Control

Below is a table detailing the controls for the DEVELOP mode extra controls. Through these controls, one can obtain free control over the camera, see character and stage hitboxes, frame advance the match, see the parts of the stage, and drop items (similar to Training Mode).

Controls Effect
  Pauses the game, but without the usual pause interface.
Hard Pause +   Frame advances the match.
  +   Speeds up gameplay.
  +   +   Shrinks the player.
  +   Displays a list of statistics for each player:
  • Unknown
  • CPU Level
  • AI Type
  • Handicap
  • Unknown
  • Offense Ratio
  • Defense Ratio
  +   Shows the current score and any bonuses won.
  +   Pauses the game normally.
  +   Rotates through multiple visual effects.
  1. Normal.
  2. No HUD.
  3. Stage + Background goes white. Background effects can still be seen.
  4. Stage + Background goes black. Background effects can still be seen.
  +   Toggles sound effects and music.
  1. Normal.
  2. Music off.
  3. Music + SFX off.
  4. SFX off.
  +   Displays a set of stress bars detailing the GameCube's work load.
  +   Displays each characters' animation information.
  +   Grows the player.
  +   Sets the player back to normal size.
  +   Toggles collision bubbles for all characters and stage elements (See here).
  1. Normal
  2. Collision Bubbles Only
  3. Collision Overlay
  +   Toggles various stage related visuals, such as spawn points, stage structures, and grab-able ledges (See here).
  1. Normal
  2. Normal again?
  3. Camera boxes and oddly, changes the stage floor black?
  4. Camera boxes again, but without the floor change.
  5. Displays colored Stage Structures and shows item boxes.
  6. Displays Terrains.
  7. Displays the same as above, but with indication of drop-through platforms and grab-able ledges.
  +  
  +   Toggles collision bubbles for the player (See here).
  1. Normal
  2. Collision Bubbles Only
  3. Collision Overlay
  Drops item selected on the Item Menu
  +   Display Item Menu and cycle forward through the list (See here).
  +   Display Item Menu and cycle backward through the list (See here).
  +   Display Item Menu and cycle forward through Pokémon on the list (See here).
  +   Display Item Menu and cycle backward through Pokémon on the list (See here).
  Changes the camera view.
  1. Normal.
  2. Locks the camera. It can only be controlled by debug controls.
  3. Zooms in on player 1.
  Used to rotate the camera (free form).
  +   Zooms in and out.
  +   Pans around the screen.

Stage Visual Key

Camera Boxes

Item Description
Teal Box Camera Limit
Light Yellow Box Blast Line
Blue Box Camera Focal Box
Small Red Box Unknown; It's attached to each characters' left
Small Blue Box Unknown; It's attached to each characters' right

Spawn Points

Item Description
Blue Plus Character Starting Point
Green Plus Character Respawn Point
Yellow Plus Item Spawn Point
Red Plus Enemy Spawn Point
Magenta Plus Trophy Spawn Point
White Plus Exit Point

Structures

Item Description
Gray Structure Stage Floor
Red Structure Stage Ceiling
Blue Structure Stage Left Wall
Green Structure Stage Right Wall
Gray Platform Solid No-Grab Platform
Blue Platform Drop-Through Platform
Red Platform Grab Platform

Structures that appear darker then other structures are dynamic, meaning they convert between floor, wall, and ceiling in real-time as they animate. One example is the entirety of Brinstar Depths.

Terrains

Item Description
Gray Platform Basic Terrain
Brown Platform Rock Terrain
Light Green Platform Grass Terrain
Dark Red Platform Dirt Terrain
Light Brown Platform Wood Terrain
Blue Platform Water Terrain
Light Blue Platform Ice Terrain
White Platform Snow Terrain
Dark Gray Platform Light Metal Terrain
Dark Brown Platform Heavy Metal Terrain
Yellow Platform Alien Goop Terrain
Light Gray Platform Game & Watch Terrain
Light Yellow Platform Checkered Terrain

Other

Item Description
Orange Box Item pickup boxes (when a character's hitbox overlaps the item box, the character can pick it up.

Collision Bubble Key

This is a list of all hitbox colors and what they are for. For more detail, see here.

Item Description
Yellow Damageable
Red Attacking
Blue Intangible
Purple Grabbing
Green Invincible
Aqua Reflecting
Cyan Shielding
Cyan-Blue Absorbing
White Special

Stages

Fountain of Dreams

Pokémon Stadium

Normal Stage

Grass Stage

Fire Stage

Water Stage

Rock Stage

Princess Peach's Castle

Normal

Green

Red

Blue

Kongo Jungle

Brinstar

Corneria

Yoshi's Story

Onett

Mute City

Platform

Landing 1

Landing 2

Landing 3

Landing 4

Landing 5

Landing 6

Rainbow Cruise

Jungle Japes

Great Bay

Temple

Brinstar Depths

Angle 1

Angle 2

Angle 3

Angle 4

Angle 5

Angle 6

Angle 7

Yoshi's Island

Green Greens

Fourside

Mushroom Kingdom

Mushroom Kingdom II

Venom

Poké Floats

Squirtle

Opening Text

Onix

Opening Text

Psyduck

Opening Text

Chikorita

Opening Text

Weezing

Opening Text

Slowpoke

Opening Text

Porygon

Opening Text

Wooper

Opening Text

Sudowoodo

Opening Text

Snorlax

Opening Text

Venusaur

Opening Text

Seel

Opening Text

Wobbuffet

Opening Text

Unown

Opening Text

Goldeen

Opening Text

Lickitung

Opening Text

Chansey

Opening Text

Geodude

Opening Text

Big Blue

Icicle Mountain

Flat Zone

Dream Land N64

Yoshi's Island N64

Kongo Jungle N64

Battlefield

Battlefield is a mostly featureless stage. It has a moderate-to-large blast box. The spawn points placed in the center of each of the platforms, and respawn points are arranged evenly in the air above the stage. Item spawn points are scattered in the air. The whole stage has basic terrain. The stage also has 3 drop-through platforms and 2 grab-able ledges.

Final Destination

Final Destination features very little. It has a moderate-to-large blast box. The spawn points are evenly spaced out, as are the respawn points. Item spawn points are scattered in the air over the platform. The whole stage has basic terrain. Both ledges are grab-able, and the stage does not have any drop-through platforms.

Adventure Mode: Mushroom Kingdom


Adventure Mode: Underground Maze

Adventure Mode: Brinstar Escape Shaft

This is the Adventure Mode stage "Brinstar Escape Shaft". It features a wide and tall blast box, and a smaller and much thinner camera box. The stage itself is split into 6 sections by jump-through solid platforms. The spawn point is at the bottom right in the first section, and the respawn point follows player 1. The exit point is on the platform at the very top in the sixth section. Oddly, there is a single item spawn point in the center of the first section. There are five trophy spawn points: One towards the top of the first section, one on a platform in the second section, one on a platform towards the top of the third section, and one on either side of the sixth section. There are several drop-through platforms, but no grab-able ones. Almost all solid platforms have basic terrain, while the drop-through platforms have light metal terrain.

Adventure Mode: Grand Prix

Adventure Mode: Icicle Mountain

Special Stage: Race to the Finish

Special Stage: Trophy Collector

Special Stage: All-Star Rest Area

Special Stage: Target Test

Special Stage: Home-Run Stadium

Debug Stage: TEST