Captain Falcon (SSBU)/Up smash: Difference between revisions

 
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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
[[File:CaptainFalconUSmashSSBU.gif|thumb|400px|Hitbox visualization showing Captain Falcon's up smash.]]
[[File:CaptainFalconUSmashSSBU.gif|thumb|250px|Hitbox visualization showing Captain Falcon's up smash.]]
{{competitive expertise}}
{{competitive expertise}}
==Overview==
==Overview==
A 540 kick. Despite the move's high startup, its ending lag is very low in comparison. The move is very devastating when both hits connect and works as a strong anti-air, this is made more effective with its leg intangibility. However, the move has problems connecting on opponents on a platform above him, and makes the move a lot less effective on opponents circle camping.
A 540 kick. Despite the move's high startup, its ending lag is very low in comparison. The move is very devastating when both hits connect and works as a strong anti-air, this is made more effective with its leg intangibility. However, the move has problems connecting on opponents on a platform above him, and makes the move a lot less effective on opponents circle camping.
==Update History==
'''{{GameIcon|ssbu}} {{SSBU|8.0.0}}'''
*{{buff|The second hit has more knockback scaling (72/74/80 → 80/81/88).}}
'''{{GameIcon|ssbu}} {{SSBU|9.0.0}}'''
*{{buff|[[Up smash]]'s first hit has swapped priority for its 12% damage hitboxes, and they deal less knockback (30/8 base/20/10 [[set knockback|set]] → 5/0 base/10/0 set), allowing them to connect more reliably into the second hit, especially against opponents on platforms above Captain Falcon.}}


==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Early hit 1|24}}
{{HitboxTableTitle|Early hit 1|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
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}}
}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=2
|id=3
|damage={{ChargedSmashDmgSSBU|12.0}}
|damage={{ChargedSmashDmgSSBU|12.0}}
|sd=0
|sd=0
|angle=80
|angle=80
|bk=30
|af=3
|bk=5
|ks=90
|ks=90
|fkv=20
|fkv=10
|r=4.8
|r=4.8
|bn=top
|bn=top
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}}
}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=3
|id=2
|damage={{ChargedSmashDmgSSBU|12.0}}
|damage={{ChargedSmashDmgSSBU|12.0}}
|sd=0
|sd=0
|angle=80
|angle=80
|bk=8
|bk=0
|ks=90
|ks=90
|fkv=10
|fkv=0
|r=4.8
|r=4.8
|bn=top
|bn=top
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|slvl=L
|slvl=L
}}
}}
{{HitboxTableTitle|Late hit 1|24}}
{{HitboxTableRowNote|The ID 2 hitbox uses a [[position vector]] with offsets [5, 29] for 7.5 frames.|50}}
{{HitboxTableTitle|Late hit 1|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
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}}
}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=2
|id=3
|damage={{ChargedSmashDmgSSBU|12.0}}
|damage={{ChargedSmashDmgSSBU|12.0}}
|sd=0
|sd=0
|angle=80
|angle=80
|bk=30
|af=3
|bk=5
|ks=90
|ks=90
|fkv=20
|fkv=10
|r=4.8
|r=4.8
|bn=top
|bn=top
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}}
}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=3
|id=2
|damage={{ChargedSmashDmgSSBU|12.0}}
|damage={{ChargedSmashDmgSSBU|12.0}}
|sd=0
|sd=0
|angle=80
|angle=80
|bk=8
|bk=0
|ks=90
|ks=90
|fkv=10
|fkv=0
|r=4.8
|r=4.8
|bn=top
|bn=top
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|slvl=L
|slvl=L
}}
}}
{{HitboxTableTitle|Hit 2|24}}
{{HitboxTableRowNote|The ID 2 hitbox uses a position vector with offsets [5, 29] for 7.5 frames.|50}}
{{HitboxTableTitle|Hit 2|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
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|sd=0
|sd=0
|angle=83
|angle=83
|af=3
|bk=70
|bk=70
|ks=80
|ks=80
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|sd=0
|sd=0
|angle=85
|angle=85
|af=3
|bk=70
|bk=70
|ks=81
|ks=81
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|sd=0
|sd=0
|angle=70
|angle=70
|af=3
|bk=70
|bk=70
|ks=88
|ks=88
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|23
|23
|-
|-
!Right leg intangible
!Right lower leg intangible
|22-23
|22-23
|-
|-
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|28-29
|28-29
|-
|-
!Left leg intangible
!Left lower leg intangible
|28-29
|28-29
|-
|-
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{{FrameStripStart}}
{{FrameStripStart}}
|'''Hitboxes''' {{FrameStrip|t=Lag|c=8|e=LagChargeS}}{{FrameStrip|t=Lag|c=13|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=1|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=16}}{{FrameStrip|t=Interruptible|c=16}}
!Hitboxes {{FrameStrip|t=Lag|c=8|e=LagChargeS}}{{FrameStrip|t=Lag|c=13|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=1|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=16}}{{FrameStrip|t=Interruptible|c=16}}
|-
|-
|'''Right leg''' {{FrameStrip|t=Vulnerable|c=21}}{{FrameStrip|t=Intangible|c=2}}{{FrameStrip|t=Vulnerable|c=38}}
!Right lower leg {{FrameStrip|t=Vulnerable|c=21}}{{FrameStrip|t=Intangible|c=2}}{{FrameStrip|t=Vulnerable|c=38}}
|-
|-
|'''Left leg''' {{FrameStrip|t=Vulnerable|c=27}}{{FrameStrip|t=Intangible|c=2}}{{FrameStrip|t=Vulnerable|c=32}}
!Left lower leg {{FrameStrip|t=Vulnerable|c=27}}{{FrameStrip|t=Intangible|c=2}}{{FrameStrip|t=Vulnerable|c=32}}
{{FrameStripEnd}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|charge=y|hitbox=y|hitboxchange=y|vulnerable=y|intangible=y|interruptible=y}}
{{FrameIconLegend|lag=y|charge=y|hitbox=y|hitboxchange=y|vulnerable=y|intangible=y|interruptible=y}}
==Trivia==
*Oddly enough, the first hit's hitbox in front of Captain Falcon has no sound effect or attack type set, unlike the other hitboxes. This discrepancy was not present in previous games.


{{MvSubNavCaptainFalcon|g=SSBU}}
{{MvSubNavCaptainFalcon|g=SSBU}}
[[Category:Captain Falcon (SSBU)]]
[[Category:Captain Falcon (SSBU)]]
[[Category:Up smashes (SSBU)]]
[[Category:Up smashes (SSBU)]]