Kazuya (SSBU)/Dash attack: Difference between revisions

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(Created page with "{{ArticleIcons|ssbu=y}} thumb|350px|Hitbox visualization showing Kazuya's dash attack. {{competitive expertise}} ==Overview== ==Hitboxes== {{Ulti...")
 
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==Overview==
==Overview==
==Hitboxes==
==Hitboxes==
The ID 4 hitbox can only hit opponents that are lying down.
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Early hit|42}}
{{HitboxTableTitle|Clean hit|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=14.0%
|damage=14.0%
|angle=44
|angle=44
|af=3
|bk=65
|bk=65
|ks=57
|ks=57
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|damage=14.0%
|damage=14.0%
|angle=44
|angle=44
|af=3
|bk=65
|bk=65
|ks=57
|ks=57
|fkv=0
|fkv=0
|r=2.5
|r=2.5
|bn=kneel
|bn=top
|xpos=0.0
|xpos=0.0
|ypos=12.5 to 3.5
|ypos=12.5 to 2.5
|zpos=6.5 to 1.5
|zpos=6.0 to 1.5
|ff=0.35
|ff=0.35
|type=Foot
|type=Foot
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|slvl=M
|slvl=M
|a=f
|a=f
|hitbits=No floor
}}
}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
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|damage=16.0%
|damage=16.0%
|angle=44
|angle=44
|af=3
|bk=65
|bk=65
|ks=62
|ks=62
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|sfx=Kazuya Kick
|sfx=Kazuya Kick
|slvl=M
|slvl=M
|hitbits=No floor
}}
}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
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|damage=16.0%
|damage=16.0%
|angle=44
|angle=44
|af=3
|bk=65
|bk=65
|ks=62
|ks=62
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|r=4.5
|r=4.5
|bn=footl
|bn=footl
|xpos=0.0
|xpos=0.5
|ypos=-1.0
|ypos=-1.0
|zpos=-1.5
|zpos=-1.5
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|sfx=Kazuya Kick
|sfx=Kazuya Kick
|slvl=M
|slvl=M
|hitbits=No floor
}}
}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
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|damage=14.0%
|damage=14.0%
|angle=44
|angle=44
|af=3
|bk=65
|bk=65
|ks=57
|ks=57
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|slvl=M
|slvl=M
|a=f
|a=f
|hitbits=No floor
}}
}}
{{HitboxTableRowNote|ID 4 can only hit opponents who are downed.|25}}
{{HitboxTableTitle|Late hit|42}}
{{HitboxTableTitle|Late hit|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
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|damage=14.0%
|damage=14.0%
|angle=44
|angle=44
|bk=65
|af=3
|bk=63
|ks=57
|ks=57
|fkv=0
|fkv=0
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|sfx=Kazuya Kick
|sfx=Kazuya Kick
|slvl=M
|slvl=M
|hitbits=No floor
}}
}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
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|damage=16.0%
|damage=16.0%
|angle=44
|angle=44
|bk=65
|af=3
|bk=63
|ks=62
|ks=62
|fkv=0
|fkv=0
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|sfx=Kazuya Kick
|sfx=Kazuya Kick
|slvl=M
|slvl=M
|hitbits=No floor
}}
}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
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|damage=16.0%
|damage=16.0%
|angle=44
|angle=44
|bk=65
|af=3
|bk=63
|ks=62
|ks=62
|fkv=0
|fkv=0
|r=4.5
|r=4.5
|bn=footl
|bn=footl
|xpos=0.0
|xpos=0.5
|ypos=-1.0
|ypos=-1.0
|zpos=-1.5
|zpos=-1.5
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|sfx=Kazuya Kick
|sfx=Kazuya Kick
|slvl=M
|slvl=M
|hitbits=No floor
}}
}}
|}
|}


==Timing==
==Timing==
Only the lower portions of both legs are made intangible.
{|class="wikitable"
{|class="wikitable"
!Left leg intangible
!Left leg intangible
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|4-7, 13-19
|4-7, 13-19
|-
|-
!Hitboxes
!Clean hit
|15-16, 17-19
|15-16
|-
!Late hit
|17-19
|-
|-
!Interruptible
!Interruptible
Line 175: Line 194:


{{FrameStripStart}}
{{FrameStripStart}}
|'''Attack''' {{FrameStrip|t=Lag|c=14}}{{FrameStrip|t=Hitbox|c=2|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=3|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=28}}{{FrameStrip|t=Interruptible|c=15}}
!Hitboxes {{FrameStrip|t=Lag|c=14}}{{FrameStrip|t=Hitbox|c=2|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=3|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=28}}{{FrameStrip|t=Interruptible|c=15}}
|-
|-
|'''Left leg''' {{FrameStrip|t=Vulnerable|c=3}}{{FrameStrip|t=Intangible|c=4}}{{FrameStrip|t=Vulnerable|c=55}}
!Left leg {{FrameStrip|t=Vulnerable|c=3}}{{FrameStrip|t=Intangible|c=4}}{{FrameStrip|t=Vulnerable|c=55}}
|-
|-
|'''Right leg''' {{FrameStrip|t=Vulnerable|c=3}}{{FrameStrip|t=Intangible|c=4}}{{FrameStrip|t=Vulnerable|c=5}}{{FrameStrip|t=Intangible|c=7}}{{FrameStrip|t=Vulnerable|c=43}}
!Right leg {{FrameStrip|t=Vulnerable|c=3}}{{FrameStrip|t=Intangible|c=4}}{{FrameStrip|t=Vulnerable|c=5}}{{FrameStrip|t=Intangible|c=7}}{{FrameStrip|t=Vulnerable|c=43}}
{{FrameStripEnd}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|interruptible=y|intangible=y|vulnerable=y}}
==Trivia==
*Alongside [[Minecart]], Kazuya's {{mvsub|Kazuya|SSBU|crouch attack}}, and [[Heaven's Door]], this is one of the only moves in ''Ultimate'' with a hitbox that can only hit opponents lying down.
*For both the clean and late hits, the ID 2 hitbox is fully covered by the ID 3 one, and they feature no differences other than their size and position, effectively rendering the ID 2 hitbox pointless.


{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|interruptible=y|intangible=y|vulnerable=y}}
{{MvSubNavKazuya|g=SSBU}}
{{MvSubNavKazuya|g=SSBU}}
[[Category:Kazuya (SSBU)]]
[[Category:Kazuya (SSBU)]]
[[Category:Dash attacks (SSBU)]]
[[Category:Dash attacks (SSBU)]]