Ganondorf (PM): Difference between revisions

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Despite Ganondorf mostly being based on his ''Melee'' iteration, he remains a semi-clone of {{PM|Captain Falcon}}, as he was in ''Brawl'' as most of Ganondorf's moves continue to use their respective animations from ''Brawl''; nonetheless, Ganondorf remains as a slower, stronger, heavier, larger version of Falcon with more reach. Additionally, many of Ganondorf's positive attributes from the past two games were retained.
Despite Ganondorf mostly being based on his ''Melee'' iteration, he remains a semi-clone of {{PM|Captain Falcon}}, as he was in ''Brawl'' as most of Ganondorf's moves continue to use their respective animations from ''Brawl''; nonetheless, Ganondorf remains as a slower, stronger, heavier, larger version of Falcon with more reach. Additionally, many of Ganondorf's positive attributes from the past two games were retained.


Ganondorf is a powerful character like he was in ''Melee''. Being one of the strongest characters within the cast, his attacks inflict dangerously high knockback, with some being able to KO at relatively low percentages when charged. Ganondorf also has the most powerful [[meteor smash]] in his [[down aerial]] and one of the strongest [[spike]]s in his aerial [[Wizard's Foot]]. These attacks are notoriously excellent edgeguarders, as his down aerial is rather difficult to recover from, even when meteor canceled, due to its immense strength, while his Wizard's Foot, being a spike, sends opponents downwards like his dair, but deprives them of the ability to [[meteor cancel]].
Ganondorf is a powerful character like he was in ''Melee''. Being one of the strongest characters, his attacks inflict dangerously high knockback, with some being able to KO at relatively low percentages when charged. Ganondorf also has the most powerful [[meteor smash]] in his [[down aerial]] and one of the strongest [[spike]]s in his aerial [[Wizard's Foot]]. These attacks are notoriously excellent edgeguarders, as his down aerial is rather difficult to recover from, even when meteor canceled, due to its immense strength, while his Wizard's Foot, being a spike, sends opponents downwards like his dair, but deprives them of the ability to [[meteor cancel]].


Ganondorf is unique in that he is one of the only two characters who is capable of lengthening his recovery (the other being Captain Falcon with his [[Falcon Kick]]), by executing his aerial Wizard's Foot. For every attempt of the move, Ganondorf will restore his midair jump, thus bringing him closer to the stage and greatly increasing his horizontal recovery. However, Ganondorf's normally has trouble with recovery, because of his low jump height, high gravity, and low air speed. Additionally, his up special, [[Dark Dive]], does not offer much vertical or horizontal distance while being very predictable and easy to [[edgeguard]] and [[edgehog]],
Ganondorf is unique in that he is one of the only two characters who is capable of lengthening his recovery (the other being Captain Falcon with his [[Falcon Kick]]), by executing his aerial Wizard's Foot. For every attempt of the move, Ganondorf will restore his midair jump, thus bringing him closer to the stage and greatly increasing his horizontal recovery. However, Ganondorf's normally has trouble with recovery, because of his low jump height, high gravity, and low air speed. Additionally, his up special, [[Dark Dive]], does not offer much vertical or horizontal distance while being very predictable and easy to [[edgeguard]] and [[edgehog]],