Super Smash Bros. 4

Captain Falcon (SSB4)/Neutral special/Default

This article is about the hitbox visualization in Super Smash Bros. 4. For the move itself, see Falcon Punch.
Hitbox visualization showing Captain Falcon's Falcon Punch.

Overview

Captain Falcon's signature move, Falcon Punch. It is a very powerful move, but massively hindered by its slow speed and mediocre hitbox. It gains more power when reversed, and in the air, reversing it can allow Falcon to adjust his momentum a bit, although both the regular and reversed punches are weaker in the air than on the ground. The move has very little use outside of hard reads, shieldbreak punishes, or styling on the opponent, and using it offstage almost always guarantees a self-destruct due to how slow the entire move is.

Hitboxes

Ground

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Normal
0 0 25% 0   0 90 0 4.0 22 -1.5 0.0 0.0 0.0x 1.5x 0%               Kick  
1 0 25% 0   0 90 0 2.5 21 -2.5 0.0 0.0 0.0x 1.5x 0%               Kick  
2 0 25% 0   0 90 0 3.4 22 3.4 0.0 0.0 0.0x 1.5x 0%               Kick  
Reversal
0 0 28% 0   0 90 0 4.0 22 -1.5 0.0 0.0 0.0x 1.5x 0%               Kick  
1 0 28% 0   0 90 0 2.5 21 -2.5 0.0 0.0 0.0x 1.5x 0%               Kick  
2 0 28% 0   0 90 0 3.4 22 3.4 0.0 0.0 0.0x 1.5x 0%               Kick  

Air

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Normal
0 0 22% 0   0 90 0 4.6 22 -1.5 0.0 0.0 0.0x 1.5x 0%               Kick  
1 0 22% 0   0 90 0 2.875 21 -2.5 0.0 0.0 0.0x 1.5x 0%               Kick  
2 0 22% 0   0 90 0 4.025 22 3.4 0.0 0.0 0.0x 1.5x 0%               Kick  
Reversal
0 0 25% 0   0 90 0 4.6 22 -1.5 0.0 0.0 0.0x 1.5x 0%               Kick  
1 0 25% 0   0 90 0 2.875 21 -2.5 0.0 0.0 0.0x 1.5x 0%               Kick  
2 0 25% 0   0 90 0 4.025 22 3.4 0.0 0.0 0.0x 1.5x 0%               Kick  

Timing

Normal

Startup lag 1-52
Hitbox active frames 53-57
Ending lag 58-109
FAF 110
                                                                                                                                                                                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox

Reversed

Startup lag 1-60
Hitbox active frames 61-65
Ending lag 66-117
FAF 118
                                                                                                                                                                                                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox