The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.
Hitbox visualization showing Kirby's down smash.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Overview

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
Clean hit
0 0 14% 0   30 100 0 3.906 53 0.0 0.0 0.0             Kick
1 0 14% 0   30 100 0 3.906 47 0.0 0.0 0.0             Kick
2 0 14% 0   20 80 0 4.2966 55 4.6872 0.0 0.0             Kick
3 0 14% 0   20 80 0 4.2966 49 4.6872 0.0 0.0             Kick
Late hit
0 0 12% 0   30 100 0 3.906 53 0.0 0.0 0.0             Kick
1 0 12% 0   30 100 0 3.906 47 0.0 0.0 0.0             Kick
2 0 10% 0   20 80 0 4.2966 55 4.6872 0.0 0.0             Kick
3 0 10% 0   20 80 0 4.2966 49 4.6872 0.0 0.0             Kick

Timing

Charges between 5-6
Feet intangible 7-9
Clean hit 7-9
Late hit 10-22
Interruptible 50
Animation length 55
Hitboxes                                                                                                               
Feet                                                                                                               
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
  
Hitbox change
 
Vulnerable
 
Intangible
 
Interruptible