Hitbox visualization showing Captain Falcon's grab.
Hitbox visualization showing Captain Falcon's dash grab.
Hitbox visualization showing Captain Falcon's pivot grab.

OverviewEdit

  This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Falcon's grab release can sometimes be followed up by a forward aerial, another grab, among other options depending on the character. This can make his grab extremely rewarding, as the foe's placement on the stage can be manipulated before having a guaranteed follow up of the player's choice.

GrabboxesEdit

Standing grabEdit

ID Radius Bone Offset G A
0 4.8 0 0.0 10.4 7.2    
1 4.8 0 0.0 10.4 2.4    

Dash grabEdit

ID Radius Bone Offset G A
0 4.8 0 0.0 9.6 8.8    
1 4.8 0 0.0 9.6 2.4    
2 4.8 0 0.0 9.6 -2.4    

Pivot grabEdit

ID Radius Bone Offset G A
0 4.8 0 0.0 10.4 -12.0    
1 4.5 0 0.0 10.4 -7.0    
1 4.5 0 0.0 10.4 -2.5    

TimingEdit

Standing grabEdit

Grab 7-8
Animation length 29
                                                         

Dash grabEdit

Grab 11-12
Animation length 39
                                                                             

Pivot grabEdit

Grab 16-17
Animation length 35
                                                                     
Legend (1 square = 1 frame)
 
Lag time
 
Grab


TriviaEdit

  • There's a technical oversight in Captain Falcon's pivot grab where the two near grabboxes share the same ID. This results in the middle grabbox never appearing in game.