Limit Charge / Finishing Touch: Difference between revisions

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A nearly complete list of grounded Finishing Touch KO percentages in ''Smash 4'' can be found [https://www.youtube.com/watch?v=E9kwQ0mOQVk here]. Because Finishing Touch treats every character as having a weight of 100, the fall speed and gravity of that character is instead the main factor of surviving the move. For example, {{SSB4|Bowser}}, the heaviest character, is KO'd at 59.5%/70% (hitting in front and from behind respectively), while {{SSB4|Fox}}, the fastest faller, is KO'd at 74%/85%, which is the highest percentage required across all characters, barring {{SSB4|Shulk}} with the [[Monado Arts|Shield Art]] activated. Corrin is KO'd at 64%/74%, while Bayonetta is KO'd at 68%/79%, and Cloud himself survives 3% longer in Limit Break.
A nearly complete list of grounded Finishing Touch KO percentages in ''Smash 4'' can be found [https://www.youtube.com/watch?v=E9kwQ0mOQVk here]. Because Finishing Touch treats every character as having a weight of 100, the fall speed and gravity of that character is instead the main factor of surviving the move. For example, {{SSB4|Bowser}}, the heaviest character, is KO'd at 59.5%/70% (hitting in front and from behind respectively), while {{SSB4|Fox}}, the fastest faller, is KO'd at 74%/85%, which is the highest percentage required across all characters, barring {{SSB4|Shulk}} with the [[Monado Arts|Shield Art]] activated. Corrin is KO'd at 64%/74%, while Bayonetta is KO'd at 68%/79%, and Cloud himself survives 3% longer in Limit Break.


In ''Ultimate'', Finishing Touch has a slightly smaller hitbox, but it also comes out slightly faster.
In ''Ultimate'', Finishing Touch has slightly faster startup. However, before the 2.0.0 update in ''Ultimate'', it also had a slightly smaller hitbox due to an error, rendering it unable to hit prone opponents. This has since been fixed.


==Customization==
==Customization==
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