List of updates (SSBU)/1.1.0 changelog: Difference between revisions

It was Memoryman3 who originally added the claim that Super Sheet has a 1.6x multiplier to begin with
(Undid edit by Zakawer2: Once again, don't remove valid information)
Tag: Undo
(It was Memoryman3 who originally added the claim that Super Sheet has a 1.6x multiplier to begin with)
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==Universal==
==Universal==
*{{bugfix|Fixed a glitch causing [[throw]]s in [[Training Mode]] to gradually reduce [[knockback]] taken by the victim if the Fixed Damage option was turned on, even to the point of them taking no knockback.}}
*{{bugfix|Fixed a glitch causing [[throw]]s in [[Training Mode]] to gradually reduce [[knockback]] taken by the victim if the Fixed Damage option was turned on, even to the point of them taking no knockback.}}
*{{change|AI parameters were adjusted for many characters.}}
*{{change|AI parameters were adjusted for many characters}}
*{{change|The short hop attack power multiplier is now applied correctly to fighters with more than one mid air jump.}}
*{{change|The short hop attack power multiplier is now applied correctly to fighters with more than one mid air jump}}


=={{SSBU|Link}}==
=={{SSBU|Link}}==
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=={{SSBU|Peach}}==
=={{SSBU|Peach}}==
*{{nerf|Dash attack has less knockback growth (140 → 130).}}
*{{nerf|Dash attack has reduced knockback scaling (140 → 130).}}


=={{SSBU|Daisy}}==
=={{SSBU|Daisy}}==
*{{nerf|Dash attack has less knockback growth (140 → 130).}}
*{{nerf|Dash attack has reduced knockback scaling (140 → 130).}}
*{{change|The animation for {{b|Toad|move}} has been updated.}}
*{{change|The animation for {{b|Toad|move}} has been updated.}}
=={{SSBU|Dr. Mario}}==
*{{change|Super Sheet's reflection bubble was adjusted.}}
*{{buff|Super Sheet reflects projectiles with a higher damage multiplier (1.5x → 1.6x).}}


=={{SSBU|Marth}}==
=={{SSBU|Marth}}==
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=={{SSBU|Lucina}}==
=={{SSBU|Lucina}}==
*{{change|The animation for swinging with a battering weapon has been updated.}}
*{{change|The animation for swinging with a battering weapon has been updated.}}
=={{SSBU|Chrom}}==
*{{change|[[Awakening Aether]]'s camera was adjusted.}}


=={{SSBU|Mewtwo}}==
=={{SSBU|Mewtwo}}==
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*{{nerf|[[Witch Time]]'s duration scaling is lower (40 → 30).}}
*{{nerf|[[Witch Time]]'s duration scaling is lower (40 → 30).}}
*{{nerf|Witch Time's regeneration per frame is slower (0.04 → 0.03).}}
*{{nerf|Witch Time's regeneration per frame is slower (0.04 → 0.03).}}
*{{change|Infinite Witch Time glitch created.}}
*{{change|A glitch with Witch Time has been created, with its slowdown duration now being capable of underflowing and [https://twitter.com/aeroezz/status/1072534908923494400/video/1 becoming extremely long] under certain circumstances.}}


=={{SSBU|Inkling}}==
=={{SSBU|Inkling}}==
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=={{SSBU|Incineroar}}==
=={{SSBU|Incineroar}}==
*{{change|Various animations have been adjusted.}}
*{{change|Various animations have been adjusted.}}
**Idle animations
**Idle animation
**Walking animations and running animations
**Walking and running animations
**Landing animations
**Landing animation
**Crouching whilst holding an item
**Crouching when holding an item
**Shielding
**Shielding
**Side and down taunts whilst facing right.
**Side and down taunts when facing the right


==References==
==References==
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