Overview

  This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Clean hit
0 0 6% 0   40 60 0 4.8 19   0.0 0.0 0.0 1.0x 1.0x 0%               Kick  
1 0 6% 0   40 60 0 5.76 21   0.0 0.0 -1.0 1.0x 1.0x 0%               Kick  
2 0 5% 0   30 60 0 4.5 22   0.0 0.0 3.0 1.0x 1.0x 0%               Kick  
Late hit
0 0 5% 0   50 60 0 4.8 19   0.0 0.0 0.0 1.0x 1.0x 0%               Kick  
1 0 5% 0   50 60 0 5.76 21   0.0 0.0 -1.0 1.0x 1.0x 0%               Kick  
2 0 4% 0   50 60 0 4.5 22   0.0 0.0 3.0 1.0x 1.0x 0%               Kick  
Latest hit
0 0 5% 0   40 60 0 4.8 19   0.0 0.0 0.0 1.0x 1.0x 0%               Kick  
1 0 5% 0   40 60 0 5.76 21   0.0 0.0 -1.0 1.0x 1.0x 0%               Kick  
2 0 4% 0   40 60 0 4.5 22   0.0 0.0 3.0 1.0x 1.0x 0%               Kick  

Timing

Initial autocancel 1-2
Clean hit 3-4
Late hit 5-6
Latest hit 7-8
Ending autocancel 17>
Animation length 19
                                                     
                                                     

Landing lag

Animation length 24
                                               
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel