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<!-- This article is entirely subjective, therefore we will not list examples. Any example added will be removed. Repeat offenders will face punishment. --> | <!-- This article is entirely subjective, therefore we will not list examples. Any example added will be removed. Repeat offenders will face punishment. --> | ||
"'''Cheap'''" is a word that has been used to complain about almost any aspect of a game.<ref>[http://www.sirlin.net/articles/playing-to-win-part-1.html "Cheap" in ''Playing to Win''], by David Sirlin, First Edition, 2006.</ref> Because of this, it has no clear meaning. Some | "'''Cheap'''" is a word that has been used to complain about almost any aspect of a game.<ref>[http://www.sirlin.net/articles/playing-to-win-part-1.html "Cheap" in ''Playing to Win''], by David Sirlin, First Edition, 2006.</ref> Because of this, it has no clear meaning. Some common definitions include: | ||
* | *A [[character]]/[[technique]]/[[move]] that is seemingly impossible to counter. | ||
* | *A character/strategy/move that is seen as unfair or in poor sportsmanship to use. | ||
* | *A simple character/strategy/move that produces equal success compared to a more complex or difficult character/strategy/move, requiring less effort to reach the same success. | ||
*A character/strategy/move that has exceptionally low risk and high reward compared to similar characters/strategies/moves. | |||
One example of a strategy some players consider "cheap" is [[Kirbycide]], specifically Swallowcide, where the Kirby player is not considered to be fighting and can produce a [[KO]] more easily than with many other techniques because some characters have few ways | One example of a strategy some players consider "cheap" is [[Kirbycide]], specifically Swallowcide, where the Kirby player is not considered to be fighting and can produce a [[KO]] more easily than with many other techniques because some characters have few ways of approaching Kirby without the risk of getting swallowed. | ||
As the concept of "cheapness" is subjective there are generally no rules for banning something in tournament play on the basis of it being cheap. If a character/ | As the concept of "cheapness" is nebulous and subjective, there are generally no rules for banning something in tournament play on the basis of it being cheap. If a character/strategy/move is truly strong enough to unanimously be considered bannable, it is typically regarded as being [[broken]] or significantly detracting instead of cheap. It is also entirely possible that the accusation of cheapness in unfounded, and the accuser is simply lacking critical information or execution to create a proper counterplay. | ||
The Cheap Shot [[bonus points|bonus]] in ''[[Smash 64]]'' is awarded for [[spamming|overusing]] a single move, an action that is commonly regarded as cheap. The Cheap KO bonus in ''[[Melee]]'' is rewarded for [[KO]]ing an opponent from behind, which has virtually no gameplay effect. | The Cheap Shot [[bonus points|bonus]] in ''[[Smash 64]]'' is awarded for [[spamming|overusing]] a single move, an action that is commonly regarded as cheap. The Cheap KO bonus in ''[[Melee]]'' is rewarded for [[KO]]ing an opponent from behind, which has virtually no gameplay effect. | ||
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==See also== | ==See also== | ||
*[[John]] | *[[John]] | ||
==References== | ==References== | ||
{{reflist|2}} | {{reflist|2}} | ||
[[Category:Terms]] | [[Category:Terms]] | ||
[[Category:Competitive play]] |