Donkey Kong (SSB4): Difference between revisions
→Moveset
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|uairname= | |uairname= | ||
|uairdmg=13% | |uairdmg=13% | ||
|uairdesc=An upward headbutt. DK's head is intangible as soon as the attack begins. Its high damage output and knockback make it a viable KOing option and the most potent follow-up from "cargo up throw". It also autocancels in a SHFF, making for an excellent juggling option and frame | |uairdesc=An upward headbutt. DK's head is intangible as soon as the attack begins. Its high damage output and knockback make it a viable KOing option and the most potent follow-up from "cargo up throw". It also autocancels in a SHFF, making for an excellent juggling option and frame traps landing air dodges with ease. | ||
|dairname= | |dairname= | ||
|dairdmg=16% (sweetspot), 13% (sourspot) | |dairdmg=16% (sweetspot), 13% (sourspot) |