Cape: Difference between revisions

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The Cape can also be used for multiple advanced [[tech]]niques; [[Cape glide]], the Cape Dash (reverse Cape glide), the Cape Boost (Meta Knight insta-kill), Cape Induced Landing Lag, and [[Edge Cape-cancel]]. These techniques only work in ''Brawl''.
The Cape can also be used for multiple advanced [[tech]]niques; [[Cape glide]], the Cape Dash (reverse Cape glide), the Cape Boost (Meta Knight insta-kill), Cape Induced Landing Lag, and [[Edge Cape-cancel]]. These techniques only work in ''Brawl''.


In ''[[Super Smash Bros. Ultimate]]'', the animation is changed aesthetically, as Mario is now wearing the cape around his neck while he swings it. In addition, Cape now forces opponents to show their backside once reversed. Because of that, it is the only way to see the backside of characters with a mirrored stance (such as Mario himself) without using glitches. The Cape has recevied a change in Ultimate. The duration of the [[reflect]] [[hitbox]] now comes up at the [[frame]] 9 instead of the [[frame]] 6, decreasing its safety normally but to compensate for this, if a [[projectile]] comes close enough to [[Mario (SSBU)|Mario]], the attack becomes faster and [[reflect]]s the [[projectile]]s faster too.
In ''[[Super Smash Bros. Ultimate]]'', the animation is changed aesthetically, as Mario is now wearing the cape around his neck while he swings it. In addition, Cape now forces opponents to show their backside once [[reverse]]d. Because of that, it is the only way to see the backside of characters with a mirrored stance (such as Mario himself) without using glitches. The Cape has recevied a change in Ultimate. The duration of the [[reflect]] [[hitbox]] now comes up at the [[frame]] 9 instead of the [[frame]] 6, decreasing its safety normally but to compensate for this, if a [[projectile]] comes close enough to [[Mario (SSBU)|Mario]], the attack becomes faster and [[reflect]]s the [[projectile]]s faster too.


===Glitches===
===Glitches===
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