Cape: Difference between revisions

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(In Super Smash Bros. 4, Mario's Cape and Dr. Mario's Super Sheet can reflect projectiles behind them, but timing is needed; CPUs and FPs do this as well.)
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==Overview==
==Overview==
[[File:Mariocape.gif|thumb|left|Mario swinging his Cape in ''Melee''.]]
Mario brings out a cape and swings it in front of him, [[reflect]]ing [[projectile]]s and [[reverse|reversing]] hit [[character]]s.
Mario brings out a cape and swings it in front of him, [[reflect]]ing [[projectile]]s and [[reverse|reversing]] hit [[character]]s.


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*When Mario uses his Cape on an enemy that is increasing their height (jumping, mid-air jump, recoveries, footstool jump etc), the enemy will increase their height much higher than normal.
*When Mario uses his Cape on an enemy that is increasing their height (jumping, mid-air jump, recoveries, footstool jump etc), the enemy will increase their height much higher than normal.
*If Cape hits an opponent about to [[Sweet spot (ledge)|sweetspot]] a ledge, the target [http://www.youtube.com/watch?v=aqOZ2P4VCmY will go into a ledge grab animation in the opposite direction]. The opponent's edge recovery will also be performed in reverse, after which the glitch ends.
*If Cape hits an opponent about to [[Sweet spot (ledge)|sweetspot]] a ledge, the target [http://www.youtube.com/watch?v=aqOZ2P4VCmY will go into a ledge grab animation in the opposite direction]. The opponent's edge recovery will also be performed in reverse, after which the glitch ends.
*In ''Melee'', a glitch can occur which causes the Cape to become stuck to Mario's model. <ref name="meleecapeglitch">{{cite web |url=http://www.youtube.com/watch?v=BGuqUcPWXaM |title=SSBM Mario Cape Glitch |accessdate=2010-11-17 |format=Video |author=DJR0 |quote=To try to stimulate my hunger for Brawl, I was playing Melee on my Wii. I was reflecting Red Shells with Mario's cape, did for a little while. A red shell came back, knocked Mario in the air, and he had his cape out. When I stopped filming ''[sic]'', he still had it out }}</ref>


==Customization==
==Customization==
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==Origin==
==Origin==
[[File:SMW CapeMario.jpg|thumb|Artwork of Mario gliding using his Cape from ''Super Mario World''.]]
[[File:SMW CapeMario.jpg|thumb|Artwork of Mario gliding using his Cape from ''Super Mario World''.]]
In ''[[Super Mario World]]'' the Cape is a power-up obtained from the {{s|mariowiki|Cape Feather}}, which transforms Mario into {{s|mariowiki|Cape Mario}}. While wearing a Cape, Mario can perform a spinning attack, using it to attack enemies and destroy most projectiles. The cape can also be used to fly great distances after a running start and float softly back to earth when falling. With enough speed it grants Mario the ability to glide through the air, and by diving and pulling up at regular intervals one could stay airborne indefinitely; this might have inspired the Cape's ability to stall in midair in ''Smash''.
In ''[[Super Mario World]]'' the Cape is a power-up obtained from the {{s|mariowiki|Cape Feather}}, which transforms Mario into {{s|mariowiki|Cape Mario}}. While wearing a Cape, Mario can perform a spinning attack, using it to attack enemies and destroy most projectiles; additionally, by holding the jump button while airborne Mario can slow down his fall. The cape can also be used to fly great distances after a running start: in this state Mario can stay airborne indefinitely by diving and pulling up at regular intervals, which allows him to skip large portions of some levels. The Cape's floating capabilities in its source game could have inspired its ability to stall Mario in midair in ''Smash''.


==Gallery==
==Gallery==
<gallery>
<gallery>
Mariocape.gif|Mario using Cape in ''Melee''.
Super Sheet Melee.png|Super Sheet in ''Melee''.
Super Sheet Melee.png|Super Sheet in ''Melee''.
Mario Cape.png|Mario using Cape in ''Brawl''.
Mario Cape.png|Mario using Cape in ''Brawl''.
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*If timed correctly, when using the cape on an opponent that is just hitting the ground, the opponent will take longer to hit the ground.
*If timed correctly, when using the cape on an opponent that is just hitting the ground, the opponent will take longer to hit the ground.
*If Mario uses his Cape while in the [[Online Practice Stage]], the cape will look sparkly and be of a lower-quality graphic.
*If Mario uses his Cape while in the [[Online Practice Stage]], the cape will look sparkly and be of a lower-quality graphic.
*The Cape can glitch if used on an enemy going on a ledge, stunning them and forcing them to grab on to the platform lower than normal.
*The Cape can [[Cape glitch|glitch]] if timed correctly, forcing the other player to grab the platform turning the other direction.
*In ''Melee'', a glitch can occur which causes the Cape to become stuck to Mario's model. <ref name="meleecapeglitch">{{cite web |url=http://www.youtube.com/watch?v=BGuqUcPWXaM |title=SSBM Mario Cape Glitch |accessdate=2010-11-17 |format=Video |author=DJR0 |quote=To try to stimulate my hunger for Brawl, I was playing Melee on my Wii. I was reflecting Red Shells with Mario's cape, did for a little while. A red shell came back, knocked Mario in the air, and he had his cape out. When I stopped filming ''[sic]'', he still had it out }}</ref>
*If one were to pull off a "reverse reverse [[Falcon Punch]]," or using Cape on a reverse Falcon Punch, {{SSBB|Captain Falcon}} will be pushed back as he punches.
*If one were to pull off a "reverse reverse [[Falcon Punch]]," or using Cape on a reverse Falcon Punch, {{SSBB|Captain Falcon}} will be pushed back as he punches.
*In ''Brawl'' and ''SSB4'', the Cape momentarily gives the opponent [[super armor]] after it hits them. When hitting both a [[Bob-omb]] and an opponent at the same time, said opponent will take no knockback but full damage from the resulting explosion. If this is performed on Nana as she is KO'd, she will have a type of super armor when she respawns, lasting until she is KO'd again. She will be invulnerable to all attacks except [[grab]]s.<ref name="brawlcapenanasuperarmor">{{cite web |url=http://www.youtube.com/watch?v=5FLQllWySQg |title=~How to Play Mario: Cape Invincibility Frames [16/18] |format=Video |author=FireMario149 }}</ref>
*In ''Brawl'' and ''SSB4'', the Cape momentarily gives the opponent [[super armor]] after it hits them. When hitting both a [[Bob-omb]] and an opponent at the same time, said opponent will take no knockback but full damage from the resulting explosion. If this is performed on Nana as she is KO'd, she will have a type of super armor when she respawns, lasting until she is KO'd again. She will be invulnerable to all attacks except [[grab]]s.<ref name="brawlcapenanasuperarmor">{{cite web |url=http://www.youtube.com/watch?v=5FLQllWySQg |title=~How to Play Mario: Cape Invincibility Frames [16/18] |format=Video |author=FireMario149 }}</ref>
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==References==
==References==
{{reflist}}
{{reflist}}


[[Category:Mario universe]]
[[Category:Mario universe]]
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