Captain Falcon (SSBU)/Down special: Difference between revisions

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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
[[File:CaptainFalconFalconKickGroundedSSBU.gif|thumb|500px|Hitbox visualization showing Captain Falcon's grounded Falcon Kick.]]
{{disambig2|the hitbox visualization in ''Super Smash Bros. Ultimate''|the move itself|Falcon Kick}}[[File:CaptainFalconFalconKickGroundedSSBU.gif|thumb|500px|Hitbox visualization showing Captain Falcon's grounded Falcon Kick.]]
[[File:CaptainFalconFalconKickAerialSSBU.gif|thumb|300px|Hitbox visualization showing Captain Falcon's aerial Falcon Kick.]]
[[File:CaptainFalconFalconKickAerialSSBU.gif|thumb|300px|Hitbox visualization showing Captain Falcon's aerial Falcon Kick.]]
[[File:CaptainFalconFalconKickLandingSSBU.gif|thumb|250px|Hitbox visualization showing Captain Falcon's landing Falcon Kick.]]
[[File:CaptainFalconFalconKickLandingSSBU.gif|thumb|250px|Hitbox visualization showing Captain Falcon's landing Falcon Kick.]]
==Overview==
==Overview==
Captain Falcon performs an fiery kick that launches him an considerable distance. The move works as a way for Captain Falcon to get in on the opponent or a situational KO option. The kick is much more powerful at the start of the attack. The grounded version also works as a read tool on rolls and the aerial version can get him out of juggling situations. However, both versions have fairly high ending lag and the aerial version in particular is very laggy when it hits the ground.
Captain Falcon performs a fiery kick that launches him a considerable distance. The move works as a way for Captain Falcon to get in on the opponent or a situational KO option. The kick is much more powerful at the start of the attack. The grounded version also works as a read tool on rolls and the aerial version can get him out of juggling situations. However, both versions have fairly high ending lag and the aerial version in particular is very laggy when it hits the ground.
 
==Update History==
'''{{GameIcon|ssbu}} {{SSBU|3.1.0}}'''
*{{buff|Falcon Kick's clean hit has a longer hitbox duration, with the total duration of the attack being the same (frames 15-17 (grounded), 16-18 → 16-20 (aerial)).}}
'''{{GameIcon|ssbu}} {{SSBU|8.0.0}}'''
*{{buff|It has less startup (frame 15 (grounded)/16 (aerial) → 13/14), with its total duration reduced as well (FAF 71 → 69 (grounded, landing), 68 → 66 (grounded, off-edge), 59 → 57 (aerial)).}}
*{{buff|The clean hit has more knockback scaling (84 → 88 (grounded), 52 → 57 (aerial)).}}


==Hitboxes==
==Hitboxes==
===Grounded===
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Grounded clean|42}}
{{HitboxTableTitle|Clean hit|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 14: Line 23:
|angle=52
|angle=52
|bk=60
|bk=60
|ks=84
|ks=88
|fkv=0
|fkv=0
|r=3.8
|r=3.8
Line 27: Line 36:
|slvl=L
|slvl=L
}}
}}
{{HitboxTableTitle|Grounded late|42}}
{{HitboxTableTitle|Mid hit|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 46: Line 55:
|slvl=L
|slvl=L
}}
}}
{{HitboxTableTitle|Grounded latest|42}}
{{HitboxTableTitle|Late hit|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=7.0%
|damage=7.0%
|angle=46
|angle=46
|bk=90
|bk=80
|ks=60
|ks=65
|fkv=0
|fkv=0
|r=3.2
|r=3.2
Line 65: Line 74:
|slvl=M
|slvl=M
}}
}}
{{HitboxTableTitle|Aerial clean|42}}
|}
 
===Aerial===
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Clean hit|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=15.0%
|damage=15.0%
|angle=361
|angle=361
|af=3
|bk=80
|bk=80
|ks=52
|ks=57
|fkv=0
|fkv=0
|r=5.76
|r=5.76
Line 84: Line 98:
|slvl=L
|slvl=L
}}
}}
{{HitboxTableTitle|Aerial late|42}}
{{HitboxTableTitle|Mid hit|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=12.0%
|damage=12.0%
|angle=361
|angle=361
|af=3
|bk=80
|bk=80
|ks=46
|ks=46
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|slvl=L
|slvl=L
}}
}}
{{HitboxTableTitle|Aerial latest|42}}
{{HitboxTableTitle|Late hit|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=9.0%
|damage=9.0%
|angle=361
|angle=361
|af=3
|bk=80
|bk=80
|ks=46
|ks=46
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|slvl=L
|slvl=L
}}
}}
{{HitboxTableTitle|Landing|42}}
{{HitboxTableTitle|Landing|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
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==Timing==
==Timing==
===Grounded===
===Grounded===
The move disables [[jostling]] during frames 13-33, and can crash into walls during frames 14-36.
{|class="wikitable"
{|class="wikitable"
!Clean hit
|13-16
|-
|-
!Clean hit
!Mid hit
|15-18
|17-23
|-
|-
!Late hit
!Late hit
|19-25
|24-33
|-
!Latest hit
|26-35
|-
|-
!Interruptible (ground)
!Interruptible (ground)
|71
|69
|-
|-
!Animation length (ground)
!Animation length (ground)
|85
|83
|-
|-
!Interruptible (off ledge)
!Interruptible (off ledge)
|68
|66
|-
|-
!Animation lenght (off ledge)
!Animation length (off ledge)
|68
|66
|}
|}
{{FrameStripStart}}
{{FrameStripStart}}
|'''Ground''' {{FrameStrip|t=Lag|c=14}}{{FrameStrip|t=Hitbox|c=4|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=7|s=HitboxChangeE|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=10|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=35}}{{FrameStrip|t=Interruptible|c=15}}
!Ground {{FrameStrip|t=Lag|c=12}}{{FrameStrip|t=Hitbox|c=4|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=7|s=HitboxChangeE|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=10|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=35}}{{FrameStrip|t=Interruptible|c=15}}
|-
|-
|'''Off ledge''' {{FrameStrip|t=Lag|c=14}}{{FrameStrip|t=Hitbox|c=4|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=7|s=HitboxChangeE|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=10|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=32}}{{FrameStrip|t=Interruptible|c=1}}{{FrameStrip|t=Blank|c=17}}
!Off ledge {{FrameStrip|t=Lag|c=12}}{{FrameStrip|t=Hitbox|c=4|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=7|s=HitboxChangeE|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=10|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=32}}{{FrameStrip|t=Interruptible|c=1}}{{FrameStrip|t=Blank|c=17}}
{{FrameStripEnd}}
{{FrameStripEnd}}


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{|class="wikitable"
{|class="wikitable"
!Clean hit
!Clean hit
|16-20
|14-18
|-
!Mid hit
|19-24
|-
|-
!Late hit
!Late hit
|21-26
|25-27
|-
!Latest hit
|27-29
|-
|-
!Interruptible
!Interruptible
|59
|57
|-
|-
!Animation length
!Animation length
|59
|57
|}
|}
{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=15}}{{FrameStrip|t=Hitbox|c=5|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=6|s=HitboxChangeE|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=3|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=29}}{{FrameStrip|t=Interruptible|c=1}}
{{FrameStrip|t=Lag|c=13}}{{FrameStrip|t=Hitbox|c=5|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=6|s=HitboxChangeE|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=3|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=29}}{{FrameStrip|t=Interruptible|c=1}}
{{FrameStripEnd}}
{{FrameStripEnd}}


===Landing lag===
===Landing===
{|class="wikitable"
{|class="wikitable"
!Hitboxes
!Hitboxes
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{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=33}}{{FrameStrip|t=Interruptible|c=1}}
{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=33}}{{FrameStrip|t=Interruptible|c=1}}
{{FrameStripEnd}}
===Wall crash===
{|class="wikitable"
!Animation length
|53
|}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=53}}
{{FrameStripEnd}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|interruptible=y}}
==Parameters==
This only applies to the grounded version.
{|class="wikitable"
!Speed multiplier on hit
|0.8
|-
!Maximum speed decreases on hit
|4
|-
!Friction on ending
|0.12
|}


{{MvSubNavCaptainFalcon|g=SSBU}}
{{MvSubNavCaptainFalcon|g=SSBU}}
[[Category:Captain Falcon (SSBU)]]
[[Category:Captain Falcon (SSBU)]]
[[Category:Down special moves (SSBU)]]
[[Category:Down special moves (SSBU)]]
[[Category:Special moves (SSBU)]]