Captain Falcon (SSBB): Difference between revisions

m (You messed it up, but I don't see why Falcon's ranking among unlockable characters and "sole representatives" is relevant.)
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|ranking = 34
|ranking = 34
}}
}}
'''Captain Falcon''' ({{ja|キャプテン・ファルコン|Kyaputen Farukon}}, ''Captain Falcon''), commonly known as '''Falcon''' or '''C. Falcon''', appears as an unlockable character in ''[[Super Smash Bros. Brawl]]''. He was confirmed on February 22, 2008 on the Smash. DOJO!!
'''Captain Falcon''' ({{ja|キャプテン・ファルコン|Kyaputen Farukon}}, ''Captain Falcon'') appears as an unlockable character in ''[[Super Smash Bros. Brawl]]''. He was confirmed on February 22, 2008 on the Smash DOJO!!


{{s|wikipedia|Ryō Horikawa}} reprises his role as Captain Falcon in ''Brawl'', albeit via recycled voice clips from ''[[Super Smash Bros. Melee]]'', along with new, previously unused voice clips.
{{s|wikipedia|Ryō Horikawa}} reprises his role as Captain Falcon in ''Brawl'', albeit via recycled voice clips from ''[[Super Smash Bros. Melee]]'', along with new, previously unused voice clips.


Captain Falcon is ranked 34th on the [[tier list]] in the bottom tier, a huge drop from his 6th position in the current ''Melee'' tier list and by far his worst placement in the series. Captain Falcon has his trademark speed-and-power playstyle, in addition to great mobility, great [[momentum cancelling]] and overall survivability, a versatile [[up aerial]], and one of the best [[jab]]s in the game. However, his combo and KOing power were [[nerf]]ed from ''[[Super Smash Bros. Melee]]'', with his finishers either being weakened (such as [[forward smash]]), or significantly more difficult to land (such as his [[Knee Smash]]). In addition to this, most of Falcon's attacks have awkward [[hitbox]] placements, making safe [[approach]]es and [[spacing]] quite difficult, especially when considering his lack of [[projectile]]s. The impact of the new ''Brawl'' physics severely harmed Captain Falcon: the universal ability to act out of [[hitstun]] hurts him more than any other character, since his attacks no longer keep opponents in longer periods of hitstun. A less effective [[dashdance]] and an inability to [[moonwalk]] gives him even fewer approaching options. He also has fairly poor [[out of shield]] options due to his short [[grab]]bing reach and possessing either slow and/or poor reaching attacks. In addition, he possesses a linear recovery and a vulnerability to [[chain grabbing|chain grabs]]. All of these factors result in him being unable to pressure opponents or escape opposing pressure. As a result, he has terrible [[matchup]]s and terrible overall [[tournament]] results.
Captain Falcon is ranked 34th on the [[tier list]] in the bottom tier, a massive drop from his 6th position in the current ''Melee'' tier list, making this by far his worst placement in the series. Captain Falcon has his trademark speed-and-power playstyle, in addition to great mobility, great [[momentum cancelling]] and overall survivability, a versatile [[up aerial]], and one of the best [[jab]]s in the game. However, his combo and KOing power were [[nerf]]ed from ''[[Super Smash Bros. Melee]]'', with his finishers either being weakened (such as [[forward smash]]), or significantly more difficult to land (such as his [[Knee Smash]]). In addition to this, most of Falcon's attacks have awkward [[hitbox]] placements, making safe [[approach]]es and [[spacing]] quite difficult, especially when considering his lack of [[projectile]]s. The impact of the new ''Brawl'' physics severely harmed Captain Falcon: the universal ability to act out of [[hitstun]] hurts him more than any other character, since his attacks no longer keep opponents in longer periods of hitstun. A less effective [[dashdance]] and an inability to [[moonwalk]] gives him even fewer approaching options. He also has fairly poor [[out of shield]] options due to his short [[grab]]bing reach and possessing either slow and/or poor reaching attacks. In addition, he possesses a linear recovery and a vulnerability to [[chain grab]]s. All of these factors result in him being unable to pressure opponents or escape opposing pressure. As a result, he has terrible [[matchup]]s and terrible overall [[tournament]] results.


==How to unlock==
==How to unlock==
Complete one of the following:
Complete one of the following:
*Play 70 [[VS. match]]es.  
*Play 70 [[VS. match]]es.
*Complete {{SSBB|Classic Mode}} on Normal difficulty or higher in under twelve minutes.  
*Complete {{SSBB|Classic Mode}} on Normal difficulty or higher in under twelve minutes.
*Have Captain Falcon join the player's party in the [[Subspace Emissary]] ([[Outside the Ancient Ruins]]).
*Have Captain Falcon join the player's party in the [[Subspace Emissary]] ([[Outside the Ancient Ruins]]).


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==Changes from ''[[Super Smash Bros. Melee]]''==
==Changes from ''[[Super Smash Bros. Melee]]''==
Captain Falcon has been heavily nerfed from ''Melee'' to ''Brawl''. The vast changes in the gameplay physics removes many of his options while also significantly inhibiting his mobility, mixup options, and ability to play offensively. Additionally, his overall frame data is worse and his KO power was considerably toned down, since many of his moves have reduced KO power, while his forward aerial was nerfed to be rendered situational, since its sweetspot has a shorter duration, a smaller hitbox and increased hitlag making it much harder to land. Even if he does land it, his opponents have ample time to [[DI]] and [[SDI]] the move. The changes to hitstun and falling speeds, as well as changes to his moves that increased their lag or altered their angle, also harm Captain Falcon's hitstun-heavy combos. On top of this, none of Captain Falcon's major issues from ''Melee'' have been addressed: despite generally better aerial mobility, his recovery has been shortened and weakened even further elsewhere as [[Falcon Dive]] is more reliant on momentum while [[Falcon Kick]] no longer restores his double jump.  
Possibly due to his high position in ''Melee'', Captain Falcon has been heavily nerfed from ''Melee'' to ''Brawl''. The vast changes in the gameplay physics removes many of his options while also significantly inhibiting his mobility, mixup options, and ability to play offensively. Additionally, his overall frame data is worse and his KO power was considerably toned down, since many of his moves have reduced KO power, while his forward aerial was nerfed to be rendered situational, since its sweetspot has a shorter duration, a smaller hitbox and increased hitlag making it much harder to land. Even if he does land it, his opponents have ample time to [[DI]] and [[SDI]] the move. The changes to hitstun and falling speeds, as well as changes to his moves that increased their lag or altered their angle, also harm Captain Falcon's hitstun-heavy combos. On top of this, none of Captain Falcon's major issues from ''Melee'' have been addressed: despite generally better aerial mobility, his recovery has been shortened and weakened even further elsewhere as [[Falcon Dive]] is more reliant on momentum while [[Falcon Kick]] no longer restores his double jump.


However, Captain Falcon has received a few buffs. His specials have seen some minor improvements, as [[Falcon Punch]] can now be reversed, which gives it some extra power. [[Raptor Boost]] is far more useful offstage, since he can now use other attacks like his aerials or his Falcon Dive. Falcon Dive can also grab opponents hanging onto the ledge. Despite how much ''Brawl''{{'}}s mechanics have harmed him, Falcon does benefit from the changes to aerial [[grab release]]s, which gives him some followups out of a grab.
However, Captain Falcon has received a few buffs. His specials have seen some minor improvements, as [[Falcon Punch]] can now be reversed, which gives it some extra power. [[Raptor Boost]] is far more useful offstage, since he can now use other attacks like his aerials or his Falcon Dive. Falcon Dive can also grab opponents hanging onto the ledge. Despite how much ''Brawl''{{'}}s mechanics have harmed him, Falcon does benefit from the changes to aerial [[grab release]]s, which gives him some followups out of a grab.
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===Aesthetics===
===Aesthetics===
*{{change|Captain Falcon has a new design primarily based on ''F-Zero GX'', although he has his scarf from ''F-Zero GP Legend'' (with the tip hanging out the front as opposed to completely tucked in), has hair coming out from the back of his helmet, has new kneeguards and a redesigned shoulder pad, and his belt buckle is now blue with his insignia and his initials adorned at the bottom. His helmet and chest buttons keep their ''Melee'' design.}}  
*{{change|Captain Falcon has a new design primarily based on ''F-Zero GX'', although he has his scarf from ''F-Zero GP Legend'' (with the tip hanging out the front as opposed to completely tucked in), has hair coming out from the back of his helmet, has new kneeguards and a redesigned shoulder pad, and his belt buckle is now blue with his insignia and his initials adorned at the bottom. His helmet and chest buttons keep their ''Melee'' design.}}
*{{change|He has a new "toppling" animation.}}
*{{change|He has a new "toppling" animation.}}
*{{change|His previous taunt has been moved to his down taunt. Additionally, it now uses the same voice clip as ''Smash 64''.}}
*{{change|His previous taunt has been moved to his down taunt. Additionally, it now uses the same voice clip as ''Smash 64''.}}
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*{{nerf|Captain Falcon's [[traction]] is significantly lower (0.08 → 0.05), especially when comparing with the returning veterans, now being one of the lowest (from being tied for 3rd best in ''Melee'' to 9th worst in ''Brawl''). Given the lack of [[wavedashing]] in the game, the few benefits it provides are far less significant, and is exacerbated by a character's out of shield game being more important than in ''Melee''. This also makes it harder for him to punish out of shield. }}
*{{nerf|Captain Falcon's [[traction]] is significantly lower (0.08 → 0.05), especially when comparing with the returning veterans, now being one of the lowest (from being tied for 3rd best in ''Melee'' to 9th worst in ''Brawl''). Given the lack of [[wavedashing]] in the game, the few benefits it provides are far less significant, and is exacerbated by a character's out of shield game being more important than in ''Melee''. This also makes it harder for him to punish out of shield. }}
*{{nerf|Captain Falcon's [[jump]]squat is longer (4 frames → 5).}}
*{{nerf|Captain Falcon's [[jump]]squat is longer (4 frames → 5).}}
*{{change|Captain Falcon is now able to swing the [[Home-Run Bat]] like other characters can. Because of this, he can now properly use a Home-Run Bat for the [[Home-Run Contest]].}}
*{{buff|Captain Falcon is now able to swing the [[Home-Run Bat]] like other characters can. Because of this, he can now properly use a Home-Run Bat for the [[Home-Run Contest]].}}
*{{buff|[[Spot dodge]] has less startup lag, a longer duration (frames 3-20 → 2-20) and less ending lag (FAF 33 → 26).}}
*{{buff|[[Spot dodge]] has less startup lag, a longer duration (frames 3-20 → 2-20) and less ending lag (FAF 33 → 26).}}
*{{buff|Captain Falcon's backwards [[glide toss]] covers more distance.}}
*{{buff|Captain Falcon's backwards [[glide toss]] covers more distance.}}
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===Ground attacks===
===Ground attacks===
*[[Neutral attack]]:
*[[Neutral attack]]:
**{{buff|The attack button can now be held for Captain Falcon to repeat the first hit of the attack until it finally connects.}}
**{{buff|Rapid jabs of his [[neutral attack]] combo are faster, making them safer to use. The [[Gentleman]] (third hit of neutral attack) is also easier to perform without performing Falcon's rapid jab and the universally decreased falling speeds combined with the removal of [[DI]] against moves which do not put opponents into [[tumble]] has improved the first two hit's [[jab cancel]] followup potential. The loop hits also deal more damage (1% → 2%/1%) and have reduced knockback scaling (70 → 50/20) making it connect more reliably.}}
**{{buff|Rapid jabs of his [[neutral attack]] combo are faster, making them safer to use. The [[Gentleman]] (third hit of neutral attack) is also easier to perform without performing Falcon's rapid jab and the universally decreased falling speeds combined with the removal of [[DI]] against moves which do not put opponents into [[tumble]] has improved the first two hit's [[jab cancel]] followup potential. The loop hits also deal more damage (1% → 2%/1%) and have reduced knockback scaling (70 → 50/20) making it connect more reliably.}}
**{{change|The damage on the first two hits of neutral attack was swapped.}}
**{{change|The damage on the first two hits of neutral attack was swapped.}}
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**{{buff|Down smash gained a new hitbox on his body for both kicks (not including the weak sourspot that deals 6% damage, which may or may not lead into the second kick), making it easier to connect on smaller characters. Its hitbox sizes are larger as well (4u/4u (front)/3.6u/3.6u (back) → 6u/5u/4u/3.5u, 5u/4.5u/4u).}}
**{{buff|Down smash gained a new hitbox on his body for both kicks (not including the weak sourspot that deals 6% damage, which may or may not lead into the second kick), making it easier to connect on smaller characters. Its hitbox sizes are larger as well (4u/4u (front)/3.6u/3.6u (back) → 6u/5u/4u/3.5u, 5u/4.5u/4u).}}


===Aerial attacks===  
===Aerial attacks===
*{{buff|Due to his lower fall speed, Captain Falcon can once again [[auto-cancel]] all of his aerials in a short hop as opposed to just his back and up aerials.}}  
*{{buff|Due to his lower fall speed, Captain Falcon can once again [[auto-cancel]] all of his aerials in a short hop as opposed to just his back and up aerials.}}
*{{buff|Weak [[Knee Smash]], [[back aerial]] and [[up aerial]] can now all lock opponents at lower percents.}}
*{{buff|Weak [[Knee Smash]], [[back aerial]] and [[up aerial]] can now all lock opponents at lower percents.}}
*{{buff|Weak Knee Smash and [[down aerial]] can now [[trip]] opponents.}}
*{{buff|Weak Knee Smash and [[down aerial]] can now [[trip]] opponents.}}
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**{{nerf|Neutral aerial deals less damage (6%/5% → 4% (hit 1), 7% → 6% (hit 2)). Both kicks have much shorter durations as well (6/10 frames → 2 frames each). It also has a smaller hitbox size.}}
**{{nerf|Neutral aerial deals less damage (6%/5% → 4% (hit 1), 7% → 6% (hit 2)). Both kicks have much shorter durations as well (6/10 frames → 2 frames each). It also has a smaller hitbox size.}}
*[[Forward aerial]]:
*[[Forward aerial]]:
**{{buff|Knee Smash deals 1% more damage on a clean hit (18% → 19%), making it stronger despite dealing slightly less knockback (24 (base)/100 (growth) → 30/93). Its new sourspot hitboxes enable it [[Wall of pain]] potential.}}
**{{buff|Knee Smash deals 1% more damage on a clean hit (18% → 19%), making it slightly stronger despite its knockback being altered (24 (base)/100 (growth) → 30/93). Its new sourspot hitboxes enable it [[Wall of pain]] potential.}}
**{{nerf|Knee Smash now requires a [[sweet spot]] (the hitbox on his knee) to land a clean hit. The clean hitbox duration additionally has been lowered (frames 14-16 → 14), now requiring it to land on the very first active frame. It also has a much smaller hitbox size (5.2u → 3u). The late hit deals 3% much like in the PAL version of ''Melee'' with severely reduced knockback, and the initial hitbox behind his knee deals 6% damage with similar properties to NTSC ''Melee'''s late hit. The clean hit additionally has significantly increased freeze frames upon connecting (1x → 1.2x, especially for Captain Falcon due to electric hitlag properties being slightly altered to where both the attacker and the victim suffer the same amount of hitlag as opposed to just the victim taking the extra hitlag), allowing the opponent to DI and SDI the hit to lessen its knockback, which was altered (as aforementioned above). Knee Smash also has more landing lag (19 frames → 22).}}
**{{nerf|Knee Smash now requires a [[sweet spot]] (the hitbox on his knee) to land a clean hit.}}
**{{nerf|The clean hitbox duration has been lowered (frames 14-16 → 14), now requiring it to land on the very first active frame.}}
**{{nerf|It also has a much smaller hitbox size (5.08u → 3u).}}
**{{nerf|The late hit deals 3% much like in the PAL version of ''Melee'' with severely reduced knockback, and the initial hitbox behind his knee deals 6% damage with similar properties to NTSC ''Melee'''s late hit.}}
**{{nerf|The clean hit has significantly increased freeze frames upon connecting (1x → 1.2x, especially for Captain Falcon due to electric hitlag properties being slightly altered to where both the attacker and the victim suffer the same amount of hitlag as opposed to just the victim taking the extra hitlag), allowing the opponent to DI and SDI the hit to lessen its knockback, which was altered (as aforementioned above).}}
**{{nerf|It has more landing lag (19 frames → 22).}}
*[[Back aerial]]:
*[[Back aerial]]:
**{{nerf|Back aerial's clean hit has a shorter duration (4 frames → 2) without proper compensation on the moves entire duration (frames 10-17 → 10-15). It also has increased ending lag (FAF 29 → FAF 36), no longer having the least amount of ending lag among his aerials.}}
**{{nerf|Back aerial's clean hit has a shorter duration (4 frames → 2) without proper compensation on the moves entire duration (frames 10-17 → 10-15). It also has increased ending lag (FAF 29 → FAF 36), no longer having the least amount of ending lag among his aerials.}}
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*[[Down aerial]]:
*[[Down aerial]]:
**{{change|Down aerial's higher hitbox sends opponents at a different angle (290° → 361°). This hinders its edgeguarding potential as the [[Nipple spike]] was removed but it can now get reliable onstage KOs.}}
**{{change|Down aerial's higher hitbox sends opponents at a different angle (290° → 361°). This hinders its edgeguarding potential as the [[Nipple spike]] was removed but it can now get reliable onstage KOs.}}
**{{nerf|Down aerial now has smaller hitboxes (6.8/6/5.6 → 4.5/6) and its sweetspot has much less base knockback (40 → 10) meaning that he has a harder time meteor smashing and utilizing the move in general. Its duration was shortened as well (frames 16-20 → 16-18), it auto-cancels 3 frames later (frame 36 → 39), and it has more ending lag (FAF 38 → 45).}}
**{{nerf|Down aerial now has smaller hitboxes (6.8/6/5.6 → 4.5/6) and its sweetspot has much less base knockback (40 → 10) meaning that he has a harder time meteor smashing and utilizing the move in general despite the changes to meteor canceling. Its duration was shortened as well (frames 16-20 → 16-18), it auto-cancels 3 frames later (frame 36 → 39), and it has more ending lag (FAF 38 → 45).}}


===Throws/other attacks===
===Throws/other attacks===
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**{{nerf|Pummel deals less damage (3% → 2%).}}
**{{nerf|Pummel deals less damage (3% → 2%).}}
*{{buff|The changes to aerial [[grab release]]s benefit Captain Falcon more than most other veterans as his speed gives him multiple followups against various characters. He can force smaller characters into an air release and he can air release most of the cast if he grabs them while they are in mid-air which he can set up with the first hit of his neutral aerial.}}
*{{buff|The changes to aerial [[grab release]]s benefit Captain Falcon more than most other veterans as his speed gives him multiple followups against various characters. He can force smaller characters into an air release and he can air release most of the cast if he grabs them while they are in mid-air which he can set up with the first hit of his neutral aerial.}}
*{{nerf|Due to universally decreased fall speeds and the introduction of [[hitstun canceling]], up and down throws can no longer combo or [[chaingrab]] opponents. Down throw can also no longer be used for [[tech chasing]] severely harming its utility.}}  
*{{nerf|Due to universally decreased fall speeds and the introduction of [[hitstun canceling]], up and down throws can no longer combo or [[chaingrab]] opponents. Down throw can also no longer be used for [[tech chasing]] severely harming its utility.}}


===Special moves===
===Special moves===
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**{{nerf|Falcon Dive relies more on his horizontal momentum to gain any horizontal distance and controls erratically just when Captain Falcon is about to fall, requiring more precise control from the player to properly space his recovery.}}
**{{nerf|Falcon Dive relies more on his horizontal momentum to gain any horizontal distance and controls erratically just when Captain Falcon is about to fall, requiring more precise control from the player to properly space his recovery.}}
*[[Falcon Kick]]:
*[[Falcon Kick]]:
**{{buff|Grounded Falcon Kick no longer has a chance of blasting Captain Falcon off diagonally downwards when he travels towards an edge near the end of the move.}}  
**{{buff|Grounded Falcon Kick no longer has a chance of blasting Captain Falcon off diagonally downwards when he travels towards an edge near the end of the move.}}
**{{nerf|The aerial version no longer restores Captain Falcon's [[midair jump]]. The grounded version also deals less damage (15% (clean), 12% (mid), 9% (late) → 13%/11%/7%). While the late hit had its knockback compensated (50 (base), 50 (scaling) → 50/60), the clean hit did not and the mid hit deals less knockback (50 (base), 60 (scaling) → 62/40).}}
**{{nerf|The aerial version no longer restores Captain Falcon's [[midair jump]]. The grounded version also deals less damage (15% (clean), 12% (mid), 9% (late) → 13%/11%/7%). While the late hit had its knockback compensated (50 (base), 50 (scaling) → 50/60), the clean hit did not and the mid hit deals less knockback (50 (base), 60 (scaling) → 62/40).}}
*[[Blue Falcon]]:
*[[Blue Falcon]]:
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|neutralcount=3
|neutralcount=3
|neutralinf=y
|neutralinf=y
|neutralname= 
|neutralname=Jab ({{ja|ジャブ|Jabu}}) / Straight ({{ja|ストレート|Sutorēto}}) / Kneebutt ({{ja|ニーバット|Nībatto}}) / Mach Punch ({{ja|マッハパンチ|Mahha Panchi}})
|neutral1dmg=3%
|neutral1dmg=3%
|neutral2dmg=2%
|neutral2dmg=2%
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|neutraldesc=Punches twice then [[Gentleman|knees the opponent]], which is followed by a series of punches. It is effective at racking damage.
|neutraldesc=Punches twice then [[Gentleman|knees the opponent]], which is followed by a series of punches. It is effective at racking damage.
|ftiltangles=3
|ftiltangles=3
|ftiltname= 
|ftiltname=Round Kick ({{ja|ラウンドキック|Raundo Kikku}})
|ftiltupdmg=11% (foot), 10% (leg)
|ftiltupdmg=11% (foot), 10% (leg)
|ftiltsidedmg=10% (foot), 9% (leg)
|ftiltsidedmg=10% (foot), 9% (leg)
|ftiltdowndmg=10% (foot), 9% (leg)
|ftiltdowndmg=10% (foot), 9% (leg)
|ftiltdesc= A roundhouse kick. Can be angled.
|ftiltdesc= A roundhouse kick. Can be angled.
|utiltname= 
|utiltname=Wheel Kick ({{ja|ホイールキック|Hoīru Kikku}})
|utiltdmg=13%
|utiltdmg=13%
|utiltdesc=An axe-handle kick with good horizontal knockback. This move's hitbox stretches from above Falcon, giving it some anti-air properties, to dropping in front of him.
|utiltdesc=An axe-handle kick with good horizontal knockback. This move's hitbox stretches from above Falcon, giving it some anti-air properties, to dropping in front of him.
|dtiltname= 
|dtiltname=Sprawl Kick ({{ja|スプロールキック|Supurōru Kikku}})
|dtiltdmg=10%
|dtiltdmg=10%
|dtiltdesc=Does a sweep kick with vertical knockback. It is a fast [[semi-spike]].
|dtiltdesc=Does a sweep kick with vertical knockback. It is a fast [[semi-spike]].
|dashname= 
|dashname=Turbo Shoulder ({{ja|ターボショルダー|Tābo Shorudā}})
|dashdmg=8% (clean), 6% (late)
|dashdmg=8% (clean), 6% (late)
|dashdesc=Captain Falcon rams a shoulder into the opponent.
|dashdesc=Captain Falcon rams a shoulder into the opponent.
|fsmashname= 
|fsmashname=Overheat Elbow ({{ja|オーバーヒートエルボー|Ōbāhīto Erubō}})
|fsmashangles=3
|fsmashangles=3
|fsmashupdmg={{ChargedSmashDmgSSBB|20}}
|fsmashupdmg={{ChargedSmashDmgSSBB|20}}
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|fsmashdowndmg={{ChargedSmashDmgSSBB|18}}
|fsmashdowndmg={{ChargedSmashDmgSSBB|18}}
|fsmashdesc=Captain Falcon leans back and jabs an elbow forward, making a fire effect on contact.
|fsmashdesc=Captain Falcon leans back and jabs an elbow forward, making a fire effect on contact.
|usmashname= 
|usmashname=Dual Edge ({{ja|デュアルエッジ|Duaru Ejji}})
|usmashdmg={{ChargedSmashDmgSSBB|11}}/{{ChargedSmashDmgSSBB|8}} (hit 1), {{ChargedSmashDmgSSBB|13}}/{{ChargedSmashDmgSSBB|12}} (hit 2)
|usmashdmg={{ChargedSmashDmgSSBB|11}}/{{ChargedSmashDmgSSBB|8}} (hit 1), {{ChargedSmashDmgSSBB|13}}/{{ChargedSmashDmgSSBB|12}} (hit 2)
|usmashdesc=Captain Falcon performs a spinning double-kick. Has good vertical range but poor horizontal reach.
|usmashdesc=Captain Falcon performs a spinning double-kick. Has good vertical range but poor horizontal reach.
|dsmashname= 
|dsmashname=Front & Back Kick ({{ja|フロント&バックキック|Furonto ando Bakku Kikku}})
|dsmashdmg={{ChargedSmashDmgSSBB|18}}/{{ChargedSmashDmgSSBB|6}} (hit 1), {{ChargedSmashDmgSSBB|16}} (hit 2)
|dsmashdmg={{ChargedSmashDmgSSBB|18}}/{{ChargedSmashDmgSSBB|6}} (hit 1), {{ChargedSmashDmgSSBB|16}} (hit 2)
|dsmashdesc=Captain Falcon kicks forward and then backward. Has great reach and very high horizontal knockback.
|dsmashdesc=Captain Falcon kicks forward and then backward. Has great reach and very high horizontal knockback.
|nairname= 
|nairname=Rotary Kick ({{ja|ロータリーキック|Rōtarī Kikku}})
|nairdmg=4% (hit 1), 6% (hit 2)
|nairdmg=4% (hit 1), 6% (hit 2)
|nairdesc=Captain Falcon kicks forward twice. The first kick has set knockback which easily connects into the second kick.
|nairdesc=Captain Falcon kicks forward twice. The first kick has set knockback which easily connects into the second kick.
|fairname=[[Knee Smash]]
|fairname=[[Knee Smash]] ({{ja|ストライキングニー|Sutoraikingu Nī}}, ''Striking Knee'')
|fairdmg=19% (clean sweetspot), 6% (clean sourspot), 3% (late)
|fairdmg=19% (clean sweetspot), 6% (clean sourspot), 3% (late)
|fairdesc=Captain Falcon jabs a knee forward. Deals high knockback when sweetspotted.
|fairdesc=Captain Falcon jabs a knee forward. Deals high knockback when sweetspotted.
|bairname= 
|bairname=Back Knuckle ({{ja|バックナックル|Bakku Nakkuru}})
|bairdmg=14% (clean), 8% (late)
|bairdmg=14% (clean), 8% (late)
|bairdesc=Captain Falcon does a quick backhand.
|bairdesc=Captain Falcon does a quick backhand.
|uairname= 
|uairname=Overhead Kick ({{ja|オーバーヘッドキック|Ōbāheddo Kikku}})
|uairdmg=13%/12% (clean), 12%/10% (late)
|uairdmg=13%/12% (clean), 12%/10% (late)
|uairdesc=Captain Falcon does a flip kick with fast start-up and good all-around range. One of his best moves and can easily juggle into another aerial.
|uairdesc=Captain Falcon does a flip kick with fast start-up and good all-around range. One of his best moves and can easily juggle into another aerial.
|dairname= 
|dairname=Stampede Bomb ({{ja|スタンピードボム|Sutanpīdo Bomu}})
|dairdmg=14%
|dairdmg=14%
|dairdesc=Stomps downward. Deals horizontal knockback when sourspotted and meteor smashes when sweetspotted.
|dairdesc=Stomps downward. Deals horizontal knockback when sourspotted and meteor smashes when sweetspotted.
|grabname= 
|grabname=Grab ({{ja|つかみ|Tsukami}})
|grabdesc=Reaches out with his right hand. Despite his tall stature, Captain Falcon's grab range is extremely short (the second-shortest behind that of {{SSBB|Ganondorf}}), and his pivot grab has absurdly slow startup for a non-tether pivot grab (the slowest to be precise).
|grabdesc=Reaches out with his right hand. Despite his tall stature, Captain Falcon's grab range is extremely short (the second-shortest behind that of {{SSBB|Ganondorf}}), and his pivot grab has absurdly slow startup for a non-tether pivot grab (the slowest to be precise).
|pummelname= 
|pummelname=Grab Kneebutt ({{ja|つかみニーバット|Tsukami Nībatto}})
|pummeldmg=2%
|pummeldmg=2%
|pummeldesc=Knees the opponent. A fairly fast pummel.
|pummeldesc=Knees the opponent. A fairly fast pummel.
|fthrowname= 
|fthrowname=Short Body Blow ({{ja|ショートボディブロー|Shōto Bodi Burō}})
|fthrowdmg=5% (hit), 4% (throw) (9% total)
|fthrowdmg=5% (hit), 4% (throw) (9% total)
|fthrowdesc=Captain Falcon punches his enemy forward.
|fthrowdesc=Captain Falcon punches his enemy forward.
|bthrowname= 
|bthrowname=Striking Throw ({{ja|ストライキングスルー|Sutoraikingu Surū}})
|bthrowdmg=5% (hit), 4% (throw) (9% total)
|bthrowdmg=5% (hit), 4% (throw) (9% total)
|bthrowdesc=Captain Falcon puts the enemy behind him and kicks.
|bthrowdesc=Captain Falcon puts the enemy behind him and kicks.
|uthrowname= 
|uthrowname=Rising Flat ({{ja|ライジングフラット|Raijingu Furatto}})
|uthrowdmg=4% (hit), 3% (throw) (7% total)
|uthrowdmg=4% (hit), 3% (throw) (7% total)
|uthrowdesc=Captain Falcon holds the enemy up and punches them upwards.
|uthrowdesc=Captain Falcon holds the enemy up and punches them upwards.
|dthrowname= 
|dthrowname=Head Crush ({{ja|ヘッドクラッシュ|Heddo Kurasshu}})
|dthrowdmg=7%
|dthrowdmg=7%
|dthrowdesc=Captain Falcon flips the opponent and slams them on the ground.
|dthrowdesc=Captain Falcon flips the opponent and slams them on the ground.
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|usname=Falcon Dive
|usname=Falcon Dive
|usdmg=5% (grab), 12% (release)
|usdmg=5% (grab), 12% (release)
|usdesc=Captain Falcon grabs his opponent and releases them with an explosion. Goes into helpless if he misses but if the move connect, he's free to use the same move again.  
|usdesc=Captain Falcon grabs his opponent and releases them with an explosion. Goes into helpless if he misses but if the move connect, he's free to use the same move again.
|dsname=Falcon Kick
|dsname=Falcon Kick
|dsdmg=13%/11%/7% (ground), 15%/13%/11% (air), 9% (landing)
|dsdmg=13%/11%/7% (ground), 15%/13%/11% (air), 9% (landing)
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|fsdesc=Captain Falcon calls in his F-Zero racer, the Blue Falcon. The opponent is hit by the vehicle as it zooms past, sending them to an unknown F-Zero track. Captain Falcon proceeds to run them down in the Blue Falcon, resulting in high knockback.
|fsdesc=Captain Falcon calls in his F-Zero racer, the Blue Falcon. The opponent is hit by the vehicle as it zooms past, sending them to an unknown F-Zero track. Captain Falcon proceeds to run them down in the Blue Falcon, resulting in high knockback.
}}
}}
===Stats===
{{technical data|Needs short hop and double jump heights}}
{{Attributes
|cast      = 39
|weight    = 104
|rweight    = 12-13
|dash      = 2.05
|rdash      = 2
|run        = 2.18
|rrun      = 2
|walk      = 0.85
|rwalk      = 31-32
|trac      = 0.05
|rtrac      = 30
|airfric    = 0.0075
|rairfric  = 27-31
|air        = 1.18
|rair      = 5
|baseaccel  = 0.01
|rbaseaccel = 7-36
|addaccel  = 0.05
|raddaccel  = 26-30
|gravity    = 0.1027
|rgravity  = 6-8
|fall      = 1.837
|rfall      = 2
|ff        = 2.5718
|rff        = 3
|jumpsquat  = 5
|rjumpsquat = 11-26
|jumpheight = 37.31948794
|rjumpheight= 8
|shorthop  = ?
|rshorthop  = ?
|djump      = ?
|rdjump    = ?
}}
===[[Announcer]] call===
{{audio|Needs announcer calls from other languages.}}
<gallery>
Captain Falcon English Announcer SSBB.wav|English/Japanese
</gallery>
===[[Wii Remote selection sound]]===
{{SelectSound|char=Captain Falcon|desc=Captain Falcon says "yeeeeAAAAAAAAHHHHHH!!!", similar to a victory pose from previous games.}}


===[[On-screen appearance]]===
===[[On-screen appearance]]===
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|pitch-us=High female, then deep male
|pitch-us=High female, then deep male
|pitch-jp=High female, then deep male}}
|pitch-jp=High female, then deep male}}
===[[Wii Remote selection sound]]===
{{SelectSound|char=Captain Falcon|desc=Captain Falcon says "yeeeeAAAAAAAAHHHHHH!!!", similar to a victory pose from previous games.}}


===[[Victory pose]]s===
===[[Victory pose]]s===
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==In [[competitive play]]==
==In [[competitive play]]==
===Matchups===
{{SSBBMatchupTable|captainfalcon=yes}}
Captain Falcon has abysmal matchups in Brawl. The only character he soft counters is {{SSBB|Ganondorf}}, and goes even with six characters. However, he gets hard countered by six characters, countered by 16 matchups, and soft countered by seven. While he can take advantage of {{SSBB|Ness}} and {{SSBB|Wario}}’s grab release into a forward air, most other characters can easily gimp his recovery (such as {{SSBB|Meta Knight}} or {{SSBB|Sheik}}), camp him ({{SSBB|Snake}}, {{SSBB|Olimar}}, and {{SSBB|Falco}}), or chaingrab him to death ({{SSBB|Ice Climbers}}, {{SSBB|Pikachu}} and {{SSBB|King Dedede}}). In conclusion, almost every character in the game beyond low tier can negate his trademark speed-and-power playstyle.
===Most historically significant players===
===Most historically significant players===
:''See also: [[:Category:Captain Falcon professionals (SSBB)]]''
:''See also: [[:Category:Captain Falcon players (SSBB)]]''
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->


*{{Sm|Ally|Canada}} - While Ally never used Captain Falcon in serious tournament matches against legitimately threatening opponents, it became perhaps the most famous "low tier main" of a top player in ''Brawl'', with Ally being able to beat high level players with Falcon and dominate low tier tournaments. As such, Ally was considered to have the best Falcon for a long time, and only Stroumbert would contend with him for this title near the end of Brawl.
*{{Sm|Ally|Canada}} - While Ally never used Captain Falcon in serious tournament matches against legitimately threatening opponents, it became perhaps the most famous "low tier main" of a top player in ''Brawl'', with Ally being able to beat high level players with Falcon and dominate low tier tournaments. As such, Ally was considered to have the best Falcon for a long time, and only Stroumbert would contend with him for this title near the end of ''Brawl''.
*{{Sm|Daiki|Japan}} - Like Ally, Daiki had an extraordinarily competent Captain Falcon that he never used as a main nor serious secondary, but in ''Brawl''{{'}}s late competitive life, Daiki would use primarily Falcon at some [[Kantō]] regionals. In particular, his 7th at {{trn|Piosuma 7}} using solo Falcon and 7th at {{trn|Umebura 1}} using primarily Falcon are the best known results anyone have achieved with Falcon in ''Brawl'', giving him a strong argument for having the best Falcon in the world.
*{{Sm|Lordy|USA}} - One of the very few genuine competitive Captain Falcon mains, and the only one to have achieved any real notability beyond his region. Was considered the third best Falcon player under Ally and Stroumbert.
*{{Sm|Lordy|USA}} - One of the very few genuine competitive Captain Falcon mains, and the only one to have achieved any real notability beyond his region. Was considered the third best Falcon player under Ally and Stroumbert.
*{{Sm|Stroumbert|Canada}} - Like Ally, he didn't actually main Captain Falcon, but he became known for having an especially competent Captain Falcon, and would end up competing with Ally for the title of best Falcon in Brawl by the end of its competitive life.
*{{Sm|Stroumbert|Canada}} - Like Ally, he didn't actually main Captain Falcon, but he became known for having an especially competent Captain Falcon, and would end up competing with Ally for the title of best Falcon in ''Brawl'' by the end of its competitive life.


===Tier placement and history===
===Tier placement and history===
Captain Falcon was initially seen as the worst character in ''Brawl''; right away players noticed the severe nerfs to Falcon's key traits (such as his Knee, his goto finisher in ''Melee'', becoming extremely difficult to land), and that Falcon got adversely affected to a severe degree by the physics changes. It was additionally widely believed at the time that Falcon had "terrible [[priority]]" and would thus be unable to win any exchanges with opposing characters. As such, despite Falcon's still very fast movement speed and powerful attacks, players at the time did not believe Falcon could do anything to any competent degree in competitive matches. A year after ''Brawl'''s release, it was realised Ganondorf and {{SSBB|Link}} were even worse characters than Falcon; as such, on the third tier list, Falcon rose up from last place and has never ranked there since. Players also began recognising some of the significant caveats Falcon had, such as his access to one of the best jabs, his still rather strong effectiveness at punishing, his still great mobility, and his incredible endurance potential while having a capable recovery that does not compromise it. Additionally, with Ally's tremendous success with Falcon in low tier tournaments, it was seen that Falcon had some clear advantages over his low tier brethren. With this, Falcon shot up to 32nd on the fourth tier list, and then consistently hovered around the 33rd-34th spot. However, he was still crippled by his remaining flaws; although Falcon's attacks enjoy the same amount of priority as any other characters', he still suffered from a lack of disjointed range that could not compete with other longer-ranged characters.
Captain Falcon was initially seen as the worst character in ''Brawl''; right away, players noticed the severe nerfs to Falcon's key traits (such as his Knee Smash, his go-to finisher in ''Melee'', becoming extremely difficult to land), and that he got adversely affected to a severe degree by the universal mechanical changes; most prominently the introduction of [[hitstun canceling]], which hurt Falcon worse than any other character due to not only being one of the most combo-reliant characters, but also his combo game was diminished more severely by it due to him relying on higher knockback moves to combo. It was additionally widely believed at the time that Falcon had "terrible [[priority]]" and would thus be unable to win any exchanges with opposing characters. As such, despite Falcon's still very fast movement speed and powerful attacks, players at the time did not believe he could do anything to any competent degree in competitive matches. A year after ''Brawl'''s release, it was realized that Ganondorf and {{SSBB|Link}} were even worse characters than Falcon; as such, on the third tier list, Falcon rose up from last place and has never ranked there since. Players also began recognising some of the significant caveats Falcon had, such as his access to one of the best jabs, his still rather strong effectiveness at punishing, his still great mobility, and his incredible endurance potential while having a capable recovery that does not compromise it. Additionally, with Ally's tremendous success with Falcon in low tier tournaments, it was seen that Falcon had some clear advantages over his low tier brethren. With this, Falcon shot up to 32nd on the fourth tier list, and then consistently hovered around the 33rd-34th spot. However, he was still crippled by his remaining flaws; although his attacks enjoy the same amount of priority as those of any other character, he still suffered from a lack of disjointed range that could not compete with other longer-ranged characters.


While Captain Falcon was no longer seen as a candidate for worst character in the game, the stigma from his previous last placings still held on, and thus he was commonly seen as a joke character on the level of Ganondorf. With this, Falcon had barely any serious players; nearly everyone who could play Falcon at a competent competitive level only used Falcon as a "low tier main" or "fun character", including his best players Ally and Stroumbert, leaving true competitive Captain Falcon mains very rare even at the local level. As such, Falcon's tournament representation was barren even by low tier standards, and only {{SSBB|Jigglypuff}} saw even worse representation in ''Brawl'' tournaments, leaving Falcon's capability to perform beyond low tier play rarely seen in practice.
While Captain Falcon was no longer seen as a candidate for worst character in the game, the stigma from his previous last placings still held on, and thus he was commonly seen as a joke character on the level of Ganondorf. With this, Falcon had barely any serious players; nearly everyone who could play Falcon at a competent competitive level only used him as a "low tier main" or "fun character", including his best players Ally and Stroumbert, leaving true competitive Captain Falcon mains very rare even at the local level. As such, Falcon's tournament representation was barren even by low tier standards, and only {{SSBB|Jigglypuff}} saw even worse representation in ''Brawl'' tournaments, leaving Falcon's capability to perform beyond low tier play rarely seen in practice.


==Role in [[The Subspace Emissary]]==
==Role in [[The Subspace Emissary]]==
[[File:Subspace captainfalcon.PNG|thumb|250px|right|Captain Falcon in the ''[[SSE]]'']]
[[File:Subspace captainfalcon.PNG|thumb|250px|Captain Falcon in the ''[[SSE]]''.]]
In Subspace Emissary, Captain Falcon will team up with [[Olimar (SSBB)|Captain Olimar and his Pikmin]]. When Olimar sends his Pikmin to attack a giant [[R.O.B.]], it wakes up the robot, causing it to shake off the Pikmin. Luckily, Captain Falcon drives his F-Zero machine straight towards them, jumps out in mid-motion, and Falcon Punches the ROB, thus destroying it, but upon landing, Olimar's remaining Pikmin (except for the red Pikmin beside Olimar) were killed when he slid into them. Once the two get out of the forest, they find a [[Primid]] transport platform, otherwise known as the Smash Skiff, that is holding the trophied {{SSBB|Donkey Kong}} hostage. The two watch as {{SSBB|Diddy Kong}} falls from {{SSBB|Falco}}'s [[Arwing]], and fires peanuts at the ship. After Diddy Kong revives DK, Captain Falcon grabs Olimar, and jumps off the ledge and onto the ship. Then the four must fight off a horde of Primids. Afterwards, the ship will take them into the secret Subspace HQ, where they will meet up with {{SSBB|Samus}}, {{SSBB|Pikachu}}, and, eventually, a friendly {{SSBB|R.O.B.}}
In The Subspace Emissary, Captain Falcon teams up with [[Olimar (SSBB)|Captain Olimar and his Pikmin]]. When Olimar sends his Pikmin to attack a giant [[R.O.B.]], it wakes up the robot, causing it to shake off the Pikmin. Luckily, Captain Falcon drives his F-Zero machine straight towards them, jumps out in mid-motion, and Falcon Punches the ROB, thus destroying it, but upon landing, Olimar's remaining Pikmin (except for the red Pikmin beside Olimar) were killed when he slid into them. Once the two get out of the forest, they find a [[Primid]] transport platform, otherwise known as the Smash Skiff, that is holding the trophied {{SSBB|Donkey Kong}} hostage. The two watch as {{SSBB|Diddy Kong}} falls from {{SSBB|Falco}}'s [[Arwing]], and fires peanuts at the ship. After Diddy Kong revives DK, Captain Falcon grabs Olimar, and jumps off the ledge and onto the ship. Then the four must fight off a horde of Primids. Afterwards, the ship will take them into the secret Subspace HQ, where they will meet up with {{SSBB|Samus}}, {{SSBB|Pikachu}}, and, eventually, a friendly {{SSBB|R.O.B.}}.


After fighting off a large army comprising of various Subspace troops with the others, the heroes are unable to stop the ROBs which arm the last remaining Subspace bombs. Captain Falcon seemed to be analyzing the power of the Subspace Bombs, because afterwards, he motions to everyone to leave quickly. Captain Falcon presses a few buttons on his wrist, summoning his ship, the [[Falcon Flyer]]. Everyone piles into the ship and prepares to escape the doomed base when they are attacked from behind by [[Meta Ridley]]. After defeating the monster, they escape the floating island where a massive number of Subspace Bombs destroy the island. Captain Falcon joins the other heroes and uses his ship to help in the assault on the Subspace Gunship. He also helps in [[The Great Maze]].  
After fighting off a large army comprising of various Subspace troops with the others, the heroes are unable to stop the ROBs which arm the last remaining Subspace bombs. Captain Falcon seemed to be analyzing the power of the Subspace Bombs, because afterwards, he motions to everyone to leave quickly. Captain Falcon presses a few buttons on his wrist, summoning his ship, the [[Falcon Flyer]]. Everyone piles into the ship and prepares to escape the doomed base when they are attacked from behind by [[Meta Ridley]]. After defeating the monster, they escape the floating island where a massive number of Subspace Bombs destroy the island. Captain Falcon joins the other heroes and uses his ship to help in the assault on the Subspace Gunship. He also helps in [[The Great Maze]].


Towards the end, Captain Falcon and everyone else confront [[Tabuu]]. In a single, devastating act, Tabuu turns everyone into trophies. All are brought back to life due to the [[Dedede Badge]]s and the efforts of {{SSBB|Kirby}}, {{SSBB|Luigi}}, {{SSBB|Ness}}, and {{SSBB|Dedede}}. With the aid of {{SSBB|Sonic}}, Tabuu becomes vulnerable, and a final battle between the characters and Tabuu begins. The player may pick Captain Falcon to fight Tabuu, if the player has collected the Captain Falcon trophy in Subspace.
Towards the end, Captain Falcon and everyone else confront [[Tabuu]]. In a single, devastating act, Tabuu turns everyone into trophies. All are brought back to life due to the [[Dedede Badge]]s and the efforts of {{SSBB|Kirby}}, {{SSBB|Luigi}}, {{SSBB|Ness}}, and {{SSBB|King Dedede}}. With the aid of {{SSBB|Sonic}}, Tabuu becomes vulnerable, and a final battle between the characters and Tabuu begins. The player may pick Captain Falcon to fight Tabuu, if the player has collected the Captain Falcon trophy in Subspace.


===Playable appearances===
===Playable appearances===
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*Black Shadow (F-Zero GX):[Flame] Attack +25
*Black Shadow (F-Zero GX):[Flame] Attack +25


==In [[Event Matches]]==
==In Solo Modes==
==={{SSBB|Classic Mode}}===
In Classic Mode, Captain Falcon can appear as an opponent or ally in Stage 7 if he has been unlocked along with {{SSBB|Fox}}, {{SSBB|Falco}}, and {{SSBB|Wolf}} on [[Lylat Cruise]] or [[Port Town Aero Dive]]. Captain Falcon can also appear as an opponent in Stage 11, but only if he hasn't appeared in Stage 7.
 
===[[All-Star Mode]]===
In All-Star Mode, Captain Falcon is fought in Stage 13 on [[Port Town Aero Dive]].
 
===[[Event Match]]es===
===Solo Events===
===Solo Events===
*'''[[Event 23: Molten Norfair]]''': {{SSBB|Samus}} must retreat into the safety capsule when it appears. Captain Falcon and {{SSBB|Fox}} are featured in this event, who will try and prevent the player from entering the capsule.
*'''[[Event 23: Molten Norfair]]''': {{SSBB|Samus}} must retreat into the safety capsule when it appears. Captain Falcon and {{SSBB|Fox}} are featured in this event, who will try and prevent the player from entering the capsule.
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*'''[[Co-Op Event 21: The True All-Star Battle]]''': Both players select a character and take on the entire roster on {{SSBB|Battlefield}}.
*'''[[Co-Op Event 21: The True All-Star Battle]]''': Both players select a character and take on the entire roster on {{SSBB|Battlefield}}.


==Trophies==
===[[Congratulations_screen#Super_Smash_Bros._Brawl|Ending Images]]===
Captain Falcon's main and [[Final Smash]] trophies can be obtained by clearing {{SSBB|Classic Mode}} and [[All-Star]] mode respectively with Captain Falcon.
 
:'''Captain Falcon'''
::''A skilled F-Zero pilot and resourceful bounty hunter. All that's known of his past is that he hails from Port Town. He's won fame and fortune outracing his opponents in his beloved Blue Falcon. His incredible athleticism and never-say-die attitude makes him the pilot to turn to in times of trouble.''
 
{{Trophy games|console1=SNES|game1=[[F-Zero]]|console2=GC|game2=[[F-Zero GX]]}}
 
:'''Blue Falcon'''
::''Captain Falcon's Final Smash. His beloved ship, the Blue Falcon, roars onto the screen once he touches a foe in front of him. The enemy gets sent to a racetrack, at which point the Blue Falcon screams down at a ridiculous speed and launches the unlucky victim. What track is it? Where did the machine come from? This is one technique that's an utter mystery.''
 
{{Trophy games|console1=Wii|game1=Super Smash Bros. Brawl}}
 
<center>
<center>
<gallery>
<gallery>
Captain Falcon - Brawl Trophy.png|Classic Mode trophy
Captain Falcon Congratulations Screen Classic Mode Brawl.png|Classic Mode
Blue Falcon - Brawl Trophy.png|[[Blue Falcon]] trophy
Captain Falcon Congratulations Screen All-Star Brawl.png|All-Star Mode
</gallery>
</gallery>
</center>
</center>
==[[Trophies]]==
Captain Falcon's main and [[Final Smash]] trophies can be obtained by clearing {{SSBB|Classic Mode}} and [[All-Star]] mode respectively with Captain Falcon.
{{Trophy/Fighter
|name=Captain Falcon
|image=Captain Falcon - Brawl Trophy.png
|mode=Classic
|desc=A skilled F-Zero pilot and resourceful bounty hunter. All that's known of his past is that he hails from Port Town. He's won fame and fortune outracing his opponents in his beloved Blue Falcon. His incredible athleticism and never-say-die attitude makes him the pilot to turn to in times of trouble.
|gamelist={{Trophy games|console1=SNES|game1=[[F-Zero]]|console2=GCN|game2=F-Zero GX}}
|game=Brawl
}}
{{clrl}}
{{Trophy/Fighter
|name=Blue Falcon
|image=Blue Falcon - Brawl Trophy.png
|desc=Captain Falcon's Final Smash. His beloved ship, the Blue Falcon, roars onto the screen once he touches a foe in front of him. The enemy gets sent to a racetrack, at which point the Blue Falcon screams down at a ridiculous speed and launches the unlucky victim. What track is it? Where did the machine come from? This is one technique that's an utter mystery.
|gamelist={{Trophy games|console1=Wii|game1=Super Smash Bros. Brawl}}
|game=Brawl
}}
{{clrl}}


==[[Alternate costume (SSBB)#Captain Falcon|Alternate costumes]]==
==[[Alternate costume (SSBB)#Captain Falcon|Alternate costumes]]==
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|{{Head|Captain Falcon|g=SSBB|s=25px|cl=White}}
|{{Head|Captain Falcon|g=SSBB|s=25px|cl=White}}
|}
|}
==Gallery==
==Gallery==
<gallery>
<gallery>
SSBBDojoCaptainFalcon1.jpg|Posing on [[Temple]].
SSBBDojoCaptainFalcon2.jpg|[[Taunt]]ing on [[The Plain]] in [[The Subspace Emissary]].
SSBBDojoCaptainFalcon3.jpg|[[Dash]]ing with {{SSBB|Sonic}} on [[Port Town Aero Dive]].
FalconDive.jpg|Using [[Falcon Dive]] on {{SSBB|Charizard}} on Temple.
Falcon Punch SSBB.jpg|Falcon Punch in ''Brawl''.
Falcon Punch SSBB.jpg|Falcon Punch in ''Brawl''.
Falcon 180 punch.jpg|Captain Falcon's reverse Falcon Punch.
Falcon 180 punch.jpg|Captain Falcon's reverse Falcon Punch.
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Falcon's Raptor Boost.jpg|Raptor Boost in ''Brawl''.
Falcon's Raptor Boost.jpg|Raptor Boost in ''Brawl''.
RaptorBoostBrawlMidAir.png|Raptor Boost used in midair in ''Brawl''.
RaptorBoostBrawlMidAir.png|Raptor Boost used in midair in ''Brawl''.
FalconDive.jpg|Falcon using Falcon Dive near Charizard in ''Brawl''.
falconkick-air.jpg|Falcon Kick in midair in ''Brawl''.
falconkick-air.jpg|Falcon Kick in midair in ''Brawl''.
C. Falcon FS2.jpg|Blue Falcon in ''Brawl''.
C. Falcon FS2.jpg|Blue Falcon in ''Brawl''.
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*Captain Falcon's official artwork greatly resembles his ''F-Zero GX'' artwork, as well as his down taunt.
*Captain Falcon's official artwork greatly resembles his ''F-Zero GX'' artwork, as well as his down taunt.
[[File:BetaCaptainFalcon.jpg|thumb]]
[[File:BetaCaptainFalcon.jpg|thumb]]
*If one clips through Captain Falcon's head with a hacked camera, they will find a blue eye.  
*If one clips through Captain Falcon's head with a hacked camera, they will find a blue eye.
**This is likely a remnant of an unused feature where characters would show visible damage during battle, as other characters like Meta Knight and Marth have unused textures for their armor or weapons being damaged. Presumably, Falcon's visor was supposed to crack, showing one of his eyes underneath, but as this feature was never implemented, the now-vestigial modeled eye region is all that remains.
**This is likely a remnant of an unused feature where characters would show visible damage during battle, as other characters like Meta Knight and Marth have unused textures for their armor or weapons being damaged. Presumably, Falcon's visor was supposed to crack, showing one of his eyes underneath, but as this feature was never implemented, the now-vestigial modeled eye region is all that remains.
*Interestingly, size changing items affect Captain Falcon's damage multiplier differently than with most other fighters. For an example, acquiring a [[Super Mushroom]] causes Captain Falcon's direct attacks to deal around 1.8x their normal damage, instead of the usual 1.56x. He shares this trait with {{SSBB|Wario}}, [[Wario-Man]], {{SSBB|Samus}}, {{SSBB|Fox}}, {{SSBB|Falco}}, {{SSBB|Wolf}}, {{SSBB|Squirtle}}, {{SSBB|Ivysaur}}, {{SSBB|Lucario}}, and {{SSBB|Snake}}.
*Interestingly, size changing items affect Captain Falcon's damage multiplier differently than with most other fighters. For an example, acquiring a [[Super Mushroom]] causes Captain Falcon's direct attacks to deal around 1.8x their normal damage, instead of the usual 1.56x. He shares this trait with {{SSBB|Wario}}, [[Wario-Man]], {{SSBB|Samus}}, {{SSBB|Fox}}, {{SSBB|Falco}}, {{SSBB|Wolf}}, {{SSBB|Squirtle}}, {{SSBB|Ivysaur}}, {{SSBB|Lucario}}, and {{SSBB|Snake}}.
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