Limit Charge / Finishing Touch: Difference between revisions

(This article had weird organization; the "Origin" section was above the move overview.)
Tag: Mobile edit
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*The Limit gauge is not visible in the mirror in [[Wii Fit Studio]].
*The Limit gauge is not visible in the mirror in [[Wii Fit Studio]].
*Cloud utters the same dialogue when he finishes charging up his Limit Gauge in both ''Dissidia Final Fantasy'' and ''Dissidia 012 Final Fantasy'', after filling up the Limit Gauge during his EX Burst.
*Cloud utters the same dialogue when he finishes charging up his Limit Gauge in both ''Dissidia Final Fantasy'' and ''Dissidia 012 Final Fantasy'', after filling up the Limit Gauge during his EX Burst.
*The Japanese name of Finishing Touch is the same as that of "Dragon Ascent", [[Rayquaza]]'s latest signature move in the ''{{uv|Pokémon}}'' series, albeit written in kanji rather than katakana. In Japanese, the names of both moves are based on the same metaphor for a "finishing touch" in a piece of work. Coincidentally, the name via Rayquaza's case shares its English name with [[Dragon Ascent|Corrin's up special move]] (PAL only).
*The Japanese name of Finishing Touch is the same as that of "Dragon Ascent", [[Rayquaza]]'s latest signature move in the ''{{uv|Pokémon}}'' series, albeit written in kanji rather than katakana. In Japanese, the names of both moves are based on the same metaphor for a "finishing touch" in a piece of work. Coincidentally, the name via Rayquaza's case shares its English name with [[Dragon Ascent|Corrin's up special move]].
*Like [[Little Mac]]'s [[Straight Lunge#KO Uppercut|KO Uppercut]], the camera zoom effect from Finishing Touch will not appear if Cloud is hit on the exact frame the move connects against an opponent.
*Like [[Little Mac]]'s [[Straight Lunge#KO Uppercut|KO Uppercut]], the camera zoom effect from Finishing Touch will not appear if Cloud is hit on the exact frame the move connects against an opponent.


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