Hitbox visualization showing Greninja's down smash.
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OverviewEdit

Update HistoryEdit

  2.0.0

  •   Down smash has a larger internal hitbox.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early hit
0 0 0 13.0% 0   Standard 32 92 0   4.0 haver 0.0 -8.0 0.0 1.0× 1.0× 0%               Slash   All All            
1 0 0 13.0% 0   Standard 32 92 0   4.0 havel 0.0 -8.0 0.0 1.0× 1.0× 0%               Slash   All All            
2 0 0 11.0% 0   Standard 32 92 0   3.5 haver 0.0 -2.0 0.0 to 7.0 1.0× 1.0× 0%               Slash   All All            
3 0 0 11.0% 0   Standard 32 92 0   3.5 havel 0.0 -2.0 0.0 to 7.0 1.0× 1.0× 0%               Slash   All All            
Late hit
0 0 0 13.0% 0   Standard 32 92 0   4.0 haver 0.0 -8.0 0.0 1.0× 1.0× 0%               Slash   All All            
1 0 0 13.0% 0   Standard 32 92 0   4.0 havel 0.0 -8.0 0.0 1.0× 1.0× 0%               Slash   All All            
2 0 0 11.0% 0   Standard 32 92 0   3.5 haver 0.0 -2.0 0.0 to 7.0 1.0× 1.0× 0%               Slash   All All            
3 0 0 11.0% 0   Standard 32 92 0   3.5 havel 0.0 -2.0 0.0 to 7.0 1.0× 1.0× 0%               Slash   All All            
4 0 0 11.0% 0   Standard 32 92 0   3.3 top 0.0 to -2.0 3.0 13.0 1.0× 1.0× 0%               Slash   All All            
5 0 0 11.0% 0   Standard 32 92 0   3.3 top 0.0 to -2.0 3.0 -13.0 1.0× 1.0× 0%               Slash   All All            

TimingEdit

Charges between 4-5
Early hit 11-12
Late hit 13
Interruptible 50
Animation length 64
                                                                                                                               
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
  
Hitbox change
 
Interruptible