SSBU Icon.png

Greninja (SSBU)/Down aerial

Hitbox visualization showing Greninja's down aerial.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

OverviewEdit

Update HistoryEdit

  4.0.0

  •   Greninja nows immediately descends when using down aerial after being launched, rather than air stalling.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 8.0% 0   Standard 20 95 0   4.3 top 0.0 0.1 0.0 2.0× 1.0× 0%               Kick   All All            
Late hit
0 0 0 8.0% 0   Standard 35 95 0   5.2 top 0.0 0.1 0.0 2.0× 1.0× 0%               Kick   All All            

TimingEdit

AttackEdit

The move resets Greninja's horizontal momentum and first sets its vertical speed to 2 on frames 1-16, then sets it to -5 from frame 17 onward. Manual horizontal movement is also disabled during frames 1-49, while jostling is disabled during frames 1-16.

If the attack hits an opponent, Greninja performs a midair jump after hitlag (regardless of its actual one's availability and without using it up), which is interruptible on frame 21.

Initial autocancel 1-2
Clean hit 17-19
Late hit 20-45
Ending autocancel 53-
Interruptible 52
Animation length 59
                                                                                                                     
                                                                                                                     

Landing lagEdit

Interruptible 31
Animation length 46
                                                                                           
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible