Bowser (SSB4)/Forward throw: Difference between revisions

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{{ArticleIcons|ssb4=y}}
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[[File:BowserThrowForward.gif|thumb|270px|Hitbox visualization showing Bowser's forward throw.]]
==Overview==
==Overview==
Bowser places the opponent in between his horns, rears his head back, then whips it forward to launch the opponent. It is Bowser's strongest throw alongside his {{mvsub|Bowser|SSB4|back throw}}, dealing a hefty 12% damage with high knockback overall. It is notorious for being the strongest forward throw in the game, with {{SSB4|Pit}} and {{SSB4|Dark Pit}}'s {{mvsub|Pit|SSB4|forward throw}}s barely tying with it; at the edge, it can KO reliably at around 135% without [[rage]] and around 102% with maximum rage. As such, Bowser's forward throw is useful for securing a KO out of a [[grab]] at percentages where followups from his {{mvsub|Bowser|SSB4|up throw}} no longer work. However, the throw is not completely infallible, as it requires significantly more damage to KO reliably if not at the edge (around 190% without rage if at center stage), and it has a somewhat long duration (depending on the victim's [[weight]]) giving the opponent time to [[DI]] to their advantage, although even if it does not KO, it can rack up high damage and simultaneously set up an [[edgeguard]].
Bowser places the opponent in between his horns, rears his head back, then whips it forward to launch the opponent. It is Bowser's strongest throw alongside his {{mvsub|Bowser|SSB4|back throw}}, dealing a hefty 12% damage with high knockback overall. It is notorious for being the strongest forward throw in the game, with {{SSB4|Pit}} and {{SSB4|Dark Pit}}'s {{mvsub|Pit|SSB4|forward throw}}s barely tying with it; at the edge, it can KO reliably at around 135% without [[rage]] and around 102% with maximum rage. As such, Bowser's forward throw is useful for securing a KO out of a [[grab]] at percentages where followups from his {{mvsub|Bowser|SSB4|up throw}} no longer work. However, the throw is not completely infallible, as it requires significantly more damage to KO reliably if not at the edge (around 190% without rage if at center stage), and it has a somewhat long duration (depending on the victim's [[weight]]) giving the opponent time to [[DI]] to their advantage, although even if it does not KO, it can rack up high damage and simultaneously set up an [[edgeguard]].
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