Absorption: Difference between revisions

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(Undid edit by ZeldaStarfoxfan2164: Lucas's has a hitbox in all games, so this isn't new)
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'''Absorption''' is the process of using a particular [[down special move]] to "capture" an "'''energy-based'''" [[projectile]] (or just a general [[hitbox]] in rare cases). It then provides a benefit to the character absorbing it based on the damage output of the absorbed attack. What constitutes an absorbable attack other than being labeled as energy-based is not consistent throughout the ''Smash'' series, and has no relation with move [[type]]s or [[effect]]s. ''[[Super Smash Bros. 4]]'' added some [[explosive]]-type attacks that were not able to be absorbed in previous games, yet did not include all of them.
'''Absorption''' is the process of using a particular [[down special move]] to "capture" an "'''energy-based'''" [[projectile]] (or just a general [[hitbox]] in rare cases). It then provides a benefit to the character absorbing it based on the damage output of the absorbed attack. What constitutes an absorbable attack other than being labeled as energy-based is not consistent throughout the ''Smash'' series, and has no relation with move [[type]]s or [[effect]]s. ''[[Super Smash Bros. 4]]'' added some [[explosive]]-type attacks that were not able to be absorbed in previous games, yet did not include all of them.


Only four characters in the ''Super Smash Bros.'' series have special moves that can absorb specific attacks, namely [[Ness]], [[Lucas]], [[Mii Gunner]], and [[Mr. Game & Watch]]. Ness and Lucas' absorbing special move is the [[PSI Magnet]], Mr. Game & Watch's is [[Oil Panic]], and the Mii Gunner's is [[Absorbing Vortex]]. PSI Magnet and Absorbing Vortex heal the user based on the absorbed attack's power, while Oil Panic stores the strength of up to three projectiles for unleashing a single attack later. Absorption is not to be confused with the likes of [[Villager]]'s [[Pocket]] or any other form of collecting items.
Only four characters in the ''Super Smash Bros.'' series have special moves that can absorb specific attacks, namely [[Ness]], [[Lucas]], [[Mii Gunner]], and [[Mr. Game & Watch]]. Ness and Lucas' absorbing special move is [[PSI Magnet]], Mr. Game & Watch's is [[Oil Panic]], and the Mii Gunner's is [[Absorbing Vortex]]. PSI Magnet and Absorbing Vortex heal the user based on the absorbed attack's power, while Oil Panic stores the strength of up to three projectiles for unleashing a single attack later. Absorption is not to be confused with the likes of [[Villager]]'s [[Pocket]] or any other form of collecting items.


In [[The Subspace Emissary]] in  ''[[Super Smash Bros. Brawl]]'', [[Floow]]s are also capable of absorbing attacks, though they do not appear to do anything with the absorbed energy. In [[Smash Run]] in ''[[Super Smash Bros. for 3DS]]'', [[Chandelure]] appears to be capable of absorbing [[flame]] and [[darkness]] attacks to power up its own attacks, but absorbs all attacks with these effects, including non-projectile attacks.
In [[The Subspace Emissary]] in  ''[[Super Smash Bros. Brawl]]'', [[Floow]]s are also capable of absorbing attacks, though they do not appear to do anything with the absorbed energy. In [[Smash Run]] in ''[[Super Smash Bros. for 3DS]]'', [[Chandelure]] appears to be capable of absorbing [[flame]] and [[darkness]] attacks to power up its own attacks, but absorbs all attacks with these effects, including non-projectile attacks.