Bayonetta (SSBU): Difference between revisions

(Undid edit by Xay1494: You created red links, and they're just called Heel Slide and Witch Time in-game)
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==Changes from ''[[Super Smash Bros. 4]]''==
==Changes from ''[[Super Smash Bros. 4]]''==
Bayonetta in ''Smash 4'' was considered by many players as the best character in the game, even after having received [[nerf]]s in updates, due to many of her extreme advantages remaining intact, including most infamously her ability to KO opponents at virtually any percentage with successful [[ladder]] combos. These traits often caused players to label her as "[[broken]]", and many matches involving her became controversial, including one at the [[Super Smash Bros. Invitational 2018]], where the top professional Bayonetta player {{Sm|MkLeo}} pulled off a ladder KO in front of [[Masahiro Sakurai]]. Possibly as a result of these events, Bayonetta has been significantly nerfed in the transition to ''Ultimate'', and is by far the most nerfed character in the game, in a similar vein to {{SSB4|Meta Knight}} in ''Smash 4''.
Bayonetta in ''Smash 4'' was considered by many players as the best character in the game, even after having received [[nerf]]s in updates, due to many of her extreme advantages remaining intact, including most infamously her ability to KO opponents at virtually any percentage with successful [[ladder combo]]s. These traits often caused players to label her as "[[broken]]", and many matches involving her became controversial, including one at the [[Super Smash Bros. Invitational 2018]], where the top professional Bayonetta player {{Sm|MkLeo}} pulled off a ladder KO in front of [[Masahiro Sakurai]]. Possibly as a result of these events, Bayonetta has been significantly nerfed in the transition to ''Ultimate'', and is by far the most nerfed character in the game, in a similar vein to {{SSB4|Meta Knight}} in ''Smash 4''.


Bayonetta's most reliable combo starters have been weakened, with her up tilt, down tilt and forward aerial all having more ending lag; the latter in particular has been affected the most significantly, no longer allowing for any followups other than the next hits of the move. [[Witch Twist]] also has more startup and grants less distance, reducing its effectiveness as a combo starter, out of shield option and followup from other moves. Adding to this, all of Bayonetta's special moves have received nerfs that make them more punishable: [[Bullet Climax]]'s charge takes longer to cancel, [[Heel Slide]] and [[After Burner Kick]]'s followup hits can no longer be used if they hit a shield, Witch Twist takes much longer to grab ledges, and [[Witch Time]] slows down opponents for much shorter except at very high percentages, alongside having noticeably more startup and ending lag.
Bayonetta's most reliable combo starters have been weakened, with her up tilt, down tilt and forward aerial all having more ending lag; the latter in particular has been affected the most significantly, no longer allowing for any followups other than the next hits of the move. [[Witch Twist]] also has more startup and grants less distance, reducing its effectiveness as a combo starter, out of shield option and followup from other moves. Adding to this, all of Bayonetta's special moves have received nerfs that make them more punishable: [[Bullet Climax]]'s charge takes longer to cancel, [[Heel Slide]] and [[After Burner Kick]]'s followup hits can no longer be used if they hit a shield, Witch Twist takes much longer to grab ledges, and [[Witch Time]] slows down opponents for much shorter except at very high percentages, alongside having noticeably more startup and ending lag.
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