Bowser Bomb: Difference between revisions

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→‎Overview: added info, tweaked areas, also this could rly use with an img
m (...this is fair, right?)
(→‎Overview: added info, tweaked areas, also this could rly use with an img)
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==Overview==
==Overview==
The Bowser Bomb is a [[stall-then-fall]] move.
[[File:Ssbmbowser4.jpg|thumb|left|Bowser Bomb in ''Melee''.]]
[[File:Ssbmbowser4.jpg|thumb|left|Bowser Bomb in ''Melee''.]]
If Bowser is on the ground when initiating the move, he will leap forward diagonally, pause briefly, then slam down to the ground with a high-power ground pound. When used in the air, Bowser remains airborne for a short time before landing down with the ground pound. Upon impact, the move produces small [[hitbox]]es in the form of shockwaves at both of Bowser's sides, which cause 8% damage in ''[[Super Smash Bros. Melee]]'', and 11% damage in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. 4]]''. In ''Brawl'' and ''SSB4'', an additional hitbox was added to Bowser during the diagonal jump when used on the ground, dealing 4% damage to anyone it connects with. The [[knockback]] from this hitbox can also combo into the ground pound itself.
If Bowser is on the ground when initiating the move, he will leap forward diagonally, pause briefly, then slam down to the ground with a high-power ground pound. When used in the air, Bowser Bomb becomes a [[stall-then-fall]] move; instead of leaping upwards, Bowser immediately transitions into the ground pound. Upon impact, the move produces small [[hitbox]]es in the form of shockwaves at both of Bowser's sides, which cause 8% damage in ''[[Super Smash Bros. Melee]]'', and 11% damage in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. 4]]''. In ''Brawl'' and ''SSB4'', an additional hitbox was added to Bowser during the diagonal jump when used on the ground, dealing 4% damage to anyone it connects with. The [[knockback]] from this hitbox can also combo into the ground pound itself. In ''Brawl'', Bowser does not get any [[freeze frame]]s when he hits someone while falling, but the falling attack does have freeze frame properties in ''Super Smash Bros. 4''.
 
In ''Brawl'', Bowser does not get any [[freeze frame]]s when he hits someone while falling, but the falling attack does have freeze frame properties in ''Super Smash Bros. 4''.


When Bowser lands during the ground pound, he suffers significant [[lag|ending lag]], leaving him defenseless for a short period of time. However, he is still able to grab onto stage edges while falling as long as he is close enough to one, which eliminates the ending lag and also allows for an effective [[edge-guarding]] technique on opponents who are close to the edge while attempting to [[recovery|recover]] or hanging from the edge itself, as long as they are not affected by the initial [[invincibility frame|intangibility]] frames.
When Bowser lands during the ground pound, he suffers significant [[lag|ending lag]], leaving him defenseless for a short period of time. However, he is still able to grab onto stage edges while falling as long as he is close enough to one, which eliminates the ending lag and also allows for an effective [[edge-guarding]] technique on opponents who are close to the edge while attempting to [[recovery|recover]] or hanging from the edge itself, as long as they are not affected by the initial [[invincibility frame|intangibility]] frames.


In ''SSB4'', Bowser Bomb deals drastically more [[shield damage]], being able to shatter a full [[shield]] if all its hitboxes connect. However, this can be troublesome to perform, as the opponent may slide out of harm's way on the initial hitbox.
In ''SSB4'' and ''Ultimate'', Bowser Bomb deals drastically more [[shield damage]], being able to shatter a full [[shield]] if all its hitboxes connect. However, this can be troublesome to perform, as the opponent may slide out of harm's way on the initial hitbox. In ''Ultimate'', the [[perfect shield]] mechanic changes make it much easier to escape, as a perfect shield against the first or second hits give more than enough time for a player to escape. However, doing this on reaction can be difficult.


Bowser Bomb is shared by [[Giga Bowser]], both in his boss appearance in ''Melee'' and in his [[Giga Bowser (Final Smash)|playable appearance]] in ''Brawl'' and ''SSB4''. Giga Bowser's variation of the move also features [[Giga Bowser Bomb glitch|a glitch]] in ''Brawl''. In ''Brawl'' and ''Super Smash Bros. 4'', Giga Bowser's Bowser Bomb does not get any freeze frames.
Bowser Bomb is shared by [[Giga Bowser]], both in his boss appearance in ''Melee'' and in his [[Giga Bowser (Final Smash)|playable appearance]] in ''Brawl'' and ''SSB4'', featuring much higher knockback and larger shockwaves. Giga Bowser's variation of the move also features [[Giga Bowser Bomb glitch|a glitch]] in ''Brawl''. In ''Brawl'' and ''Super Smash Bros. 4'', Giga Bowser's Bowser Bomb does not get any freeze frames.


===Edge-canceled Bowser Bomb===
===Edge-canceled Bowser Bomb===
An '''edge-canceled Bowser Bomb''' happens when Bowser uses this move on an edge (while facing either direction). The animation and momentum of the Bowser Bomb is canceled out by the action of Bowser grabbing on to the ledge. This is useful when recovering from above. In ''Ultimate'', the drop will [[meteor smash]] opponents, making for a useful edgeguard tool.
{{image|GIF of edge cancelled Bowser Bomb would be nice, Melee Bowser players use it a lot so maybe pull from a VOD}}
In all ''Smash'' titles, is possible to [[edge cancel]] Bowser Bomb, as it has a very early [[ledge]] grab window that lasts throughout the drop's duration. This works regardless of direction, and can be performed through precise positioning prior to the leap from the ground, or simply using it in the air. It's possible to repeatedly "chain" these edge cancels together, making for an unwieldy but somewhat effective edgeguarding tool. This maneuver was buffed in ''Ultimate'', as the drop will [[meteor smash]] opponents, though it is difficult to time.  


However, this requires precise positioning to successfully grab the edge. This positioning is made even more difficult by the fact that if Bowser is moving horizontally in the air before using Bowser Bomb, Bowser will continue to drift in that direction during the stall portion of the move.
However, an edge-cancelled Bowser Bomb requires precise positioning to successfully grab the edge. This positioning is made even more difficult by the fact that if Bowser is moving horizontally in the air before using Bowser Bomb, Bowser will continue to drift in that direction during the stall portion of the move, which can lead to unintentional [[SD]]s. Furthermore, because Bowser lacks any protection during the move outside of the innate [[Tough Guy]] ability in ''Smash 4'' and ''Ultimate'', it is fairly easy to challenge an edge cancelled Bowser Bomb if close. Thus, spacial awareness is necessary to succeed with this technique.


==Instructional quotes==
==Instructional quotes==