Bayonetta (SSBU)/Forward aerial/Hit 2: Difference between revisions

no edit summary
m (Didn’t saw that.)
Tag: Mobile edit
No edit summary
 
Line 1: Line 1:
{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
{{competitive expertise}}
[[File:BayonettaFAir2SSBU.gif|thumb|450px|Hitbox visualization showing Bayonetta's forward aerial 2.]]
[[File:BayonettaFAir2SSBU.gif|thumb|450px|Hitbox visualization showing Bayonetta's forward aerial 2.]]
[[File:BayonettaFAir2BulletArtsSSBU.png|thumb|300px|Hitbox visualization showing Bayonetta's forward aerial 2 bullet arts.]]
[[File:BayonettaFAir2BulletArtsSSBU.png|thumb|300px|Hitbox visualization showing Bayonetta's forward aerial 2 Bullet Arts.]]


==Overview==
==Overview==
Performs a forward strike. Decent [[damage]]. The [[Bullet Arts]] version haves her fire straight forward. The last input after this is [[Bayonetta (SSBU)/Forward aerial/Hit 3|another hit]].


==Hitboxes==
==Hitboxes==
===Attack===
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
Line 12: Line 13:
|damage=3.3%
|damage=3.3%
|angle=56
|angle=56
|af=3
|bk=55
|bk=55
|ks=10
|ks=10
|fkv=0
|fkv=0
|setweight=t
|r=3.7
|r=3.7
|bn=top
|bn=top
Line 30: Line 33:
|damage=3.3%
|damage=3.3%
|angle=44
|angle=44
|af=3
|bk=50
|bk=50
|ks=10
|ks=10
|fkv=0
|fkv=0
|setweight=t
|r=3.7
|r=3.7
|bn=top
|bn=top
Line 48: Line 53:
|damage=3.3%
|damage=3.3%
|angle=82
|angle=82
|af=3
|bk=50
|bk=50
|ks=10
|ks=10
|fkv=0
|fkv=0
|setweight=t
|r=7.4
|r=7.4
|bn=top
|bn=top
Line 67: Line 74:
|damage=3.3%
|damage=3.3%
|angle=60
|angle=60
|af=3
|bk=40
|bk=40
|ks=10
|ks=10
|fkv=0
|fkv=0
|setweight=t
|r=7.4
|r=7.4
|bn=top
|bn=top
Line 82: Line 91:
|g=f
|g=f
}}
}}
{{HitboxTableRowNote|All hitboxes use weight-independent knockback.|42}}
|}
|}
===Bullet Arts===
The bullet is shot from Bayonetta's left arm gun.
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableRow
|id=0
|damage=0.5%
|angle=361
|af=3
|bk=10
|ks=100
|fkv=0
|r=2.5
|bn=top
|xpos=0.0
|ypos=12.5
|zpos=13.5 to 17.5
|ff=0.0
|sdi=0.0
|type=Typeless
|effect=Normal
|sfx=Bayonetta Hit 01
|slvl=S
|clang=f
|rebound=f
|direct=f
}}
{{UltimateHitboxTableRow
|id=1
|damage=0.5%
|angle=361
|af=3
|bk=0
|ks=0
|fkv=0
|r=2.5
|bn=top
|xpos=0.0
|ypos=12.5
|zpos=13.5 to 73.5
|ff=0.0
|sdi=0.0
|type=Typeless
|effect=Normal
|sfx=Bayonetta Hit 01
|slvl=S
|clang=f
|rebound=f
|direct=f
}}
|}
==Timing==
==Timing==
===Attack===
If not [[fast fall]]ing, the move sets Bayonetta's vertical speed to 1.5 upon hitting an opponent.
{|class="wikitable"
{|class="wikitable"
!Initial autocancel
!Initial autocancel
Line 92: Line 154:
|7-9
|7-9
|-
|-
!Earliest continuable
!Bullet Arts window
|13
|11
|-
!Continuability window
|13-36
|-
|-
!Ending autocancel
!Ending autocancel
Line 106: Line 171:


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=3|e=LagContinuableS}}{{FrameStrip|t=Lag|c=27|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=8}}
{{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=1|e=LagStateS}}{{FrameStrip|t=Lag|c=2|s=LagStateE|e=LagContinuableS}}{{FrameStrip|t=Lag|c=27|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=8}}
|-
{{FrameStrip|t=Blank|c=12}}{{FrameStrip|t=Continuable|c=24}}{{FrameStrip|t=Blank|c=11}}
|-
|-
{{FrameStrip|t=Autocancel|c=2}}{{FrameStrip|t=Blank|c=29}}{{FrameStrip|t=Autocancel|c=16}}
{{FrameStrip|t=Autocancel|c=2}}{{FrameStrip|t=Blank|c=29}}{{FrameStrip|t=Autocancel|c=16}}
{{FrameStripEnd}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|interruptible=y|autocancel=y}}
===Bullet Arts===
Up to 10 consecutive bullets can be fired by holding the button, with each one adding 7 frames to the move's duration. Otherwise, the Bullet Arts extension lasts 6 frames.
{|class="wikitable"
!Hitboxes
|1
|-
!Loop point
|7-8
|-
!Animation length
|6
|}
 
{{FrameStripStart}}
{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Blank|c=1|e=BlankLoopS}}{{FrameStrip|t=Blank|c=1|s=BlankLoopE}}
{{FrameStripEnd}}
 
===Landing lag===
{|class="wikitable"
!Interruptible
|13 (without Bullet Arts)<br>19 (with Bullet Arts)
|-
!Animation length
|24 (without Bullet Arts)<br>36 (with Bullet Arts)
|}
 
{{FrameStripStart}}
!Without Bullet Arts&nbsp;{{FrameStrip|t=Lag|c=12}}{{FrameStrip|t=Interruptible|c=12}}{{FrameStrip|t=Blank|c=12}}
|-
!With Bullet Arts&nbsp;{{FrameStrip|t=Lag|c=18}}{{FrameStrip|t=Interruptible|c=18}}
{{FrameStripEnd}}
 
{{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|continuable=y|loop=y|state=y|interruptible=y|autocancel=y}}


{{MvSubNavBayonetta|g=SSBU}}
{{MvSubNavBayonetta|g=SSBU}}
[[Category:Bayonetta (SSBU)]]
[[Category:Bayonetta (SSBU)]]
[[Category:Forward aerials (SSBU)]]
[[Category:Forward aerials (SSBU)]]