Great Plateau Tower: Difference between revisions

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{{ArticleIcons|ultimate=y}}
{{ArticleIcons|ultimate=y}}
{{Infobox Stage
{{Infobox Stage
|subtitle = ''The Legend of Zelda: Breath of the Wild''
|subtitle = ''{{iw|zeldawiki|The Legend of Zelda: Breath of the Wild}}''
|name = Great Plateau Tower
|name = Great Plateau Tower
|image = [[File:SSBU-Great Plateau Tower.jpg|300px]]
|image = [[File:SSBU-Great Plateau Tower.jpg|300px]]
|caption = [[Image:ZeldaSymbol.svg|50px]]<br>Great Plateau Tower in ''[[Super Smash Bros. Ultimate]].''
|caption = [[File:ZeldaSymbol.svg|50px|class=invert]]<br>Great Plateau Tower in ''[[Super Smash Bros. Ultimate]].''
|universe = {{uv|The Legend of Zelda}}
|universe = {{uv|The Legend of Zelda}}
|games = ''[[Ultimate]]''
|games = ''[[Ultimate]]''
|hometo = {{SSBU|Link}}<br>{{SSBU|Zelda}}<br>{{SSBU|Sheik}}<br>{{SSBU|Ganondorf}}<br>{{SSBU|Young Link}}<br>{{SSBU|Toon Link}}
|availability = [[Starter stage|Starter]]
|availability = [[Starter stage|Starter]]
|cratetype = Normal
|cratetype = Normal
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==Stage overview==
==Stage overview==
The stage is a completely flat surface with a medium-sized structure above the middle of the floor acting as a ceiling. When hazards are on, the ceiling is destructible through two methods, which are by either damaging it with an attack, or having an opponent collide against it when they're being knocked back. The ceiling in the middle of the stage is relatively fragile, as it takes around 60%-65% damage to completely destroy it when normally attacking it. However, the amount of knockback needed for a character's collision to destroy it in one hit varies due to multiple factors. When destroyed, it gets replaced with a single [[soft platform]] on the middle of the stage until it is eventually rebuilt. When stage hazards are turned off, the structure becomes indestructible.
The stage is a completely flat surface with a medium-sized structure above the middle of the floor acting as a ceiling. When hazards are on, the ceiling is destructible through two methods, which are by either damaging it with an attack, or having an opponent collide against it when they're being knocked back. The ceiling in the middle of the stage is relatively fragile, as it takes around 60%-65% damage to completely destroy it when normally attacking it. However, the amount of knockback needed for a character's collision to destroy it in one hit varies due to multiple factors. When destroyed, it gets replaced with a single [[soft platform]] on the middle of the stage until it is eventually rebuilt. When stage hazards are turned off, the structure becomes indestructible. Death Mountain and Hyrule castle under Calamity Ganon's control can be seen in the background.


Occasionally, the {{s|zeldawiki|Old Man}} paraglides onto the tower, stays for some time, and then paraglides away from the tower. He can also occasionally be seen gliding in the background behind the tower. He does not affect the battle.
Occasionally, the {{s|zeldawiki|Old Man}} paraglides onto the tower, stays for some time, and then paraglides away from the tower. He can also occasionally be seen gliding in the background behind the tower. He does not affect the battle.
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<gallery>
<gallery>
SSBU-Great Plateau Tower 2.jpg|The soft platform that temporarily replaces the destroyed top part of the tower.
SSBU-Great Plateau Tower 2.jpg|The soft platform that temporarily replaces the destroyed top part of the tower.
SSBUZeldaJPTwitter1.jpg|All {{uv|Zelda}} universe characters on the stage.
SSBU-Great Plateau Tower 3.jpg|The stage with the top part broken.
SSBU-Great Plateau Tower 3.jpg|The stage with the top part broken.
SSBUWebsiteCorrin4.jpg|Male and Female {{SSBU|Corrin}}s on the stage.
SSBUWebsiteDarkSamus1.jpg|{{SSBU|Dark Samus}} charging her [[forward smash]].
SSBUWebsiteFalco6.jpg|{{SSBU|Falco}} using [[Fire Bird]] on the stage on the stage with the Old Man gliding in the background.
File:SSBU- Pac-Man vs Snake vs Pokémon Trainer vs Yoshi.PNG|{{SSBU|Pac-Man}} vs {{SSBU|Snake}} vs {{SSBU|Ivysaur}} vs {{SSBU|Yoshi}} on the stage.
</gallery>
</gallery>
==Names in other languages==
{{langtable
|ja={{ja|始まりの塔|Hajimari no Tō}}
|jaM=Tower of Beginning
|en=Great Plateau Tower
|fr_ca=Tour de l'Éveil
|fr_caM=Tower of Awakening
|fr_fr=Tour de Prélude
|fr_frM=Prelude Tower
|es=Torre de la meseta
|esM=Plateau Tower
|de=Turm des Plateaus
|deM=Plateau Tower
|it=Torre delle origini
|itM=Tower of Origin
|nl=Toren der Wederopstanding
|nlM=Tower of Resurrection
|ru={{rollover|Башня Плато|Bashnya Plato|?}}
|ruM=Plateau Tower
|ko={{rollover|시작의 탑|Sijagui Tap|?}}
|koM=Tower of Beginning
|zh={{rollover|初始之塔|Chūshǐ Zhī Tǎ|?}}
|zhM=Tower of Beginning
}}


==Trivia==
==Trivia==
*The soft platform when the pillar gets destroyed has Sheikah letters on it. When the letters are put together, they [https://i.redd.it/yyyk0otoid611.jpg spell out] "Smash Bros.", similar to the Hylian text on [[Temple]] post-''Brawl''.
*Several parts of the tower have Sheikah letters on them:
**The soft platform that appears when the pillar gets destroyed [https://i.redd.it/yyyk0otoid611.jpg spells out] "Smash Bros.", similar to the Hylian text on [[Temple]] post-''Brawl''. This also applies to the platforms on the stage's Battlefield form.
**On the stage's Ω or Battlefield forms, there are two rings of text circling the stage. The upper ring repeatedly spells "Smash Bro" (missing the last 's'), while the lower ring repeatedly spells "Sheikah Tower".
*There is a small section of solid floor on top of the pillar which can be landed on, however doing so results in an immediate KO as it extends above the upper blast line.
*There is a small section of solid floor on top of the pillar which can be landed on, however doing so results in an immediate KO as it extends above the upper blast line.
**However, if the [[Devil]] moves the camera upwards (and the blast zones along with it), it is possible to stand on this floor until the upper blast zone moves back down again.
**However, if the [[Devil]] moves the camera upwards (and the blast zones along with it), it is possible to stand on this floor until the upper blast zone moves back down again.
[[File:GreatPlateauTower-BG-BotW.png|thumb|View of Hyrule Castle from the Great Plateau Tower in ''Breath of the Wild''.]]
[[File:GreatPlateauTower-BG-BotW.png|thumb|View of Hyrule Castle from the Great Plateau Tower in ''Breath of the Wild''.]]
*The view behind the tower does not match up with its appearance in ''Breath of the Wild''. Hyrule Castle is almost directly to the left of the pedestal's face, while the castle is more so behind it in ''Smash''.
*The view behind the tower does not match up with its appearance in ''Breath of the Wild''. Hyrule Castle is almost directly to the left of the pedestal's face, while the castle is more so behind it in ''Smash''.
*The Ω form of Great Plateau Tower is very similar to the floating platform on which Link fights Monk Maz Koshia.
*While the near background is fully rendered in 3D, the far background is a series of 2D images stacked to resemble a 3D backdrop, which is done as a resource-saving measure. A similar technique is used for [[Minecraft World]].
*Even in the Omega or Battlefield forms of the stage, the shadow for the tower can be seen on the ground if the camera is angled properly.
*Even in the Ω or Battlefield forms of the stage, the shadow for the tower can be seen on the ground if the camera is angled properly.
*This is the only new stage in ''Ultimate'' to not have any unlockable characters fought here outside DLC and [[World of Light]].
*This is the only new stage in ''Ultimate'' to not have any unlockable characters fought here outside DLC and [[World of Light]].
*Despite ''Breath of the Wild'' having a day and night cycle, it always appears to be morning in the stage as opposed to others such as [[Gaur Plain]] and [[Smashville]] which have this feature.
*Despite ''Breath of the Wild'' having a day and night cycle, it always appears to be morning in the stage as opposed to others such as [[Gaur Plain]] and [[Smashville]] which have this feature.