Hitbox visualization showing Corrin's down throw.

OverviewEdit

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Assumes his dragon form and body slams the opponent beneath him, sending them flying diagonally forward and upward. Tied with his up throw as yielding the greatest knockback of any of his grab releases. Depending on opponent DI, at extremely low percentages can combo into a running up aerial, but just barely.

Throw and Hitbox DataEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hitbox
0 0 6.5% 1   40 150 0 7.0 0 0.0 4.0 7.0 to -6.0 1.0x 2.5x 0%               Kick  
ID Damage Angle BK KS FKV Bone FFx Type Effect Sound
Throw
0 3%   Standard 80 150 0 0 None       None
1 3%   Standard 40 100 0 0 None       None

TimingEdit

In dragon form, Corrin doesn't have hurtboxes. Corrin is still damageable after the throw release, however.

Invincibility 1-18
Dragon form 5-44
Hitbox 26-27
Throw Release 28
Interruptible 55
Animation length 64
                                                                                                                               
                                                                                                                               
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Invincible
  
Throw point
 
Interruptible