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[[File:SSBU Mythra Down Throw.gif|thumb|250px|{{SSBU|Mythra}} performs her down throw on {{SSBU|Byleth}} in ''[[Super Smash Bros. Ultimate]]''.]]
[[File: Dt.jpg|thumb|250px|Zelda performs her down throw on ROB.]]
[[File:Zelda down throw Brawl.jpg|thumb|250px|{{SSBB|Zelda}} performs her down throw on {{SSBB|R.O.B.}} in ''[[Super Smash Bros. Brawl]]''.]]
'''Down throw''' is a [[throw]] performed by pressing down on the control stick after having [[grab]]bed the enemy, which become good KO potential moves at high [[damage]] percentages.
A '''down throw''' ({{ja|下投げ|Shita nage}}, ''Down/lower/under throw''; commonly abbreviated as '''d-throw''' or '''Dthrow''', and referred to as '''ThrowLw''' internally), is a [[throw]] performed by tilting the [[control stick]] down after having [[grab]]bed the opponent. They were introduced in ''[[Super Smash Bros. Melee]]''; in the original ''[[Super Smash Bros.]]'', there were only [[forward throw]]s and [[back throw]]s. In the transition to ''Melee'', {{SSB|Captain Falcon}}'s previous forward throw became his down throw, and he instead received a new forward throw.


These throws are typically used as [[combo]]-starters or tech-chase moves in ''[[Super Smash Bros. Melee]]'' and tech-chase moves in ''[[Super Smash Bros. Brawl]]'' by following their [[DI]] and predicting an [[air dodge]] or jump, and a few, like [[Sheik]]'s and [[King Dedede]]'s, can be used to [[chain grab|chain throw]]. There are no down throws in ''[[Super Smash Bros.]]''.
Down throws typically depict the user slamming the victim onto the ground, bouncing them off at diverse vertical angles, and possess low [[knockback]] to the point of not KOing even in [[Sudden Death]], as well as having low [[ending lag]]. Because of this, they are excellent [[combo]] starters for several characters throughout all games, acting as the go-to throw when the opponent is at low to medium percentages or even high percentages depending on the specific down throw's combo potential. In ''Melee'' and ''[[Brawl]]'', many down throws can also be used for [[chain grab]]s, most notably {{SSBM|Sheik}}'s in ''Melee'' and {{SSBB|King Dedede}}'s in ''Brawl'', even leading to [[zero-to-death]] combos against some characters. However, despite their vertical launch angle and low knockback, some down throws possess too much ending lag to allow for any true combos, such as [[Toon Link]]'s, [[Zero Suit Samus]]'s in ''[[Ultimate]]'', and [[Duck Hunt]]'s, while still failing to KO at realistic percentages; such throws are generally considered useless and ignored in favor of the characters' other throws.


Down throw chain throws typically work only on [[floaty]] characters, who are generally more difficult to combo than [[fast-faller]]s; thus, they are highly valuable to any character. [[Toon Link]]'s down throw can set up for a barrage of back aerials followed by a down aerial meteor smash.
==List of down throws==
Down throws with hitboxes consist of two or more hits on the grabbed opponent (the hitbox, then the throw), and can affect other opponents near the thrower.


==List of down throws==
{| class="wikitable"
{{incomplete}}
|-
{{cleanup|Separate SSB, Melee, and Brawl data}}
! Character !! Description !! Hitbox
*[[Mario]]: Slams opponent to the ground. 6%.
|-
*[[Luigi]]: Slams opponent to the ground. 6%.
|[[Banjo]] & [[Kazooie]]||Banjo slams the opponent into the ground, [[Bury|burying]] them.||{{n|16}}
*[[Dr. Mario (SSBM)|Dr. Mario]]: Slams opponent to the ground. 6%.
|-
*[[Peach]]: Sits on opponent. 7% and it can be used to chaingrab on lower percentages.
|[[Bayonetta]]||Stomps the opponent with one heel.||{{y|16}}
*[[Bowser]]: Body slams the opponent. 12%.
|-
*[[Donkey Kong]]: Violently slams opponent to the ground. Set ups a Forward Tilt and can chain grab at lower percents. 7%.
|[[Bowser]]||Performs a belly flop.||{{y|16}}
*[[Diddy Kong (SSBB)|Diddy Kong]]: Throws opponent on the ground. 9%.
|-
*[[Yoshi]]: Spits opponent on the ground. 4%.
|[[Bowser Jr.]]||Deploys a drill from below the [[Koopa Clown Car]] and rotates it onto the opponent on the ground, hitting multiple times.||{{y|16}}
*[[Wario (SSBB)|Wario]]: Sits on opponent. 7% and it can be used to chaingrab characters like Donkey Kong and Falco, but it is extremely hard to master because it requires a turn-around grab buffering.
|-
*[[Link]]: Throws opponent to the ground doing a spinning body slam afterwards jabbing opponent with his elbow. 7% and it can be used to chaingrab at lower percentages.
|[[Byleth]]||Slams the opponent into the ground with a downward swing of the Sword of the Creator.||{{y|16}}
*[[Zelda]]: Throws opponent on the ground and shocks them with magic 5 times each doing 2%. Can be used to set up a Forward or Backward Air. 10%.
|-
*[[Sheik]]: Throws the enemy down to the ground and flips into an axe kick at the enemy's midsection. 6%.
|[[Captain Falcon]]||Lifts the opponent overhead and slams them onto the ground with one arm.||{{n|16}}
*[[Ganondorf]]: Throws his opponent violently on the ground. In ''Melee'', it can chain grab and in ''Brawl'', it is a good tech-chasing move at lower percents. 7%.
|-
*[[Young Link (SSBM)|Young Link]]: Very suddenly grounds the foe and tackles them. 6%.
|[[Charizard]]||Breathes fire at the opponent on the ground (akin to [[Flamethrower]]), hitting them multiple times.||{{y|16}}
*[[Toon Link (SSBB)|Toon Link]]: Does the same motion as Link except a bit faster. 7%.
|-
*[[Samus]]: Slings opponent over her head then slams them down. 6%.
|[[Chrom]]||Slams the opponent onto the ground with one arm.||{{n|16}}
*[[Zero Suit Samus (SSBB)|Zero Suit Samus]]: Slams opponent on ground and stomps on them with one foot. 7%.
|-
*[[Pit (SSBB)|Pit]]: Slams to the ground then slashes, upon the slash 2% when the opponent is knocked to the air 4%. 6%.
|[[Cloud]]||Slams the opponent onto the ground with one arm.||{{n|16}}
*[[Ice Climbers]]: Spins and then throws the enemy to the ground. Can be used to chain grab infinitely with good timing if both Ice Climbers participate. 6%.
|-
*[[R.O.B. (SSBB)|R.O.B.]]: Drills the opponent to the ground. 10%.
|[[Corrin]]||Turns into dragon form and stomps the opponent with his front legs.||{{y|16}}
*[[Kirby (SSBB)|Kirby]]: Performs Suplexes' Fury Stomp move from ''Kirby Super Star''. Delivers 9 1% kicks leading up to him stomping on his opponent giving 3%. 12%.
|-
*[[Meta Knight (SSBB)|Meta Knight]]: Quite similar to Kirby's except his stomps only give 2% each. Can tech-chase by predicting the opponent's DI. 11%
|[[Daisy]]||Toad jumps and headbutts the opponent onto the ground.||{{y|16}}
*[[King Dedede (SSBB)|King Dedede]]: Slams opponent on ground and sits on them. Arguably one of the best chain grab in the game, can chain grab at any percents and can infinite/very small step chain grab or chain grab all chaingrabbable characters in walls or even if it isn't a chaingrabbable character, it is instead a great tech-chasing move by predicting their rolls/tech rolls. 8%.
|-
*[[Olimar (SSBB)|Olimar]]: The [[pikmin]] that grabbed the opponent will slam him on the ground. Yellow pikmin: 8%, red: 9%, blue: 12%, purple: 8%, white: 6%.
|[[Dark Pit]]||Puts the opponent on the ground and stabs them with the Silver Bow.||{{y|16}}
*[[Fox]]: Throws enemy to the ground and shoots 3 times each doing 3%. In ''Melee'', it is a Meteor Smash when used on the edge. 9%.
|-
*[[Falco]]: Exactly like Fox's in ''Melee''. Like Fox's, it can also Meteor Smash if used in the edge. In ''Brawl'', it is an unescapable chain grab at lower percents, most characters can be chain grabbed until 42% with walking grab, dash grab and boost pivot grab (the last one at usually the 1st 2 throws) but it is significantly shorter on floaty characters and only walking grab works on them. To finish it Falco can either [[Dash attack canceled up smash]] combo or down aerial them to set up an edge guarding (some characters can always survive it though). After chain grab range, it is a tech-chasing move. 9%.
|[[Dark Samus]]||Lifts the opponent overhead with the Grapple Beam extended, then slams them onto the ground.||{{n|16}}
*[[Wolf (SSBB)|Wolf]]: Throws opponent to the ground and delivers a scratch. A tech-chase move at lower percents and at higher percents it can set up an edge guarding with the opponent at a low angle (he can [[tech]] the throw though). 12%.
|-
*[[Captain Falcon]]: Slams opponent to the ground. A tech-chasing move by predicting their DI/jump/air dodge. 7%.
|[[Diddy Kong]]||Throws the opponent onto the ground with a leapfrog-like maneuver.||{{n|16}}
*[[Pikachu]]: Slams the opponent with its head. A notable chain grab in ''Brawl''. 10%.
|-
*[[Mewtwo (SSBM)|Mewtwo]]: Mewtwo throws its enemy down and hits with its tail. 11%
|[[Donkey Kong]]||Slams the opponent onto the ground with one arm.||{{n|16}}
*[[Pichu (SSBM)|Pichu]]: Launches foe to floor and zaps them. 14%
|-
*[[Squirtle (SSBB)|Squirtle]]: Sits on opponent. Second strongest down throw in the game in terms of knockback, can KO at fairly low percents for being a throw. 7%.
|[[Dr. Mario]]||Slams the opponent onto the ground with both arms.||{{n|16}}
*[[Ivysaur (SSBB)|Ivysaur]]: Ivysaur's vines throw the opponent to the ground. 10%
|-
*[[Charizard (SSBB)|Charizard]]: Charizard uses Flamethrower on opponent giving 6 small 1% hits. Can KO at higher percents. 6%.
|[[Duck Hunt]]||The dog slams the opponent onto the ground with his mouth.||{{n|16}}
*[[Lucario (SSBB)|Lucario]]: Throws opponent to the ground. 10%.
|-
*[[Jigglypuff]]: Rolls on opponent. 10%
|[[Falco]]||{{GameIcon|SSBM}}{{GameIcon|SSBB}} Slams the opponent onto the ground with both arms and fires four rapid shots at them from his Blaster, releasing them afterward.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Puts the opponent on the ground and fires one shot at them from his Blaster, releasing them afterward.||{{y|16}}
*[[Marth]]: Throws opponent to the ground. 5%
|-
*[[Roy (SSBM)|Roy]]: Tosses the foe to the ground. 6%
|[[Fox]]||Slams the opponent onto the ground with both arms and fires four rapid shots at them from his Blaster, releasing them afterward.||{{y|16}}
*[[Ike (SSBB)|Ike]]: Throws opponent to the ground and then stomps on them. Can KO at very high percents. 6%.
|-
*[[Ness]]: Uses [[PK Fire]] on opponent with 5 1% hits and an ending 4%. 9%
|[[Ganondorf]]||Lifts the opponent overhead and slams them onto the ground with one arm.||{{n|16}}
*[[Lucas (SSBB)|Lucas]]: Places opponents down on ground with PSI powers. Opponents will then suffer pretty powerful vertical knockback and 7%. Strongest down throw in Brawl.
|-
*[[Mr. Game & Watch]]: Juggles opponent. A great tech-chasing move in ''Brawl'' by predicting the opponent's rolls, although not quite as good as Snake's. 6%.
|[[Greninja]]||Slams the opponent onto the ground with one arm.||{{n|16}}
*[[Snake]]: Slowly puts the opponent down to the ground the opponent is immobilized for a while as well. Arguably best tech-chasing move in the game, the opponent only has 5 options (roll behind which can be punished on reaction if Snake is standing, roll away, get-up without attacking, get-up attack or stay on the ground), every option the opponent has is risky and can set up dangerous moves like Forward Tilt, regrab or Up Tilt (which can also hit after shielding their get-up attack), it is even more dangerous near the edges or in a small platform where they can't roll away. However, the effectivity it also depends on how good the opponent's rolls/get-up attack are. If used near the edges the opponent will fall, and if the opponent doesn't do anything it can set up a knee hit of Forward Tilt or an Up Tilt. 12%.
|-
*[[Sonic]]: Spin Dashes on opponent first dealing 3 separate 1% hits then ending it with a 5%. 8%.
|[[Hero]]||Performs a horizontal somersault and slams the opponent onto the ground with one arm.||{{n|16}}
|-
|[[Ice Climbers]]||{{GameIcon|SSBM}}{{GameIcon|SSBB}} Lifts the opponent overhead and slams them onto the ground with one arm.<br/>{{GameIcon|SSBU}} Faces the screen and lifts the opponent overhead with both arms, them slams them onto the ground.||{{n|16}}
|-
|[[Ike]]||Slams the opponent onto the ground with one arm, then performs a [[Wikipedia:Professional wrestling attacks#Knee drop|knee drop]].||{{y|16}}
|-
|[[Incineroar]]||Performs a {{s|wikipedia|chokeslam}}.||{{n|16}}
|-
|[[Inkling]]||Slams the opponent onto the ground with one arm.||{{n|16}}
|-
|[[Isabelle]]||Slams the opponent onto the ground with her net.||{{n|16}}
|-
|[[Ivysaur]]||Slams the opponent onto the ground with its vines.||{{n|16}}
|-
|[[Jigglypuff]]||Puts the opponent on the ground and rolls on them.||{{y|16}}
|-
|[[Joker]]||Slams the opponent on the ground with a flourish of his arm.||{{n|16}}
|-
|[[Kazuya]]||Performs the Stonehead.||{{y|16}}
|-
|[[Ken]]||Puts the opponent on the ground and punches them down.||{{y|16}}
|-
|[[King Dedede]]||{{GameIcon|SSBB}} Sits on the opponent.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Jumps and slams the opponent onto the ground with one arm.||{{GameIcon|SSBB}} {{y|16}}<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} {{n|16}}
|-
|[[King K. Rool]]||Performs a {{iw|wikipedia|piledriver|professional wrestling}}.||{{n|16}}
|-
|[[Kirby]]||Puts the opponent on the ground and repeatedly kicks them at an extremely fast rate.||{{y|16}}
|-
|[[Link]]||Puts the opponent on the ground and performs an elbow drop.||{{y|16}}
|-
|[[Little Mac]]||Performs a [[Wikipedia:Professional wrestling attacks#Double axe handle|double axe handle]] swing against the ground.||{{y|16}}
|-
|[[Lucario]]||Lifts the opponent overhead and slams them onto the ground with both arms.||{{n|16}}
|-
|[[Lucas]]||{{GameIcon|SSBB}} Piledrives the opponent onto the ground using PSI.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Piledrives the opponent onto the ground using PSI, aesthetically [[bury]]ing them before they are released.||{{n|16}}
|-
|[[Lucina]]||Slams the opponent onto the ground with one arm.||{{n|16}}
|-
|[[Luigi]]||{{GameIcon|SSBM}}{{GameIcon|SSBB}} Slams the opponent onto the ground with both arms.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Performs a {{s|mariowiki|Ground Pound}}.||{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}} {{n|16}}<br/>{{GameIcon|SSBU}} {{y|16}}
|-
|[[Mario]]||Slams the opponent onto the ground with both arms.||{{n|16}}
|-
|[[Marth]]||Slams the opponent onto the ground with one arm.||{{n|16}}
|-
|[[Mega Man]]||Slams the opponent onto the ground with the Super Arm.||{{n|16}}
|-
|[[Meta Knight]]||Puts the opponent on the ground and repeatedly kicks them at a fast rate.||{{y|16}}
|-
|[[Mewtwo]]||Slams its tail down on the opponent from a somersault.||{{y|16}}
|-
|[[Mii Brawler]]||Puts the opponent on the ground and performs a karate chop.||{{y|16}}
|-
|[[Mii Gunner]]||Slams the opponent onto the ground with one arm.||{{n|16}}
|-
|[[Mii Swordfighter]]||{{GameIcon|SSB4}} Slams the opponent onto the ground with one arm, then performs a knee drop.<br/>{{GameIcon|SSBU}} Slams the opponent onto the ground with one arm.||{{y|16}}
|-
|[[Min Min]]||Puts the opponent on the ground and performs an axe kick.||{{y|16}}
|-
|[[Mr. Game & Watch]]||{{GameIcon|SSBM}}{{GameIcon|SSBB}} Juggles the opponent as a ball from front to behind, then launches the opponent towards the ground.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Juggles the opponent as a ball from back to front, then drops them on the ground, which launches them upward.||{{n|16}}
|-
|[[Mythra]]||Puts the opponent on the ground and stabs them with the Aegis.||{{y|16}}
|-
|[[Ness]]||Puts the opponent on the ground and unleashes fire on them from his index fingers (akin to [[PK Fire]]), hitting them multiple times.||{{y|16}}
|-
|[[Olimar]]||{{GameIcon|SSBB}}{{GameIcon|SSB4}} The Pikmin grabbing the opponent slams onto them.<br/>{{GameIcon|SSBU}} The Pikmin grabbing the opponent leap a short distance upward with them, then fall back down and slam them onto the ground.||{{y|16}}
|-
|[[Pac-Man]]||Puts the opponent on the ground and bites them three times in his Classic Form.||{{y|16}}
|-
|[[Palutena]]||Telekinetically slams the opponent onto the ground.||{{n|16}}
|-
|[[Peach]]||{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}} Slams her butt down on the opponent.<br/>{{GameIcon|SSBU}} Toad jumps and headbutts the opponent onto the ground.||{{y|16}}
|-
|[[Pichu]]||Slams its tail down on the opponent from a somersault.||{{y|16}}
|-
|[[Pikachu]]||Slams its tail down on the opponent from a somersault.||{{y|16}}
|-
|[[Piranha Plant]]||Puts the opponent on the ground and bites them twice.||{{y|16}}
|-
|[[Pit]]||Puts the opponent on the ground and stabs them with the Palutena Bow.||{{y|16}}
|-
|[[Pyra]]||Puts the opponent on the ground and stabs them with the Aegis.||{{y|16}}
|-
|[[R.O.B.]]||Turns the opponent upside down and drills them onto the ground.||{{n|16}}
|-
|[[Richter]]||Slams the opponent onto the ground with one arm.||{{n|16}}
|-
|[[Ridley]]||Slams the opponent onto the ground with one arm.||{{n|16}}
|-
|[[Robin]]||Slams the opponent onto the ground using magic.||{{n|16}}
|-
|[[Rosalina]] & [[Luma]]||Telekinetically slams the opponent onto the ground.||{{n|16}}
|-
|[[Roy]]||Slams the opponent onto the ground with one arm.||{{n|16}}
|-
|[[Ryu]]||Puts the opponent on the ground and punches them down.||{{y|16}}
|-
|[[Samus]]||Lifts the opponent overhead with the Grapple Beam extended, then slams them onto the ground.||{{n|16}}
|-
|[[Sephiroth]]||Telekinetically slams the opponent to the floor.||{{n|16}}
|-
|[[Sheik]]||Puts the opponent on the ground and performs an axe kick from a somersault.||{{y|16}}
|-
|[[Shulk]]||Puts the opponent on the ground and stabs them with the Monado.||{{y|16}}
|-
|[[Simon]]||Slams the opponent onto the ground with one arm.||{{n|16}}
|-
|[[Snake]]||Slowly puts the opponent on the ground, leaving them [[Floor recovery|knocked down]].||{{n|16}}
|-
|[[Sonic]]||Rolls onto the opponent on the ground, hitting them multiple times.||{{y|16}}
|-
|[[Sora]]||Rears back and slams the opponent onto the ground.||{{n|16}}
|-
|[[Squirtle]]||Sits on the opponent.||{{y|16}}
|-
|[[Steve]]||(No Anvil) Slams the opponent onto the ground with one arm.<br/>(Anvil) Slams the opponent onto the ground with one arm and drops an anvil on them.||(No Anvil){{n|16}}<br/>(Anvil){{y|16}}
|-
|[[Terry]]||Leaps and performs a neckbreaker throw. ||{{n|16}}
|-
|[[Toon Link]]||Puts the opponent on the ground and performs an elbow drop.||{{y|16}}
|-
|[[Villager]]||Slams the opponent onto the ground with his net.||{{n|16}}
|-
|[[Wario]]||Sits on the opponent.||{{y|16}}
|-
|[[Wii Fit Trainer]]||Slams the opponent onto the ground between both legs.||{{n|16}}
|-
|[[Wolf]]||{{GameIcon|SSBB}} Puts the opponent on the ground, then somersaults backward and slashes them forward with one hand.<br/>{{GameIcon|SSBU}} Jumps and slams the opponent onto the ground with one arm.||{{GameIcon|SSBB}} {{y|16}}<br/>{{GameIcon|SSBU}} {{n|16}}
|-
|[[Yoshi]]||Spits the opponent against the ground.||{{n|16}}
|-
|[[Young Link]]||Puts the opponent on the ground and performs an elbow drop.||{{y|16}}
|-
|[[Zelda]]||Puts the opponent on the ground and kicks out magic energy at them, hitting multiple times.||{{y|16}}
|-
|[[Zero Suit Samus]]||Puts the opponent on the ground and performs an axe kick.||{{y|16}}
|}


==Notable Down Throws==
==Notable down throws==
*[[Wolf]]'s Down throw sends opponents in a semi spike trajectory. At low percentages it is a useful tech chasing move, while at high percentages it is a deadly throw near a ledge.
*[[Fox]], [[Falco]] and [[Steve]]'s down throws are the only ones to release [[projectile]]s, with Fox and Falco doing so in the form of laser shots, and Steve doing so by dropping an anvil on the opponent; these projectiles can be [[reflect]]ed and, in the case of Fox and Falco, [[absorb]]ed. Unlike other projectile throws, the projectiles for these down throws are fired at point-blank and before the opponent is released (rather than after), making the throws always fully connect, although this still means a thrown opponent wearing a [[Franklin Badge]] (or {{SSBU|Hero}} with [[Bounce]] activated) will cause the projectile to hit the thrower instead of the opponent, though Fox won't be interrupted since his laser shots cause no hitstun, similar to his [[Blaster (Fox)|neutral special]]. Steve's down throw will only use an anvil if he has enough iron, behaving like a normal throw and doing less damage otherwise.
*[[Lucas]] and [[Squirtle]]'s Down throw are the strongest in the game and are some of the strongest throws in the game.
*In ''Melee'', Fox and Falco's down throws also [[meteor smash]] opponents onto the ground with extremely high base knockback, making them useful for [[tech-chasing]], and allowing them to KO opponents off the edge if they fail to [[meteor cancel]]. In ''Brawl'', they instead launch at a horizontal angle, and the meteor smash property is possessed by {{SSBB|Mr. Game & Watch}}'s down throw, which is an even more effective tech-chasing option. From ''Smash 4'' onward, no regular characters' down throws can meteor smash.
*[[King Dedede]]'s is notable for its chain grabbing ability, it is the only throw that can chain grab at any percentage due to it having [[set knockback]].
*[[Snake]]'s down throw uses a unique "[[down]]" effect, laying the opponent down on the ground immediately after the throw with no knockback. It also has very low ending lag, and thus functions as an extremely potent tech-chasing option, most notably in ''Brawl'' where Snake can grab repeatedly the opponent and repeatedly use the throw. In ''Ultimate'', how long the opponent lays down on the ground before they can get up is proportional to their percentage, giving it guaranteed KO setups at very high percents.
*[[Falco]]'s down throw is also notable for the ability to chaingrab, as it can chain grab almost every character in the game.
*[[Ryu]] and {{SSBU|Ken}}'s down throws have 50 extra [[shield damage]] on their hitboxes, which causes them to instantly [[shield break|break shields]] of nearby opponents. Along with Marth and Lucina's fully charged [[Shield Breaker]], as well as the tipper of {{SSB4|Ganondorf}}'s [[Warlock Blade]], they are the only moves that deal 50 extra shield damage.
*[[Snake]]'s down throw is arguably the best tech chasing move in the game.
*[[King K. Rool]]'s and [[Banjo]] & [[Kazooie]]'s down throws, as well as [[R.O.B.]]'s in ''Ultimate'', are the only throws in the series that [[bury]] opponents. This gives them a different followup dynamic from other down throws, which largely depends on how fast the victim [[mash]]es to escape. [[Lucas]]' down throw in ''Smash 4'' and ''Ultimate'' also buries opponents, but only during its animation; they are launched normally afterward.
*[[Mr. Game & Watch]]'s down throw [[meteor smash]]es opponents on the ledge and isn't too far behind Snakes for tech chasing.
*{{SSBM|Sheik}}'s down throw in the [[NTSC]] version of ''Melee'' is notable for its chain grabbing ability, which works on most characters in the game up to high percentages, and can even lead to a [[zero-to-death]] against [[fast faller]]s, although it requires proper tech-chasing and following the opponent's DI. In the [[PAL]] version of the game, it launches at a more horizontal angle, severely hindering its chain grabs.
*{{SSBB|Falco}}, {{SSBB|King Dedede}}, and {{SSBB|Wolf}}'s down throws in ''Brawl'' are all notable for their chain grabbing potential. Falco and Wolf's can chain grab the entire cast from low to mid percents (more so the former), while King Dedede's possesses [[set knockback]], allowing it to chain grab a large part of the cast at any percentage and even possessing wall [[infinite]]s.
*{{SSBB|Lucas}} and {{SSBB|Squirtle}}'s down throws in ''Brawl'' are some of the strongest in the series, and among the few down throws that can KO reliably, doing so under 170% even with proper [[DI]]. In later games, they deal drastically less knockback that removes their KO potential, but the changes to [[hitstun canceling]] enable them to start combos at various percents.
**{{SSB4|Shulk}}'s down throw in ''Smash 4'' is the strongest in the series with the Smash [[Monado Art]] activated, KOing at around 110% at the edge and 180% from center stage. In ''Ultimate'', however, it has been greatly [[nerf]]ed, no longer KOing at the edge until around 170% even with the Smash Art's increased knockback multiplier.
***{{SSBU|Ivysaur}}'s down throw in ''Ultimate'' is the strongest in the game when Shulk Smash Monado Art was nerfed. His down throw can KO opponents around 160%; at lower percents, it can also combo efficiently.
*{{SSB4|Diddy Kong}}'s down throw in ''Smash 4'' is notable for easily comboing into aerial attacks against nearly any character, even at high percents, which originally allowed for a guaranteed KO setup into an up aerial. This ability to easily both combo and KO opponents initially created controversy over the character in competitive play and the KO setup was infamously known as the "Hoo-Hah", due to {{sm|StaticManny}} shouting the phrase whenever it happened to {{sm|Hungrybox}} in [https://www.youtube.com/watch?v=yB-6oRB4ABo/ a set] vs. {{sm|Player-1}} at [[Paragon Orlando 2015]]. However, updates [[1.0.6]] and [[1.0.8]] severely [[nerf]]ed Diddy Kong, decreasing his down throw's combo potential and his up aerial's KO potential, effectively removing the setup.
*{{SSB4|Luigi}} and {{SSB4|Mr. Game & Watch}} in ''Smash 4'' have the down throws with the best combo potential, giving them a large number of combos in comparison to most other characters: Luigi's down throw can combo into up smash, any of his aerials, Luigi Cyclone and even Super Jump Punch to KO, while Mr. Game & Watch's can combo into jab, up tilt or up smash at low percents, then into any aerial, [[Fire]], [[Oil Panic]], or [[Judge]] - the last of which can lead to a [[one-hit KO]] if it rolls a #9.
**In ''Ultimate,'' Mr. Game & Watch's down throw was nerfed, receiving slightly higher knockback and endlag, although it still remains a reliable combo starter at low to mid percents and can one-hit KO into a #9 from Judge.
**In contrast to Mr. Game & Watch, Luigi's down throw was actually overall buffed, having slightly less endlag and knockback, and when combined with his faster jumpsquat, buffed aerials, and combo game, has become notorious for its ability to set up highly damaging combos and occasionally a [[zero-to-death]], as well as gaining several KO setups at high percents.
*{{SSB4|Zero Suit Samus}}'s down throw in ''Smash 4'' is notable for comboing into aerial attacks against nearly any characters until high percent. Particularly at certain percent it can lead into a potential low percent KO setup with her ladder combo, which is two up aerials into her Boost Kick depending on the stage and DI. In ''Ultimate'', the move deals more knockback and has much more ending lag, eliminating all of its combo and setup potential and making it go from one of her most useful moves to arguably her least useful, as it lacks any utility whatsoever.
**{{SSB4|Mario}}'s down throw was similar to Zero Suit Samus's case as well. He can lead to combos like up-tilt in lower percent. If there any platforms there, he can do follow-ups like 2-4 up aerials finishing into his Super Jump Punch. This combo was used infamously in the ''Smash 4'' meta; which in ''Ultimate'' reduced his combo to become much harder to follow-up into up-tilt, although his combo potential into up-aerial from ''Smash 4'' is still a viable tool in the ''Ultimate'' Meta.


==Trivia==
==Trivia==
*In the NTSC version of ''Melee'', Bowser's down throw does no damage to Jigglypuff, but this was changed for ''Melee'''s PAL release and for ''Brawl''.
[[File:Brawl-Snake-DownThrow.gif|thumb|Exploiting a CPU with Snake's down throw]]
 
*In NTSC versions of ''Melee'', {{SSBM|Bowser}}'s down throw deals no damage to {{SSBM|Jigglypuff}} and {{SSBM|Mr. Game & Watch}}. This is because the throw is weight dependent, and its hitbox (which deals all the damage) is only active for one frame. The throw plays at a certain speed against Jigglypuff and Mr. Game & Watch (who both have a weight value of 60) where the frame the hitbox becomes active is completely skipped, causing the hitbox to never come out. The throw was made weight independent in the PAL version of the game, to prevent this issue from occuring.
==See also==
**{{SSBB|Link}}'s down throw in ''Brawl'' has an identical issue, with the move's hitbox being skipped against {{SSBB|Jigglypuff}} and {{SSBB|Zero Suit Samus}}, due to their weight values (68 and 81 respectively) making the throw play at a speed where the frame the hitbox comes out is skipped. The throw only deals 4% damage to them, rather than 7%.
*[[Back throw]]
**{{SSBM|Ness}}' down throw in ''Melee'' also has an issue where its multi hits whiff against Mr. Game & Watch, although this is simply due to the fact that the hitboxes are too small to hit Mr. Game & Watch.
*[[Forward throw]]
*In ''Brawl'', regardless of level, a CPU attacked by Snake's down throw will always roll to the nearest ledge, never choosing another option. This makes it possible to infinitely use the move on them and set up an easy KO afterward.
*[[Up throw]]
*In ''Melee'', as the first nine hits of {{SSBM|Kirby}}'s down throw are meteor smashes, KOing with it awards the Meteor Smash [[List of bonuses|bonus]], as well as other related, even though neither the final hit nor the throw itself is a meteor smash.
**In spite of this, the first hit of {{SSBM|Peach}}'s down throw is a meteor smash, but KOing a nearby character with it doesn't award the bonus.


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[[Category:Game controls]]
[[Category: Attacks]]
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