Cape: Difference between revisions

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The cape can flip [[shield]]ing opponents. Also, the cape will briefly reverse an opponent's momentum (not in ''[[Super Smash Bros. Melee]]''). Shortly after an opponent is flipped in the opposite direction, if they make a directional input such as a forward [[roll]], they will instead roll backward. This seems to affect most (including [[buffer]]ed) inputs made while being caped. This also does not work in ''Melee''.
The cape can flip [[shield]]ing opponents. Also, the cape will briefly reverse an opponent's momentum (not in ''[[Super Smash Bros. Melee]]''). Shortly after an opponent is flipped in the opposite direction, if they make a directional input such as a forward [[roll]], they will instead roll backward. This seems to affect most (including [[buffer]]ed) inputs made while being caped. This also does not work in ''Melee''.


Mario's Cape deals up to 10% [[damage]], dealing no knockback and not making opponents [[flinch]] except for in ''Melee'' when used on an opponent attempting a [[grab]], which deals slight knockback. Characters hit with the cape while attempting a grab will be sent spiraling a short height into the air. This means that it will not interrupt attacks; rather, it only turns the enemy character around, leaving their hitbox active. It can leave [[recover]]ing characters unable to grab the [[ledge]]. This is less potent in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. 4]]'' due to their differing ledge mechanics, in which characters can grab ledges regardless of which direction they are facing. The cape can be broken in the same manner as any other reflecting attack can; if the damage the oncoming attack can break a [[shield]] in one hit, the cape will not work and Mario will be [[stun]]ned (in ''Melee'') or get hit by the attack (since ''Brawl''). In ''Super Smash Bros. 4'', Mario's Cape can reflect projectiles behind him as it is swung from his back upon use, but it requires timing. The damage has been nerfed over time (10/8 in ''Melee'' to 8/6 in ''Brawl'' and 7/5 in ''Smash 4''). The move has a sweet spot closer to Mario in ''Melee'' and the move is weaker in the air in all games. This move can be [[B-reverse]]d if the player has the timing.
Mario's Cape deals up to 10% [[damage]], dealing no knockback and not making opponents [[flinch]] except for in ''Melee'' when used on an opponent attempting a [[grab]], which deals slight knockback. Characters hit with the cape while attempting a grab will be sent spiraling a short height into the air. This means that it will not interrupt attacks; rather, it only turns the enemy character around, leaving their hitbox active. It can leave [[recover]]ing characters unable to grab the [[ledge]]. This is less potent in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. 4]]'' due to their differing ledge mechanics, in which characters can grab ledges regardless of which direction they are facing. The cape can be broken in the same manner as any other reflecting attack can; if the damage of the oncoming attack can break a [[shield]] in one hit, the cape will not work and Mario will be [[stun]]ned (in ''Melee'') or get hit by the attack (since ''Brawl''). In ''Super Smash Bros. 4'', Mario's Cape can reflect projectiles behind him as it is swung from his back upon use, but it requires good timing. The damage has been nerfed over time (10/8 in ''Melee'' to 8/6 in ''Brawl'' and 7/5 in ''Smash 4''). The move has a sweet spot closer to Mario in ''Melee'' and the move is weaker in the air in all games. This move can be [[B-reverse]]d if the player has the timing.


If used on someone in ''Brawl'' while taking knockback from an attack, it multiplies the distance by about 1.6.
If used on someone in ''Brawl'' while taking knockback from an attack, it multiplies the distance by about 1.6.
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