End of Day: Difference between revisions

63 bytes removed ,  1 year ago
Y'know, when I mention this being Brawl-focused in the tag, I expected the parts explicitly linking to Brawl pages to be changed. Allies can't see either. Better off as trivia. Pan is horizontal angling, tilt is vertical. Obvious. Brawl-centric and too specific. Already trivia, not bugged just a weird stage
(Y'know, when I mention this being Brawl-focused in the tag, I expected the parts explicitly linking to Brawl pages to be changed. Allies can't see either. Better off as trivia. Pan is horizontal angling, tilt is vertical. Obvious. Brawl-centric and too specific. Already trivia, not bugged just a weird stage)
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==Overview==
==Overview==
[[File:End of Day takeoff.jpg|thumb|End of Day in ''Brawl''.]]
[[File:End of Day takeoff.jpg|thumb|End of Day in ''Brawl''.]]
The {{s|pikipedia|Hocotate ship}} will suddenly appear and the background will change to a starry night sky. The same ship appears if [[Alph]] is being used despite Alph using a different ship named the {{s|pikipedia|S.S. Drake}} in his home series. Olimar will quickly enter the ship and fly away, and the Pikmin stay behind. All opponents close enough to the ship upon activation will be [[buried]], and all opponents outside the bury radius can still move for the duration of the Final Smash. The [[camera]] will follow Olimar's ascent into space and then fixate on the sky mostly above the upper [[blast line]], causing opposing players to struggle to see what they are doing. The ship will automatically steer towards the center of the stage no matter where the attack was initiated. The ship has a [[meteor smash]] effect if it hits a foe in midair upon ascent. It is therefore possible to use of End of Day to [[edgeguard]] by intercepting recovering enemies with the ship; this is also virtually impossible to meteor cancel. Pausing the match during the attack will not allow the use of regular pause camera controls; the camera will remain fixed.
The {{s|pikipedia|Hocotate ship}} will suddenly appear and the background will change to a starry night sky. The same ship appears if [[Alph]] is being used despite Alph using a different ship named the {{s|pikipedia|S.S. Drake}} in his home series. Olimar will quickly enter the ship and fly away, and the Pikmin stay behind. All opponents close enough to the ship upon activation will be [[buried]], and all opponents outside the bury radius can still move for the duration of the Final Smash. The [[camera]] will follow Olimar's ascent into space and then fixate on the sky mostly above the upper [[blast line]], causing players to struggle to see what they are doing. The ship will automatically steer towards the center of the stage no matter where the attack was initiated. The ship has a [[meteor smash]] effect if it hits a foe in midair upon ascent. It is therefore possible to use of End of Day to [[edgeguard]] by intercepting recovering enemies with the ship; this is also virtually impossible to meteor cancel. Pausing the match during the attack will not allow the use of regular pause camera controls; the camera will remain fixed.


While the ship is suspended in the air, several [[Bulborb]]s can be seen attacking the opponents off-screen, dealing large amounts of damage. The Bulborb models created (only one in ''Brawl'', two in ''SSB4'') are an on-screen overlay similar to [[Peach Blossom]] and simply bob up and down at the bottom of the screen while the opponents take steady damage. The background then returns to normal as the ship falls back down to the stage and explodes, dealing massive damage and knockback to all opponents within range of the explosion. While the ship in ''Brawl'' only falls straight down and falls fins first, ''Smash 4'' introduced the ship falling nose first while on fire and the player being able to steer the ship while it is falling.
While the ship is suspended in the air, several [[Bulborb]]s can be seen attacking the opponents off-screen. The Bulborbs deal a small amount of damage (0.358333%{{GameIcon|Brawl}}/0.125%{{GameIcon|SSB4}}/0.1875%{{GameIcon|Ultimate}}), but deal that damage every [[frame]] for 120{{GameIcon|Brawl}}{{GameIcon|SSB4}}/{{rollover|81|parameter is actually 80 but there are 81 hits in practice|?}}{{GameIcon|Ultimate}} frames, resulting in a maximum of 43%{{GameIcon|Brawl}}/15%{{GameIcon|SSB4}}/15.1875%{{GameIcon|Ultimate}}. The background then returns to normal as the ship falls back down to the stage and explodes, dealing massive damage and knockback to all opponents within range of the explosion. While the ship in ''Super Smash Bros. Brawl'' only falls straight down and falls fins first, ''Super Smash Bros. 4'' introduced the ship falling nose first while on fire and the player being able to steer the ship while it is falling.


When finishing the move, the explosion from the crashing ship sends Olimar shooting up to the top of the screen in a state similar to [[helpless]]ness (it uses the [[tumbling]] animation, but he cannot perform any attacks until he touches solid ground, just like when he is helpless). Olimar cannot [[tech]] on the floor after he tumbles out of his ship. Until Olimar lands from this jump, the Pikmin will not move to him and he cannot perform [[Pikmin Order]]. Opponents that have survived the attack can then have an opportunity to kill Pikmin quickly before they react.
When finishing the move, the explosion from the crashing ship sends Olimar shooting up to the top of the screen in a state similar to [[helpless]]ness (it uses the [[tumbling]] animation, but he cannot perform any attacks until he touches solid ground, just like when he is helpless). Olimar cannot [[tech]] on the floor after he tumbles out of his ship. Until Olimar lands from this jump, the Pikmin will not move to him and he cannot perform [[Pikmin Order]]. Opponents that have survived the attack can then have an opportunity to kill Pikmin quickly before they react.


All damage from End of Day can be avoided by characters with high vertical recovery like {{SSBB|Pit}}, {{SSBB|R.O.B.}}, and {{SSBB|Meta Knight}} or characters with multiple midair jumps such as {{SSBB|Kirby}}, {{SSBB|Jigglypuff}}, and {{SSBB|King Dedede}} by allowing them to stay within range of the camera (avoiding [[hoop damage]]) when it pans upward as well as allowing them to avoid the entire length of the Bulborb attacks. However, the camera may make it difficult to tell if the character will land on the ground or not, or if they will be in the range of the ship's attack when it falls. These characters must also avoid touching Olimar's ship at the sky above the upper blast line or they will be star [[KO]]'d automatically. Other characters can also partially dodge the Final Smash by [[sidestepping]] constantly, provided they were not buried before the Bulborbs attack. In [[Mushroomy Kingdom]] 1-2 (the underground version), a player on the top layer of blocks can also avoid the Bulborbs.
All damage from End of Day can be avoided by characters with high vertical recovery like [[Pit]] and [[R.O.B.]] or characters with multiple midair jumps such as [[Kirby]] and [[Jigglypuff]] by allowing them to stay within range of the camera (avoiding [[hoop damage]]) when it tilts upward as well as allowing them to avoid the entire length of the Bulborb attacks. However, the camera may make it difficult to tell if the character will land on the ground or not, or if they will be in the range of the ship's attack when it falls. These characters must also avoid touching Olimar's ship at the sky above the upper blast line or they will be star [[KO]]'d automatically. Other characters can also partially dodge the Final Smash by [[sidestepping]] constantly.


Certain stages (such as custom stages) will cause Olimar to [[self-destruct]] after using this Final Smash; since the ship will always fall in the center of the stage, it will drop right through if there is no platform in the middle (similar to Ike's [[Great Aether]]). This can happen in [[Bridge of Eldin]] and just before the loop in [[Mushroomy Kingdom]] 1-2. (In ''Brawl'', this will probably not actually count as an SD due to ''Brawl''{{'}}s KO-allotting system.) In ''Smash 4'', this can notably happen in Olimar's home stage, [[Garden of Hope]], due to the collapsible bridge in the middle. The adjustments made in ''SSB4'' mitigate this due to allowing the player to control the descent of the ship, and ''Ultimate'' further alleviates the issue by having Olimar land off-center in certain stages, again like Great Aether. However, this introduces a new opportunity to self-destruct by over shooting and falling through a gap on the sides of a stage, either with the ship itself or in the pseudo-helpless state.
Certain stages (such as custom stages) will cause Olimar to [[self-destruct]] after using this Final Smash; since the ship will always fall in the center of the stage, it will drop right through if there is no platform in the middle (similar to Ike's [[Great Aether]]). This can happen in [[Bridge of Eldin]] and just before the loop in [[Mushroomy Kingdom]] 1-2 (In ''Brawl'', this will probably not actually count as an SD due to ''Brawl''{{'}}s KO-allotting system). In ''Smash 4'', this can notably happen in Olimar's home stage, [[Garden of Hope]], due to the collapsible bridge in the middle. The adjustments made in ''SSB4'' mitigate this due to allowing the player to control the descent of the ship, and ''Ultimate'' further alleviates the issue by having Olimar land off-center in certain stages, again like Great Aether. However, this introduces a new opportunity to self-destruct by over shooting and falling through a gap on the sides of a stage, either with the ship itself or in the pseudo-helpless state.


End of Day is one of the four [[Final Smash]]es that can affect a team player with Friendly Fire turned off, a trait shared with [[Landmaster]], [[Puff Up]], and [[Galaxia Darkness]]. This is solely because of the hoop damage caused when the screen moves away from the main stage. Teammates will be affected at a much smaller interval than opponents, though. As the hoop damage is the only ally damage involved, End of Day can only KO an ally when in [[Stamina Mode]]. Like Landmaster, this will not count as a [[self-destruct]].
End of Day is one of the four Final Smashes that can affect a team player with Friendly Fire turned off, a trait shared with [[Landmaster]], [[Puff Up]], and [[Galaxia Darkness]]. This is solely because of the hoop damage caused when the screen moves away from the main stage. Teammates will be affected at a much smaller interval than opponents, though. As the hoop damage is the only ally damage involved, End of Day can only KO an ally when in [[Stamina Mode]]. Like Landmaster, this will not count as a self-destruct.


The confirmation of the move at [[Smash Bros. DOJO!!]] stated that if more fighters are present, the move does more damage. On the other hand, if more fighters are dueling when this Final Smash is initiated, then there is more of a chance that the fighters would steal Olimar's [[KO]]s. [[Masahiro Sakurai]] stated that this was to balance the move out. However, the wording of the statement partially implies that the damage dealt to each opponent depends on the number of opponents, where in actuality the damage to each opponent is constant, and it simply deals more damage in total when all opponents are considered.
The confirmation of the move at [[Smash Bros. DOJO!!]] stated that if more fighters are present, the move does more damage. On the other hand, if more fighters are dueling when this Final Smash is initiated, then there is more of a chance that the fighters would steal Olimar's [[KO]]s. [[Masahiro Sakurai]] stated that this was to balance the move out. However, the wording of the statement partially implies that the damage dealt to each opponent depends on the number of opponents, where in actuality the damage to each opponent is constant, and it simply deals more damage in total when all opponents are considered.
In ''Ultimate'', End of Day is bugged when used on [[Training stage]]. The camera does not follow the ship and does not shift the blast line by extenstion. While the bulborbs appear as normal, they deal no damage as there are no characters below the blast line. This implies that the bulborbs do not have an actual [[hitbox]] and the steady damage dealt is based on the location of the characters.


==Instructional quotes==
==Instructional quotes==
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*Certain effects such as being upside-down from Palkia on [[Spear Pillar]] make the ship appear to be crashing down instead of going up.
*Certain effects such as being upside-down from Palkia on [[Spear Pillar]] make the ship appear to be crashing down instead of going up.
*If the player uses one of Olimar's alternate costumes to play as [[Alph]], they will still use the Hocotate Ship, as opposed to the {{s|pikipedia|S.S. Drake}}. The Hocotate Ship was shown crashed when Alph saw it, and it was stated to be unusable at the end of ''{{s|pikipedia|Pikmin 3}}''.
*If the player uses one of Olimar's alternate costumes to play as [[Alph]], they will still use the Hocotate Ship, as opposed to the {{s|pikipedia|S.S. Drake}}. The Hocotate Ship was shown crashed when Alph saw it, and it was stated to be unusable at the end of ''{{s|pikipedia|Pikmin 3}}''.
*The Bulborb models created (only one in ''Brawl'', two in ''Smash 4'') are an on-screen overlay similar to [[Peach Blossom]] and simply bob up and down at the bottom of the screen.
*When Olimar uses this Final Smash in ''Brawl'', the stage is still visible and simply darkens as a star overlay appears. In ''SSB4'', this is changed, and the entire screen fades to black until the Hocotate Ship reenters.
*When Olimar uses this Final Smash in ''Brawl'', the stage is still visible and simply darkens as a star overlay appears. In ''SSB4'', this is changed, and the entire screen fades to black until the Hocotate Ship reenters.
*In ''SSB4'', if Olimar has teammates while using the Final Smash, they will suddenly gain random super armor, surviving any attack. However, sometimes they will still take knockback from certain things.
*In ''SSB4'', if Olimar has teammates while using the Final Smash, they will suddenly gain random super armor, surviving any attack. However, sometimes they will still take knockback from certain things.
*In ''Ultimate'', if End of Day is used on the [[Training (stage)|Training stage]], the Bulborbs will not attack the opponents on the ground, because the camera pan will make it too high for them to reach.
*In ''Ultimate'', if End of Day is used on the [[Training (stage)|Training stage]], the Bulborbs will not attack the opponents on the ground because the camera doesn't tilt enough for them to reach.
*In ''Ultimate'', End of Day's parameters for the Bulborbs say they should deal 15% over the course of 80 frames, resulting in each frame dealing 0.1875%. In practice the Bulborbs attack for 1 extra frame for a total of 15.1875%.


==External links==
==External links==
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