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===368˚ and position vectors=== | ===368˚ and position vectors=== | ||
{{incomplete|Need an exact explanation for how the 368 angle works.}} | |||
Introduced in ''Ultimate'', the 368˚ angle is used in only a few moves, such as {{SSBU|Samus}}' [[up smash]] and [[Peach Parasol]], and appears to function as a mix between the 366° and 367° angles. Additionally, a new feature complementing autolink angles is the ability to set '''position vectors''' for moves, which causes the opponent to be launched towards a certain spot relative to the fighter that struck them, rather than the center of the hitbox itself. All hitboxes that use the 368° angle are accompanied by a position vector, but they can be used for any angle, autolink or not. | Introduced in ''Ultimate'', the 368˚ angle is used in only a few moves, such as {{SSBU|Samus}}' [[up smash]] and [[Peach Parasol]], and appears to function as a mix between the 366° and 367° angles. Additionally, a new feature complementing autolink angles is the ability to set '''position vectors''' for moves, which causes the opponent to be launched towards a certain spot relative to the fighter that struck them, rather than the center of the hitbox itself. All hitboxes that use the 368° angle are accompanied by a position vector, but they can be used for any angle, autolink or not. | ||
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