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Diddy Kong (SSBB)/Down smash

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Overview

Diddy Kong performs a sweep kick hitting in front of him first and then behind him. The front hit has low startup lag and deals 16% uncharged and has decent KO potential overall. The back hit is much slower and weaker making it a lot less useful. Down smash is one of Diddy's most reliable KO moves as while it isn't as strong as his forward smash and it has more ending lag, it has half the amount of startup lag and only consists of one hit making it better in many situations.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hit 1
0 0 16% 0   40 72 0 4.0 7 0.0 0.0 0.0 1.0x 1.0x 0%               Kick  
1 0 16% 0   40 72 0 4.0 8 0.0 -0.5 0.0 1.0x 1.0x 0%               Kick  
2 0 16% 0   40 72 0 5.0 9 0.0 -1.0 0.0 1.0x 1.0x 0%               Kick  
Hit 2
0 0 12% 0   35 72 0 4.0 12 0.0 0.0 0.0 1.0x 1.0x 0%               Kick  
1 0 12% 0   35 72 0 4.0 13 0.0 0.5 0.0 1.0x 1.0x 0%               Kick  
2 0 12% 0   35 72 0 5.0 14 0.0 1.0 0.0 1.0x 1.0x 0%               Kick  

Timing

Charges between 1-2
Hit 1 6-7
Hit 2 15-17
Interruptible 52
Animation length 56
                                                                                                               
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Interruptible