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Greninja (SSBU)/Neutral attack/Infinite

< Greninja (SSBU)‎ | Neutral attack
Revision as of 11:43, July 12, 2020 by Raul Retana (talk | contribs) (Added hitstun/shieldstun)
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Hitbox visualization showing Greninja's rapid jab.
Hitbox visualization showing Greninja's rapid jab finisher.

Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun Shieldstun
Rapid jab
0 0 0 0.5% 0   Standard 8 10 0   5.5 top 0.0 7.5 7.5 to 14.0 0.5× 0.4× 0%               Slash   All All             +2 frames 4x
Rapid jab finisher
0 0 0 2.0% 0   Standard 60 120 0   4.2 top 0.0 7.5 9.0 2.0× 1.0× 0%               Punch   All All            
1 0 0 2.0% 0   Standard 60 120 0   4.8 top 0.0 7.5 13.0 2.0× 1.0× 0%               Punch   All All            
2 0 0 2.0% 0   Standard 60 120 0   4.8 top 0.0 7.5 16.5 2.0× 1.0× 0%               Punch   All All            

Timing

Interruptibility and animation length are only for the finisher.

Rapid Jab 5, 8, 11, 14...
Finisher 4-5
Interruptible 48
Animation length 56
                                                                                                                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Loop point
 
Interruptible