Forum:The Master and Crazy Hand pages are weird: Difference between revisions

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:::::This is the root of the disagreement, then. I see "Page (G)" as the page for going into detail of the subject as they appear in that game. Being playable doesn't factor into it - we could have "Beam Sword (SSBM)", or "Waluigi (SSB4)", in the same way that we have "Yoshi's Island (SSBB)" and "Crazy Hand (SSBU)". [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[File:Toomai.png|20px|link=User:Toomai/Bin|???]] Da Bess 22:53, August 4, 2023 (EDT)
:::::This is the root of the disagreement, then. I see "Page (G)" as the page for going into detail of the subject as they appear in that game. Being playable doesn't factor into it - we could have "Beam Sword (SSBM)", or "Waluigi (SSB4)", in the same way that we have "Yoshi's Island (SSBB)" and "Crazy Hand (SSBU)". [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[File:Toomai.png|20px|link=User:Toomai/Bin|???]] Da Bess 22:53, August 4, 2023 (EDT)
(resetting indent) I don't see how this changes much, to be honest? When it comes to stages, they are very rarely divided in the same way characters are, usually only done so because a stage has the same name. This doesn't seem to be for the reason you state. Kongo Jungle 64 is notoriously buggy in Smash 64 but doesn't have a differentiating page for Ultimate, for example. This also doesn't address my other arguments, which kind of comes off as a strawman. I've mentioned the following: Boss characters in hacked playable appearances are largely different characters due to move mechanics and removals; it is very easy for people to become confused if viewing my coverage for boss advice; and the fact we have been doing what I've been suggesting for literally every other page with zero qualms until I brought this up. - [[File:PlagueSigImage.png|20px]][[User:Plague von Karma|<span style="color: #4952eb;">'''Plague'''</span>]][[User talk:Plague von Karma|<span style="color: #4952eb;">''' von Karma'''</span>]][[File:PlagueSigImage.png|20px]] 23:04, August 4, 2023 (EDT)
(resetting indent) I don't see how this changes much, to be honest? When it comes to stages, they are very rarely divided in the same way characters are, usually only done so because a stage has the same name. This doesn't seem to be for the reason you state. Kongo Jungle 64 is notoriously buggy in Smash 64 but doesn't have a differentiating page for Ultimate, for example. This also doesn't address my other arguments, which kind of comes off as a strawman. I've mentioned the following: Boss characters in hacked playable appearances are largely different characters due to move mechanics and removals; it is very easy for people to become confused if viewing my coverage for boss advice; and the fact we have been doing what I've been suggesting for literally every other page with zero qualms until I brought this up. - [[File:PlagueSigImage.png|20px]][[User:Plague von Karma|<span style="color: #4952eb;">'''Plague'''</span>]][[User talk:Plague von Karma|<span style="color: #4952eb;">''' von Karma'''</span>]][[File:PlagueSigImage.png|20px]] 23:04, August 4, 2023 (EDT)
:My point is moreso that the per-game split format for pages is standard enough that readers have expectations when it's used. Having certain pages break this expectation - in this case, "Master Hand" having a lot of per-game content while there's also a set of per-game pages - simply feels strange. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[File:Toomai.png|20px|link=User:Toomai/Bin|???]] The Spark 23:20, August 4, 2023 (EDT)