac's jab 3 out of frames 9-15 of his jab 2 could drastically reduce jab 3's ending lag, causing it to be interruptible on frame 19 (down from 30), or 16 if followed up from jab 2's frame 15. This was caused by jab 2 having a [[frame speed multiplier]] of 0.6× (0.5× during the in-game frame 15) added to reduce its ending lag, which was not cleared when transitioning to jab 3. Update 4.0.0 fixed this oddity by properly setting the frame speed multiplier back to 1× on jab 3's first frame.


{{MvSubNavLittleMac|g=SSBU}}
{{MvSubNavLittleMac|g=SSBU}}
[[Category:Little Mac (SSBU)]]
[[Category:Little Mac (SSBU)]]
[[Category:Neutral attacks (SSBU)]]
[[Category:Neutral attacks (SSBU)]]