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Iron Warrior (talk | contribs) m (→Overview) |
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|ypos=6.5 | |ypos=6.5 | ||
|zpos=2.0 | |zpos=2.0 | ||
|type=Body | |type=Body | ||
|sfx=Kick | |sfx=Kick | ||
Line 44: | Line 43: | ||
|ks=74 | |ks=74 | ||
|fkv=0 | |fkv=0 | ||
| | |sfx=None | ||
|slvl=S | |||
}} | |||
{{UltimateThrowTableRow | |||
|kind=1 | |||
|id=0 | |||
|type=Throwing | |||
|damage=3.0% | |||
|angle=361 | |||
|bk=60 | |||
|ks=100 | |||
|fkv=0 | |||
|effect=Normal | |||
|sfx=None | |sfx=None | ||
|slvl=S | |slvl=S | ||
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==Timing== | ==Timing== | ||
===Properties=== | ===Properties=== | ||
*During frame 45, the move inflicts 8 frames of [[hitlag]] to both Kirby and the opponent, during which the opponent is invincible. This section shows its timing without the hitlag. | *During frame 45, the move inflicts 8 frames of [[hitlag]] to both Kirby and the opponent, during which the opponent is invincible. This section shows its timing without the hitlag. | ||
*If used at an edge, the opponent is pushed 2.5 units up and away when thrown, preventing certain characters from getting stage spiked underneath. | *If used at an edge, the opponent is pushed 2.5 units up and away when thrown, preventing certain characters from getting stage spiked underneath. | ||
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!Invincibility | !Invincibility | ||
|1-51 | |1-51 | ||
|- | |||
!Air transition | |||
|6 | |||
|- | |- | ||
!Collateral hit | !Collateral hit | ||
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{{FrameStrip|t=Lag|c=44}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=4|e=LagThrowS}}{{FrameStrip|t=Lag|c=29|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=4}} | {{FrameStrip|t=Lag|c=44}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=4|e=LagThrowS}}{{FrameStrip|t=Lag|c=29|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=4}} | ||
|- | |- | ||
{{FrameStrip|t=Invincible|c= | {{FrameStrip|t=Invincible|c=5|e=InvincibleStateS}}{{FrameStrip|t=Invincible|c=46|s=InvincibleStateE}}{{FrameStrip|t=Vulnerable|c=32}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|throw=y|interruptible=y|vulnerable=y|invincible=y}} | {{FrameIconLegend|lag=y|hitbox=y|throw=y|interruptible=y|vulnerable=y|state=y|invincible=y}} | ||
{{MvSubNavKirby|g=SSBU}} | {{MvSubNavKirby|g=SSBU}} |