Halberd: Difference between revisions

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In ''Super Smash Bros. for Wii U'', the [[Ω form]] features a flat platform with similar designs to the normal platform which orbits around the Halberd. Characters can no longer pass through the platform from below. The shipyard is never seen as the platform starts in midair and never lands on the deck of the ship. Star KOs can occur here.
In ''Super Smash Bros. for Wii U'', the [[Ω form]] features a flat platform with similar designs to the normal platform which orbits around the Halberd. Characters can no longer pass through the platform from below. The shipyard is never seen as the platform starts in midair and never lands on the deck of the ship. Star KOs can occur here.


In ''Super Smash Bros. Ultimate'', the Ω form and [[Battlefield form]] are set on a similar platform to ''SSB4'''s Ω form that is resized and reshaped to match {{SSBU|Final Destination}} and {{SSBU|Battlefield}}, respectively. The three [[soft platform]]s of the Battlefield form resemble the soft platform of the normal form.
In ''Super Smash Bros. Ultimate'', the Ω form and [[Battlefield form]] are set on a similar platform to ''SSB4''{{'}}s Ω form that is resized and reshaped to match {{SSBU|Final Destination}} and {{SSBU|Battlefield}}, respectively. The three [[soft platform]]s of the Battlefield form resemble the soft platform of the normal form.
<gallery widths="200px">
<gallery widths="200px">
SSB4UHalberdOmega.jpg|Ω form in ''Super Smash Bros. for Wii U''.
SSB4UHalberdOmega.jpg|Ω form in ''Super Smash Bros. for Wii U''.
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There is a glitch on this stage that involves going "inside" the solid platform on the second portion of the stage (when the flying platform lands on the front of the ship). It is mainly a [[stalling]] technique, and it can be performed using [[Drill Rush]] or [[Aether]]. It is possible to jump back out, or get hit by an attack that knocks the staller up far enough. This technique is obviously heavily discouraged in competitive play, though the large difficulty of performing it and it being extremely situational makes it a pretty minor problem, along with the fact that it can only be done until the stage moves on from that portion.
There is a glitch on this stage that involves going "inside" the solid platform on the second portion of the stage (when the flying platform lands on the front of the ship). It is mainly a [[stalling]] technique, and it can be performed using [[Drill Rush]] or [[Aether]]. It is possible to jump back out, or get hit by an attack that knocks the staller up far enough. This technique is obviously heavily discouraged in competitive play, though the large difficulty of performing it and it being extremely situational makes it a pretty minor problem, along with the fact that it can only be done until the stage moves on from that portion.
<gallery>
<gallery>
File:Drill Rush Halberd glitch.gif|Performed using [[Drill Rush]].
Drill Rush Halberd glitch.gif|Performed using [[Drill Rush]].
File:Aether Halberd glitch.gif|Performed using [[Aether]].
Aether Halberd glitch.gif|Performed using [[Aether]].
</gallery>
</gallery>


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===''Super Smash Bros. Ultimate''===
===''Super Smash Bros. Ultimate''===
<gallery>
<gallery>
File:SSBU-Halberd 2.png|The beginning of the stage.
SSBU-Halberd 2.png|The beginning of the stage.
File:SSBU-Halberd 3.png|The Halberd's deck.
SSBU-Halberd 3.png|The Halberd's deck.
SSBUWebsitePiranhaPlant2.jpg|{{SSBU|Piranha Plant}} shooting a Spiky Ball at {{SSBU|Chrom}} on the stage.
SSBUWebsitePiranhaPlant2.jpg|{{SSBU|Piranha Plant}} shooting a Spiky Ball at {{SSBU|Chrom}} on the stage.
</gallery>
</gallery>
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{{SubspaceArmy}}
{{SubspaceArmy}}
{{Kirby universe}}
{{Kirby universe}}
[[Category:Stages]]
[[Category:Stages]]
[[Category:Stages (SSB4-Wii U)]]
[[Category:Stages (SSB4-Wii U)]]
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