Donkey Kong (SSB4): Difference between revisions

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|uairname= 
|uairname= 
|uairdmg=13%
|uairdmg=13%
|uairdesc=An upward headbutt. DK's head is intangible as soon as the attack begins. Its high damage output and knockback make it a viable KOing option and the most potent follow-up from "cargo up throw". It also autocancels in a SHFF, making for an excellent juggling option and frame trapping landing air dodges with ease.
|uairdesc=An upward headbutt. DK's head is intangible as soon as the attack begins. Its high damage output and knockback make it a viable KOing option and the most potent follow-up from "cargo up throw". It also autocancels in a SHFF, making for an excellent juggling option and frame traps landing air dodges with ease.
|dairname= 
|dairname= 
|dairdmg=16% (sweetspot), 13% (sourspot)
|dairdmg=16% (sweetspot), 13% (sourspot)
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