Buff: Difference between revisions

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==Characters who had attributes buffed from [[Super Smash Bros. Melee|SSBM]] to [[Super Smash Bros. Brawl|SSBB]]==
==Characters who had attributes buffed from [[Super Smash Bros. Melee|SSBM]] to [[Super Smash Bros. Brawl|SSBB]]==
*[[Bowser (SSBB)|Bowser]]: [[Fire Breath]] now can be aimed up and down, recharges faster, and has longer range; F-Tilt has better range; [[Bowser Bomb]] falls faster and also hits during the rising animation when used on the ground; U-Smash has longer range; increased jump height; increased [[air speed]]. Faster overall.
*[[Bowser (SSBB)|Bowser]]: [[Fire Breath]] now can be aimed up and down, recharges faster, and has longer range; F-Tilt has better range; [[Bowser Bomb]] falls faster, is much stronger (can reliably KO under 100%), and also hits during the rising animation when used on the ground; U-Smash has longer range; increased jump height; increased [[air speed]]. Faster overall.
*[[Captain Falcon (SSBB)|Captain Falcon]]: [[Falcon Punch]] charges faster.
*[[Donkey Kong (SSBB)|Donkey Kong]]: Fully charged [[Giant Punch]] now has [[Launch resistance|super armor]] frames; [[Headbutt]] is faster and stronger; D-Tilt and F-Tilt (when angled down) now [[Prat Falling|trip]]; [[Spinning Kong]] travels slightly farther (both horizontally and vertically) and has super armor frames (when used on the ground); U-Smash can hit grounded opponents; F-Smash and D-Smash have much higher knockback; [[Hand Slap]] has more range and damage; better approach options; increased shield size. Several other attacks have slightly increased range, speed, and/or power, making him an overall better character.
*[[Donkey Kong (SSBB)|Donkey Kong]]: Fully charged [[Giant Punch]] now has [[Launch resistance|super armor]] frames; [[Headbutt]] is faster and stronger; D-Tilt and F-Tilt (when angled down) now [[Prat Falling|trip]]; [[Spinning Kong]] travels slightly farther (both horizontally and vertically) and has super armor frames (when used on the ground); U-Smash can hit grounded opponents; F-Smash and D-Smash have much higher knockback; [[Hand Slap]] has more range and damage; better approach options; increased shield size. Several other attacks have slightly increased range, speed, and/or power, making him an overall better character.
*[[Ganondorf (SSBB)|Ganondorf]]: [[Warlock Punch]] charges faster.
*[[Ice Climbers (SSBB)|Ice Climbers]]: Both can grab ledges simultaneously; [[Belay]] is a tether recovery if near the ledge; lone Belay gives slight distance; the partner's AI is increased.
*[[Ice Climbers (SSBB)|Ice Climbers]]: Both can grab ledges simultaneously; [[Belay]] is a tether recovery if near the ledge; lone Belay gives slight distance; the partner's AI is increased slightly.
*[[Falco (SSBB)|Falco]]: U-smash and u-air are much stronger. [[Falco Phantasm]] is faster and travels farther, making it a better attack and recovery move. Down throw can now [[chain throw]] and is one of the best chain-throws in the game (it is arguably the most versatile chain-throw in Brawl). He is also less vulnerable to combos and chain-throws (he is perhaps, the fast-faller least vurnerable to chain-throws).
*[[Kirby (SSBB)|Kirby]]: Improved throws; increased priority; much stronger smashes; slightly faster air speed; [[Swallow]] can eat items; his hammer no longer requires sweetspotting; increased range; throws are now inescapable. Faster overall.
*[[Kirby (SSBB)|Kirby]]: Improved throws; increased priority; much stronger smashes; slightly faster air speed; [[Swallow]] can eat items; his hammer no longer requires sweetspotting; increased range; throws are now inescapable. Faster and much more powerful overall. He is on par with Mr.G&W for being the most buffed character in ''Brawl''.
*[[Luigi (SSBB)|Luigi]]: F-Smash has much higher knockback; B-Throw is stronger; [[Green Missile]] can be charged infinitely, and misfire travels a shorter distance to prevent [[Self-destruct|SDs]]; Vertical momentum is carried into Green Missile rather than just stopping; much easier to move vertically with [[Luigi Cyclone]]; [[Super Jump Punch]] is more like its [[Super Smash Bros.|SSB]] counterpart and covers more horizontal distance when [[helpless]]; Down Taunt has higher set knockback. Stronger overall.
*[[Luigi (SSBB)|Luigi]]: F-Smash has much higher knockback; B-Throw is stronger; [[Green Missile]] can be charged infinitely, and misfire travels a shorter distance to prevent [[Self-destruct|SDs]]; Vertical momentum is carried into Green Missile rather than just stopping; much easier to move vertically with [[Luigi Cyclone]]; [[Super Jump Punch]] is more like its [[Super Smash Bros.|SSB]] counterpart and covers more horizontal distance when [[helpless]]; Down Taunt has higher set knockback. Stronger overall.
*[[Mario (SSBB)|Mario]]: [[Super Jump Punch]] has more knockback; Now featured as an Aerial, [[Mario Tornado]] is faster; [[Cape]] carries any momentum with it, allowing for new techniques such as the [[Cape Glide]]; Cape reverses foes' momentum.
*[[Mario (SSBB)|Mario]]: [[Super Jump Punch]] has more knockback; Now featured as an Aerial, [[Mario Tornado]] is faster; [[Cape]] carries any momentum with it, allowing for new techniques such as the [[Cape Glide]]; Cape reverses foes' momentum.
*[[Marth (SSBB)|Marth]]: [[Dolphin Slash]] improved; [[Counter#Marth|Counter]] damage now scales with the countered attack; [[Dancing Blade]] is faster and easier to perform.  
*[[Marth (SSBB)|Marth]]: [[Dolphin Slash]] improved; [[Counter#Marth|Counter]] damage now scales with the countered attack; [[Dancing Blade]] is faster and easier to perform.  
*[[Mr. Game and Watch (SSBB)|Mr. Game & Watch]]: Increased priority; larger shield; [[Fire]] now produces a parachute (instead of his N-Air), and he can attack after using it; [[Oil Panic]] can cancel all knockback dealt to him; larger sweetspot and stronger sourspot in D-Smash. Often stated to be the most buffed character in ''Brawl''.
*[[Mr. Game and Watch (SSBB)|Mr. Game & Watch]]: Increased priority; larger shield; [[Fire]] now produces a parachute (instead of his N-Air), and he can attack after using it; [[Oil Panic]] can cancel all knockback dealt to him; larger sweetspot and stronger sourspot in D-Smash. He is on par with Kirby for being the most buffed character in ''Brawl''.
*[[Ness (SSBB)|Ness]]: D-Air has higher range, speed, and power; Dash Grab has better range and is faster; [[PK Thunder 2]] has less lag; U-Smash and D-Smash now have KO potential; [[PK Flash]] charges slightly faster and is easier to control; [[PK Fire]] is faster; B-Throw is slightly more powerful. Stronger overall.
*[[Ness (SSBB)|Ness]]: D-Air has higher range, speed, and power; Dash Grab has better range and is faster; [[PK Thunder 2]] has less lag and is much more powerful; U-Smash and D-Smash now have KO potential; [[PK Flash]] charges slightly faster and is easier to control; [[PK Fire]] is faster; B-Throw is slightly more powerful. Stronger overall.
*[[Pikachu (SSBB)|Pikachu]]: [[Thunder]] has less ending lag and is stronger when it connects with Pikachu; increased grab range (no longer the shortest); [[Quick Attack]] can now be used to perform a [[QAC]].
*[[Pikachu (SSBB)|Pikachu]]: [[Thunder]] has less ending lag and is stronger when it connects with Pikachu; increased grab range (no longer the shortest); [[Quick Attack]] can now be used to perform a [[QAC]]. He is also capable of performing large chain-throws now (he is one of the four premier chain-throwers).
*[[Yoshi (SSBB)|Yoshi]]: [[Egg Toss]] can be used for recovery; several tilts and aerials improved; faster [[air speed]] (ranked the best in the game).
*[[Yoshi (SSBB)|Yoshi]]: [[Egg Toss]] can be used for recovery; several tilts and aerials improved; faster [[air speed]] (ranked the best in the game).
*[[Zelda (SSBB)|Zelda]]: [[Din's Fire]] now has larger hitbox, is much faster and stronger, and has less ending lag; [[Farore's Wind]] creates an explosion upon reappearing; U-Air is a much better finisher; sweetspotted aerials have increased in knockback; slightly increased [[dash]] speed; faster grab. Stronger overall.
*[[Zelda (SSBB)|Zelda]]: [[Din's Fire]] now has larger hitbox, is much faster and stronger, and has less ending lag; [[Farore's Wind]] creates an explosion upon reappearing; U-Air is a much better finisher; sweetspotted aerials have increased in knockback; slightly increased [[dash]] speed; faster grab. Stronger overall.