4,027
edits
Omega Tyrant (talk | contribs) m (initials and bad piping) |
mNo edit summary |
||
Line 3: | Line 3: | ||
:''"HP" redirects here. For the mode in which HP is used, see [[Stamina Mode]]. For the meter of hit points, see [[Stamina meter]].'' | :''"HP" redirects here. For the mode in which HP is used, see [[Stamina Mode]]. For the meter of hit points, see [[Stamina meter]].'' | ||
[[File:Hit Points Demonstration Brawl.gif|thumb|right|250px|{{SSBB|Toon Link}} and {{SSBB|Wolf}} | [[File:Hit Points Demonstration Brawl.gif|thumb|right|250px|{{SSBB|Toon Link}} and {{SSBB|Wolf}} fighting each other in [[Stamina Mode]], which uses the hit point system of health.]] | ||
'''Hit points''', sometimes abbreviated as '''HP''', is the basic unit of health in the [[Stamina]] modes of the ''[[Super Smash Bros. Melee]]'' and ''[[Brawl]]'', as well as the unit of health for [[boss]]es, and the enemies in each game's [[Adventure mode]]. When a character is hit by an opponent's attack, their hit points decrease. The character can continue as normal until their hit points are reduced to 0, when they are [[KO'd]]. The health of two recurring bosses in the [[Super Smash Bros. (universe)|''Super Smash Bros.'' series]], [[Master Hand]] and [[Crazy Hand]], are always measured in hit points, unless otherwise altered by the [[Master Hand glitch]] or an [[Action Replay]]. | '''Hit points''', sometimes abbreviated as '''HP''', is the basic unit of health in the [[Stamina]] modes of the ''[[Super Smash Bros. Melee]]'' and ''[[Brawl]]'', as well as the unit of health for [[boss]]es, and the enemies in each game's [[Adventure mode]]. When a character is hit by an opponent's attack, their hit points decrease. The character can continue as normal until their hit points are reduced to 0, when they are [[KO'd]]. The health of two recurring bosses in the [[Super Smash Bros. (universe)|''Super Smash Bros.'' series]], [[Master Hand]] and [[Crazy Hand]], are always measured in hit points, unless otherwise altered by the [[Master Hand glitch]] or an [[Action Replay]]. |