Crown bouncing: Difference between revisions

991 bytes removed ,  3 years ago
Gave this a cleanup, as well as minor updates for the current year. Crown bouncing has advanced significantly in competitive play. I would just remove crownless bounce entirely as it's basically just c-bouncing the no crown animation.
(Gave this a cleanup, as well as minor updates for the current year. Crown bouncing has advanced significantly in competitive play. I would just remove crownless bounce entirely as it's basically just c-bouncing the no crown animation.)
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[[File:Crown_Bounce.gif|thumb|right|250px|King K. Rool executing a regular crown bounce.]]
[[File:Crown_Bounce.gif|thumb|right|250px|King K. Rool executing a regular crown bounce.]]
Crown Bouncing is an [[advanced technique]] exclusive to {{SSBU|King K. Rool}}'s [[Crownerang]] attack. It was discovered by DkDavy<ref>https://www.youtube.com/watch?v=Lu56fQKvLfw&feature=youtu.be</ref><ref>https://youtu.be/XeAHbNzFpbM</ref>. While difficult to set up, it's considered to be a powerful movement option for K. Rool's [[neutral game]]. It occurs due to the Crown Catch and Crown Pickup animations being considered special moves. As such, Crown bouncing and its variants are essentially [[b-reverse]]s and [[wavebounce]]s.  
Crown Bouncing is an [[advanced technique]] exclusive to {{SSBU|King K. Rool}}'s [[Crownerang]] attack. It was discovered by DkDavy<ref>https://www.youtube.com/watch?v=Lu56fQKvLfw&feature=youtu.be</ref><ref>https://youtu.be/XeAHbNzFpbM</ref>. While difficult to set up, it's considered to be a powerful movement option for King K. Rool's [[neutral game]]. It occurs due to the Crown Catch and Crown Pickup animations being considered special moves, acting as a forced [[B button]] input for the player in practice. As such, Crown bouncing and its variants are essentially [[b-reverse]]s and [[wavebounce]]s.  


==How to perform==
==How to perform==
===Regular Crown Bounce===
===Regular Crown Bounce===
This is essentially a forced [[b-reverse]] of the Crown Pickup animations. By directing the control stick in the opposite direction just as K. Rool grabs his crown, he will fly in the opposite direction as if he executed a b-reverse. However, he will go further than if he b-reversed Crownerang itself. It is unknown as to why this is.  
This is essentially a forced [[b-reverse]] of the Crown Pickup animations. By directing the control stick in the opposite direction just as K. Rool grabs his crown in the air, he will fly in the opposite direction as if he executed a b-reverse. However, he will go further than if he b-reversed Crownerang itself, as picking up the crown influences his aerial drift.  


This is best used with platforms for movement, as K. Rool will experience no [[landing lag]]. This is because picking up the crown reduces K. Rool's [[air speed]] to the point he doesn't even meet the conditions for soft landing. As such, by [[buffer]]ing actions out of this as K. Rool hits a platform, he will be completely lagless. [[Waveland]]ing or using an [[autocancel]] can theoretically be used as movement extensions should there be enough time. However, an opponent running in typically makes crown bouncing punishable if the player does it in a tight space.  
This is best used with platforms for movement, as K. Rool will experience no [[landing lag]]. This is because picking up the crown reduces K. Rool's [[air speed]] to the point he doesn't even meet the conditions for soft landing; this technique is known as [[Crown landing]]. As such, by [[buffer]]ing actions out of this as K. Rool hits a platform, he will execute them immediately.  


Crown Bouncing is also used during recovery in circumstances where it is possible, as it adds another bit of horizontal distance that can be crucial if K. Rool is launched far. This is because while there is lag, in edgeguard situations it is far more difficult to intercept than on land. This also allows for buffer options to be performed through the pickup animation, enabling [[King K. Rool (SSBU)/Up aerial|up aerial]] recovery without [[hitstun]] stopping K. Rool from rising. While opportunities are few and far between, crown bouncing is an important aspect of [[recovery]] when it's possible. However, the precision necessary to crown bounce for recovery is extremely high, making it an infrequent occurrence in competitive play. It is also extremely situational, as crown has to be specifically returning towards K. Rool from behind. This precision requirement, and how difficult it is to pull off, has generally left it unviable, with players instead using crownless bounce.  
Crown Bouncing is also used during recovery in circumstances where it is possible, as it adds another bit of horizontal distance that can be crucial if K. Rool is launched far off-stage. This is because while there is lag, in edgeguard situations, it is far more difficult to intercept than on land. This also allows for buffer options to be performed through the pickup animation, enabling [[King K. Rool (SSBU)/Up aerial|up aerial]] recovery without [[hitstun]] stopping K. Rool from rising. While opportunities are few and far between, crown bouncing is an important aspect of [[recovery]] when it's possible.  


===Reverse Crown Bounce===
===Reverse Crown Bounce===
In a similar manner to Crown Sliding, it is possible to execute a reverse crown bounce through utilizing the [[C-Stick]], or a very quick directional input in the opposite direction. This serves as a mixup to reduce the distance a normal Crown Bounce would send a player, although overall it is far less notable compared to other Crownerang options. This is because the spacing it provides generally puts K. Rool back in the same position he was in before. However, it does have strong utility with [[crown landing]].
In a similar manner to [[Crown sliding]], it's possible to execute a reverse crown bounce through utilizing the [[C-Stick]], or a very quick directional input in the opposite direction. This serves as a mixup to reduce the distance a normal Crown Bounce would send a player, as well as ensure K. Rool is facing his opponent. Like the regular crown bounce, this is primarily used for platform movement, but can also be used to space aerials off-stage, most notably [[King K. Rool (SSBU)/Back aerial|back aerial]].
 
Crown Bouncing can also interact with Crown Pickup Crown Landing in niche circumstances, although the momentum typically makes it difficult to do consistently. It is a very good approach option when a player sets up their situations perfectly, however, as opponents will typically shield and be forced to take a grab. As a result, in situations where it works, this can be a very good play to consider.


===Crownless Bounce===
===Crownless Bounce===
{{Main|Crownless bounce}}
{{Main|Crownless bounce}}
[[File:CStickMacroCrownBounce1.gif|thumb|left|190px|King K. Rool executing a C-Stick Macro Crownless Bounce, utilizing the Wavebounce variant.]]
[[File:CStickMacroCrownBounce1.gif|thumb|190px|King K. Rool executing a C-Stick Macro Crownless Bounce, utilizing the Wavebounce variant.]]
[[File:CStickMacroCrownBounce2.gif|thumb|190px|King K. Rool executing a C-Stick Macro Crownless Bounce, utilizing the Pivot Jump variant.]]
[[File:CStickMacroCrownBounce2.gif|thumb|190px|King K. Rool executing a C-Stick Macro Crownless Bounce, utilizing the Pivot Jump variant.]]
This tech makes use of King K. Rool's "No Crown" animation. Through executing a Short or Full Hop at a specific point with Side Special, it's possible to execute different jumps. Crownless Bounces can be very useful when combined with Crown Landing, turning them into movement options. The pivot jump can allow for some very useful platform control, as K. Rool will land at the perfect time for his landing lag to cancel on Battlefield's side platforms Due to the utility of this maneuver, it's been dubbed Crownless Bouncing.  
This tech makes use of King K. Rool's "No Crown" animation. Crownless Bounces can be very useful when combined with Crown Landing, turning them into movement options. The pivot jump can allow for some very useful platform control, as K. Rool will land at the perfect time for his landing lag to cancel on Battlefield's side platforms Due to the utility of this maneuver, it's been dubbed Crownless Bouncing.  


It is also possible to Crown Bounce via C-Stick Macro Specials<ref>https://www.youtube.com/watch?v=3gbZJn8CHMk</ref> while not having the crown at all (thus using the crown pickup animation). This is known as a C-Stick Macro Crownless Bounce. This allows for a wavebounce or pivot jump depending on the inputs; the traditional input causes the pivot jump, while inputting two forward or backward inputs instead of the traditional way causes the wavebounce to occur. While the pivot jump is a movement mixup at best (most notably for [[back aerial]] meteor smashes), the wavebounce is notable for how far it sends K. Rool back. This aids him in zoning, being able to follow up with a wavebounce into [[Blunderbuss]] after throwing the crown out.
It is also possible to Crown Bounce via C-Stick Macro Specials<ref>https://www.youtube.com/watch?v=3gbZJn8CHMk</ref> while not having the crown at all (thus using the crown pickup animation). This is known as a C-Stick Macro Crownless Bounce. This allows for a wavebounce or pivot jump depending on the inputs; the traditional input causes the pivot jump, while inputting two forward or backward inputs instead of the traditional way causes the wavebounce to occur. While the pivot jump is a movement mixup at best (most notably for [[back aerial]] meteor smashes), the wavebounce is notable for how far it sends K. Rool back. This aids him in zoning, being able to follow up with a wavebounce into [[Blunderbuss]] after throwing the crown out.