Cross Slash: Difference between revisions

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{{Infobox Special Move
{{Infobox Special Move
|name=Cross Slash
|name=Cross Slash
|image={{tabber|title1=Normal|tab1=[[File:Cloud Side B SSBU.gif|300px]]|title2=Limit Break|tab2=[[File:Cloud Side B 2 SSBU.gif|300px]]}}
|image={{tabber|title1=Normal|content1=[[File:Cloud Side B SSBU.gif|300px]]|title2=Limit Break|content2=[[File:Cloud Side B 2 SSBU.gif|300px]]}}
|caption=Cloud using the normal and Limit Break versions of Cross Slash.
|caption=Cloud using the normal and Limit Break versions of Cross Slash.
|user=[[Cloud]]
|user=[[Cloud]]
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}}
}}


'''Cross Slash''' ({{ja|凶斬り|Kyōgiri}}, ''Bane Cutter'') is [[Cloud]]'s [[side special move]].
'''Cross Slash''' ({{ja|凶斬り|Kyōgiri}}, ''Misfortune Cutter'') is [[Cloud]]'s [[side special move]].


==Overview==
==Overview==
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The [[Limit Break]] version of the move involves Cloud unleashing the entire sequence at high speed, regardless of whether it hits anything or whether the player makes additional inputs. These slashes deal much more damage (27% total) and greater knockback than the base version of the move, with the final hit's hitbox also becoming slightly larger.<ref>[https://twitter.com/ruben_dal/status/859110965501206528?lang=en]</ref> The camera will also zoom in on the hit fighter if the final hit connects while time slows down for a split second, similar to {{SSB4|Little Mac}}'s [[KO Uppercut]]. As Limit Cross Slash possesses very fast startup, a large hitbox, surprisingly low ending lag, and deals high [[shield damage]], it is often considered one of Cloud's most effective and all-purpose Limit Break special moves.
The [[Limit Break]] version of the move involves Cloud unleashing the entire sequence at high speed, regardless of whether it hits anything or whether the player makes additional inputs. These slashes deal much more damage (27% total) and greater knockback than the base version of the move, with the final hit's hitbox also becoming slightly larger.<ref>[https://twitter.com/ruben_dal/status/859110965501206528?lang=en]</ref> The camera will also zoom in on the hit fighter if the final hit connects while time slows down for a split second, similar to {{SSB4|Little Mac}}'s [[KO Uppercut]]. As Limit Cross Slash possesses very fast startup, a large hitbox, surprisingly low ending lag, and deals high [[shield damage]], it is often considered one of Cloud's most effective and all-purpose Limit Break special moves.
Cross Slash is one of the few attacks in the entire ''Smash'' series that acts differently depending on orientation. Due to the move spelling out a real kanji symbol, the move cannot simply be mirrored, meaning Cloud performs a slightly different animation depending on which way he is facing.<ref>[https://sourcegaming.info/2016/02/23/nintendo-dream-interview-with-sakurai-part-2/ Nintendo Dream Interview with Sakurai: Part 2]</ref> While the differences are negligible, they do have some competitive applications. If Cloud is facing left, the move starts lower, meaning it can more easily hit smaller opponents. If Cloud is facing right, the move starts higher, meaning it becomes a more effective anti-air attack. If two Clouds were to use Cross Slash against each other on the exact same frame, the left-facing Cloud would win the exchange due to the hitbox reaching the opponent first.


==Instructional quote==
==Instructional quote==
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==Customization==
==Customization==
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations:
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations:
{{CustomSet/Single|Cloud|Side|name=Cross Slash|desc=Keep pressing the button to hit up to three times. Finish the combo for the perfect attack.}}
{{CustomSet/Single|Cloud|Side|name=Cross Slash|desc={{Flag|North America}} Keep pressing the button to hit up to three times. Finish the combo for the perfect attack!<br>{{Flag|Europe}} Press the button three times to get the full combo, as long as the first attack connected.}}
# '''Cross Slash''': Default.
# '''Cross Slash''': Default.
Like the other DLC characters, Cloud lacks custom move variations.
Like the other DLC characters, Cloud lacks custom move variations.


==Origin==
==Origin==
[[File:Cross slash.jpeg|left|thumb|Cross Slash in ''Final Fantasy VII''.]]
[[File:FF7 Cross Slash.gif|left|thumb|Cross Slash in ''Final Fantasy VII''.]]
[https://finalfantasy.fandom.com/wiki/Cross-slash_(Final_Fantasy_VII) Cross Slash] is Cloud's second level 1 Limit Break in ''Final Fantasy VII'', which he learns after performing his initial Limit Break, Braver, eight times. It deals 3.25 times the damage of a normal physical attack to one enemy and inflicts paralysis. The usual animation for the attack shows him performing three strikes as opposed to the four strokes needed to write the kanji (''Smash Bros.'' instead has him perform a total of five slashes). However, in some instances, such as in the ''Kingdom Hearts'' series, the kanji visual may be absent. In ''Smash 4'', it uses a similar design to the original ''Final Fantasy VII'', while in ''Ultimate'', its design is based on its appearance in ''Dissidia Final Fantasy''.
[https://finalfantasy.fandom.com/wiki/Cross-slash_(Final_Fantasy_VII) Cross Slash] is Cloud's second level 1 Limit Break in ''Final Fantasy VII'', which he learns after performing his initial Limit Break, Braver, eight times. It deals 3.25 times the damage of a normal physical attack to one enemy and inflicts paralysis. The usual animation for the attack shows him performing three strikes as opposed to the four strokes needed to write the kanji (''Smash Bros.'' instead has him perform a total of five slashes). However, in some instances, such as in the {{uv|Kingdom Hearts}} series, the kanji visual may be absent. In ''Smash 4'', it uses a similar design to the original ''Final Fantasy VII'', while in ''Ultimate'', its design is based on its appearance in ''Dissidia Final Fantasy''. The animation of the last three hits of Cross Slash in ''Smash'' is based on its animation in the 1998 fighting game ''Ehrgeiz'', which featured several ''Final Fantasy VII'' characters, including Cloud, as guest fighters.


Also in some forms of media (such as in the ''Kingdom Hearts'' series and even ''Final Fantasy VII'' itself), the name is written with a hyphen ("Cross-slash").
Also in some forms of media (such as in the ''Kingdom Hearts'' series and even ''Final Fantasy VII'' itself), the name is written with a hyphen ("Cross-slash").
{{clear}}
{{clr}}


==Gallery==
==Gallery==
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}}
}}


==Trivia==
==Trivia==  
* No matter which direction Cloud faces, the kanji will form in the same orientation — it will not be flipped. This makes it the only move in ''Smash'' to have different hitboxes depending on a character's facing direction.
*Like [[Little Mac]]'s {{h2|Straight Lunge|KO Uppercut}}, the camera zoom effect from a Limit Break Cross Slash will not appear if Cloud is hit on the exact frame the move connects against an opponent.
*Like [[Little Mac]]'s {{h2|Straight Lunge|KO Uppercut}}, the camera zoom effect from a Limit Break Cross Slash will not appear if Cloud is hit on the exact frame the move connects against an opponent.